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// Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } + + public Player player; + public float playerMinDistance; - // Update is called once per frame - void Update() - { - - } + private void FixedUpdate() + { + Vector2 direction = new Vector2(0, rb.linearVelocityY); + Entity target = player; + if (!closestEntity && Vector3.Distance(player.transform.position, transform.position) <= playerMinDistance) + { + rb.linearVelocity = direction; //repeated code sucks but it works in this case i guess + return; //do not bother running any more code lol you're already next to the player and no enemies nearby + } + if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange) + { + target = closestEntity; + } + direction.x = (target.transform.position - transform.position).normalized.x * speed; + if ((target.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(target.transform.position, transform.position) > minTargetJumpDistance)) && OnGround()) + { + direction.y = jumpPower; + } + rb.linearVelocity = direction; + } } diff --git a/Assets/Scripts/DetectEntities.cs b/Assets/Scripts/DetectEntities.cs new file mode 100644 index 0000000..c255288 --- /dev/null +++ b/Assets/Scripts/DetectEntities.cs @@ -0,0 +1,42 @@ +using System; +using UnityEngine; + +public class DetectEntities : MonoBehaviour +{ + [SerializeField] private Entity thisEntity; + private void OnTriggerEnter2D(Collider2D other) + { + if (!other.CompareTag(thisEntity.tag) && other.TryGetComponent(out Entity isEntity)) + { + thisEntity.entitiesInRange.Add(isEntity); + thisEntity.closestEntity = FindClosestEntity(); + } + } + + private void OnTriggerExit2D(Collider2D other) + { + if (other.TryGetComponent(out Entity isEntity) && thisEntity.entitiesInRange.Contains(isEntity)) + { + thisEntity.entitiesInRange.Remove(isEntity); + if (thisEntity.closestEntity == isEntity) + { + thisEntity.closestEntity = FindClosestEntity(); + } + } + } + + private Entity FindClosestEntity() + { + Entity currentClosestEntity = null; + foreach (Entity entityFound in thisEntity.entitiesInRange) + { + if (!currentClosestEntity || + Vector3.Distance(entityFound.transform.position, thisEntity.transform.position) < + Vector3.Distance(currentClosestEntity.transform.position, thisEntity.transform.position)) + { + currentClosestEntity = entityFound; + } + } + return currentClosestEntity; + } +} diff --git a/Assets/Scripts/DetectEntities.cs.meta b/Assets/Scripts/DetectEntities.cs.meta new file mode 100644 index 0000000..79370d8 --- /dev/null +++ b/Assets/Scripts/DetectEntities.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c400f563d8deda32ebf80ab7262922f3 \ No newline at end of file diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs index ee9335d..a586496 100644 --- a/Assets/Scripts/Enemy.cs +++ b/Assets/Scripts/Enemy.cs @@ -1,16 +1,25 @@ +using System; using UnityEngine; -public class Enemy : MonoBehaviour +public class Enemy : AutoControlledEntity { - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } + private void FixedUpdate() + { + Vector2 direction = new Vector2(0, rb.linearVelocityY); + if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange) + { + direction.x = (closestEntity.transform.position - transform.position).normalized.x * speed; + if ((closestEntity.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(closestEntity.transform.position, transform.position) > minTargetJumpDistance)) && OnGround()) + { + direction.y = jumpPower; + } + } + rb.linearVelocity = direction; + } - // Update is called once per frame - void Update() - { - - } + protected override void OnDeath() + { + base.OnDeath(); + Destroy(gameObject); + } } diff --git a/Assets/Scripts/Entity.cs b/Assets/Scripts/Entity.cs index 3a60293..b64a9ce 100644 --- a/Assets/Scripts/Entity.cs +++ b/Assets/Scripts/Entity.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using UnityEngine; public class Entity : MonoBehaviour @@ -9,8 +10,17 @@ public class Entity : MonoBehaviour [Header("Stats")] public float speed; public float jumpPower; + [Header("Abilities")] + public List abilities = new(); + public Transform attackOriginPoint; + [SerializeField] protected Transform attackOriginCenter; [Header("Cache")] [SerializeField] protected Rigidbody2D rb; + public List entitiesInRange = new(); + public Entity closestEntity; + [Header("Ground Detection")] + [SerializeField] private Transform groundCheck; + [SerializeField] private LayerMask groundLayer; public void TakeDamage(float damage) { @@ -31,4 +41,8 @@ public class Entity : MonoBehaviour { } + protected bool OnGround() + { + return Physics2D.OverlapCircle(groundCheck.position, 0.05f, groundLayer); + } } diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 17adb9e..e84d19e 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -1,11 +1,15 @@ using System; +using Core.Extensions; using UnityEngine; public class Player : Entity { - [Header("Ground Detection")] - [SerializeField] private Transform groundCheck; - [SerializeField] private LayerMask groundLayer; + [SerializeField] private Camera cam; + private void Update() + { + attackOriginCenter.Lookat2D(cam.ScreenToWorldPoint(Input.mousePosition)); + } + private void FixedUpdate() { Vector2 movement = new Vector2(Input.GetAxis("Horizontal") * speed, rb.linearVelocityY); @@ -15,9 +19,4 @@ public class Player : Entity } rb.linearVelocity = movement; } - - private bool OnGround() - { - return Physics2D.OverlapCircle(groundCheck.position, 0.05f, groundLayer); - } } diff --git a/Assets/Scripts/PlayerSwitcher.cs b/Assets/Scripts/PlayerSwitcher.cs index abcf7b4..2a291d9 100644 --- a/Assets/Scripts/PlayerSwitcher.cs +++ b/Assets/Scripts/PlayerSwitcher.cs @@ -1,16 +1,38 @@ +using System; using UnityEngine; public class PlayerSwitcher : MonoBehaviour { - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } + [SerializeField] private Player player1; + [SerializeField] private AutomatedPlayer player1AI; + [SerializeField] private Player player2; + [SerializeField] private AutomatedPlayer player2AI; - // Update is called once per frame - void Update() - { - - } + private void Update() + { + if(Input.GetKeyDown(KeyCode.E)) + { + SwitchPlayers(); + } + } + + public void SwitchPlayers() //i bet if i made it a parameter i wouldn't have to make an if statement. but it's literally 5 am and i'm lazy + { + if (player1.enabled) + { + player1AI.enabled = true; + player1.enabled = false; + player2.enabled = true; + player2AI.enabled = false; + (player2.transform.position, player1AI.transform.position) = (player1AI.transform.position, player2.transform.position); + } + else + { + player2AI.enabled = true; + player2.enabled = false; + player1.enabled = true; + player1AI.enabled = false; + (player1.transform.position, player2AI.transform.position) = (player2AI.transform.position, player1.transform.position); + } + } } diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs new file mode 100644 index 0000000..8c82c1b --- /dev/null +++ b/Assets/Scripts/Projectile.cs @@ -0,0 +1,40 @@ +using System; +using UnityEngine; + +public class Projectile : MonoBehaviour +{ + public Entity owner; + public float damage; + public float lifetime; + private int currentPierced; + public int pierceAmount; + + public float speed; + [SerializeField] private Rigidbody2D rb; + + private void Start() + { + Destroy(gameObject, lifetime); + } + + private void FixedUpdate() + { + rb.linearVelocity = transform.right * speed; + } + private void OnTriggerEnter2D(Collider2D other) + { + if (!other.CompareTag(tag) && other.TryGetComponent(out Entity isEntity)) + { + isEntity.TakeDamage(damage); + currentPierced++; + if (currentPierced > pierceAmount) + { + Destroy(gameObject); + } + } + else if (other.gameObject.layer == 3) //hard coded layer but who tf cares i'm not inputting the variable every time i make a projectile lol + { + Destroy(gameObject); + } + } +} diff --git a/Assets/Scripts/Projectile.cs.meta b/Assets/Scripts/Projectile.cs.meta new file mode 100644 index 0000000..f2371bc --- /dev/null +++ b/Assets/Scripts/Projectile.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3aed04444af8b4d13b5fe9031150044a \ No newline at end of file diff --git a/Assets/Scripts/ShootBullet.cs b/Assets/Scripts/ShootBullet.cs new file mode 100644 index 0000000..8d45225 --- /dev/null +++ b/Assets/Scripts/ShootBullet.cs @@ -0,0 +1,22 @@ +using Core.Extensions; +using UnityEngine; + +public class ShootBullet : Ability +{ + [SerializeField] private Projectile projectile; + [SerializeField] private float projectileSpeed; + [SerializeField] private float projectileLifetime; + [SerializeField] private int pierceAmount; + protected override void AbilityEffects() + { + base.AbilityEffects(); + Projectile newProjectile = Instantiate(projectile, thisEntity.transform.position, projectile.transform.rotation); + newProjectile.owner = thisEntity; + newProjectile.tag = thisEntity.tag; + newProjectile.speed = projectileSpeed; + newProjectile.damage = power; + newProjectile.lifetime = projectileLifetime; + newProjectile.pierceAmount = pierceAmount; + newProjectile.transform.Lookat2D(thisEntity.attackOriginPoint.position); //targetLocation); + } +} diff --git a/Assets/Scripts/ShootBullet.cs.meta b/Assets/Scripts/ShootBullet.cs.meta new file mode 100644 index 0000000..5a711d0 --- /dev/null +++ b/Assets/Scripts/ShootBullet.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c2e841223273eee80837e20d27430787 \ No newline at end of file diff --git a/Assets/Sprites/boolet.png b/Assets/Sprites/boolet.png new file mode 100644 index 0000000..4777684 Binary files /dev/null and b/Assets/Sprites/boolet.png differ diff --git a/Assets/Sprites/boolet.png.meta b/Assets/Sprites/boolet.png.meta new file mode 100644 index 0000000..73a2ff0 --- /dev/null +++ b/Assets/Sprites/boolet.png.meta @@ -0,0 +1,156 @@ +fileFormatVersion: 2 +guid: 432f2db64ad2e7706930421f9855870a +TextureImporter: + internalIDToNameTable: + - first: + 213: 9001305561785877478 + second: boolet_0 + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 2 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 16 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: + - serializedVersion: 2 + name: boolet_0 + rect: + serializedVersion: 2 + x: 0 + y: 0 + width: 51 + height: 16 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 6e3cefca7bf0bec70800000000000000 + internalID: 9001305561785877478 + vertices: [] + indices: + edges: [] + weights: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: + boolet_0: 9001305561785877478 + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 98c8f62..45e8608 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -53,4 +53,4 @@ Physics2DSettings: m_ReuseCollisionCallbacks: 1 m_AutoSyncTransforms: 0 m_GizmoOptions: 10 - m_LayerCollisionMatrix: c90000000000000000000000c10000000000000000000000c9000000c9000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 + m_LayerCollisionMatrix: 4900000000000000000000004102000000000000000000000901000000030000c00000008800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 6b67483..aeab68c 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 3 - tags: [] + tags: + - Enemy layers: - Default - TransparentFX @@ -12,9 +13,9 @@ TagManager: - Water - UI - Entity - - Player - - - - + - EntityHurtBox + - EntityDetection + - Attack - - -