ReisenTasker/Assets/Scripts/Inventory/Item.cs

14 lines
446 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Item", menuName = "Item")]
public class Item : ScriptableObject
{
[Header("Identification")]
public string itemName;
public string description;
public Sprite icon;
[Header("Crafting")]
public InventoryManager.ItemAmount[] requiredMaterials;
public int craftedAmount = 1; //amount of items received after being crafted
public int value; //items will be sold at a percentage of value?
}