alot of stuff i forgot to commit
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60 changed files with 7397 additions and 64 deletions
27
Assets/Scripts/Effects/Effect.cs
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27
Assets/Scripts/Effects/Effect.cs
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using UnityEngine;
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public class Effect : ScriptableObject
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{
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[SerializeField] private EffectInstance effectInstanceObject;
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[Header("Stats")]
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public float duration;
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public bool isConstant; //that means if it uses the tick function or not
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public virtual void ApplyEffect(EntityStats affectedEntity)
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{
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EffectInstance newEffectInstance = Instantiate(effectInstanceObject, affectedEntity.transform);
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newEffectInstance.affectedEntity = affectedEntity;
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newEffectInstance.thisEffect = this;
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}
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public virtual void EffectTick(EntityStats affectedEntity)
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{
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}
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public virtual void RemoveEffect(EntityStats affectedEntity)
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{
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}
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}
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2
Assets/Scripts/Effects/Effect.cs.meta
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2
Assets/Scripts/Effects/Effect.cs.meta
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fileFormatVersion: 2
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guid: 0b651e63407ba835ca32118ad1d595f6
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21
Assets/Scripts/Effects/EffectInstance.cs
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21
Assets/Scripts/Effects/EffectInstance.cs
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using UnityEngine;
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public class EffectInstance : MonoBehaviour
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{
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public Effect thisEffect;
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public EntityStats affectedEntity;
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public float timeElapsed;
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private void Update()
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{
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timeElapsed += Time.deltaTime;
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if (timeElapsed > thisEffect.duration)
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{
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thisEffect.RemoveEffect(affectedEntity);
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return;
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}
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if (thisEffect.isConstant)
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{
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thisEffect.EffectTick(affectedEntity);
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}
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}
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}
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2
Assets/Scripts/Effects/EffectInstance.cs.meta
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2
Assets/Scripts/Effects/EffectInstance.cs.meta
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fileFormatVersion: 2
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guid: a7159312b04c2231e8eee3bea5bc1362
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16
Assets/Scripts/Effects/HypnotismEffect.cs
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16
Assets/Scripts/Effects/HypnotismEffect.cs
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using UnityEngine;
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public class HypnotismEffect : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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2
Assets/Scripts/Effects/HypnotismEffect.cs.meta
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2
Assets/Scripts/Effects/HypnotismEffect.cs.meta
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fileFormatVersion: 2
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guid: a1b859b13dfbe89128d4f55176d16214
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18
Assets/Scripts/Effects/StunEffect.cs
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18
Assets/Scripts/Effects/StunEffect.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Stun Effect", menuName = "Effects/Stun Effect")]
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public class StunEffect : Effect
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{
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public override void ApplyEffect(EntityStats affectedEntity)
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{
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base.ApplyEffect(affectedEntity);
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affectedEntity.isStalled = true;
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Debug.Log(affectedEntity.isStalled);
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}
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public override void RemoveEffect(EntityStats affectedEntity)
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{
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base.RemoveEffect(affectedEntity);
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affectedEntity.isStalled = false;
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}
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}
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2
Assets/Scripts/Effects/StunEffect.cs.meta
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2
Assets/Scripts/Effects/StunEffect.cs.meta
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fileFormatVersion: 2
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guid: cb710f41706eebbd1a28eb04794a6aef
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