movement, automated enemies, automated players, basic abilities

This commit is contained in:
Sylvia 2026-06-09 05:27:47 -07:00
parent 23576e137e
commit f4344c4700
31 changed files with 4343 additions and 70 deletions

View file

@ -1,16 +1,25 @@
using System;
using UnityEngine;
public class Enemy : MonoBehaviour
public class Enemy : AutoControlledEntity
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
private void FixedUpdate()
{
Vector2 direction = new Vector2(0, rb.linearVelocityY);
if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange)
{
direction.x = (closestEntity.transform.position - transform.position).normalized.x * speed;
if ((closestEntity.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(closestEntity.transform.position, transform.position) > minTargetJumpDistance)) && OnGround())
{
direction.y = jumpPower;
}
}
rb.linearVelocity = direction;
}
// Update is called once per frame
void Update()
{
}
protected override void OnDeath()
{
base.OnDeath();
Destroy(gameObject);
}
}