ReisenTasker/Assets/Scripts/Dialogue/DialogueScript.cs

10 lines
283 B
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Dialogue Script", menuName = "Dialogue/Script")]
public class DialogueScript : ScriptableObject
{
public List<DialogueCharacter> characters;
public TextAsset script;
public Task taskToStart;
}