initial commit

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Sylvia 2026-06-04 04:40:36 -07:00
parent 8766216908
commit 23576e137e
1033 changed files with 499339 additions and 0 deletions

34
Assets/Scripts/Entity.cs Normal file
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using System;
using UnityEngine;
public class Entity : MonoBehaviour
{
[Header("Health")]
public float health;
public float maxHealth;
[Header("Stats")]
public float speed;
public float jumpPower;
[Header("Cache")]
[SerializeField] protected Rigidbody2D rb;
public void TakeDamage(float damage)
{
health -= damage;
if (health <= 0)
{
OnDeath();
}
}
public void Heal(float healing)
{
health += healing;
health = Math.Clamp(health, 0, maxHealth);
}
protected virtual void OnDeath()
{
}
}