using UnityEngine; [CreateAssetMenu(fileName = "New Item", menuName = "Item")] public class Item : ScriptableObject { [Header("Identification")] public string itemName; public string description; public Sprite icon; [Header("Crafting")] public InventoryManager.ItemAmount[] requiredMaterials; public int craftedAmount = 1; //amount of items received after being crafted public int value; //items will be sold at a percentage of value? }