Shoot-N-Slash/Assets/Scripts/Effects/StunEffect.cs

18 lines
460 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Stun Effect", menuName = "Effects/Stun Effect")]
public class StunEffect : Effect
{
public override void ApplyEffect(EntityStats affectedEntity)
{
base.ApplyEffect(affectedEntity);
affectedEntity.isStalled = true;
Debug.Log(affectedEntity.isStalled);
}
public override void RemoveEffect(EntityStats affectedEntity)
{
base.RemoveEffect(affectedEntity);
affectedEntity.isStalled = false;
}
}