using UnityEngine; [CreateAssetMenu(fileName = "New Stun Effect", menuName = "Effects/Stun Effect")] public class StunEffect : Effect { public override void ApplyEffect(EntityStats affectedEntity) { base.ApplyEffect(affectedEntity); affectedEntity.isStalled = true; Debug.Log(affectedEntity.isStalled); } public override void RemoveEffect(EntityStats affectedEntity) { base.RemoveEffect(affectedEntity); affectedEntity.isStalled = false; } }