ReisenYoumuOuting/Assets/Scripts/Abilities/SpawnSummon.cs

16 lines
453 B
C#

using UnityEngine;
public class SpawnSummon : EnemyAbility
{
[SerializeField] private int amount;
[SerializeField] private int amountVariance;
[SerializeField] private Enemy summon;
protected override void AbilityEffects()
{
int selectedAmount = amount + Random.Range(-amountVariance, amountVariance);
for (int i = 0; i < amount; i++)
{
WaveManager.instance.SpawnEnemy(summon);
}
}
}