start work on implementing gameplay

This commit is contained in:
Sylvia 2026-06-25 15:15:16 -07:00
parent 94f5a5e209
commit 274af1e5a1
42 changed files with 3054 additions and 371 deletions

View file

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using System;
using Core.Extensions;
using UnityEngine;
public class ReisenShoot : Ability
{
[SerializeField] private Projectile projectile;
[SerializeField] private Camera cam;
protected override void AbilityEffects()
{
direction = cam.ScreenToWorldPoint(Input.mousePosition);
Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity);
newProjectile.transform.Lookat2D(direction);
newProjectile.damage = power;
newProjectile.tag = tag;
}
}