using UnityEngine; public class SpawnSummon : EnemyAbility { [SerializeField] private int amount; [SerializeField] private int amountVariance; [SerializeField] private Enemy summon; protected override void AbilityEffects() { int selectedAmount = amount + Random.Range(-amountVariance, amountVariance); for (int i = 0; i < amount; i++) { WaveManager.instance.SpawnEnemy(summon); } } }