10 lines
283 B
C#
10 lines
283 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Dialogue Script", menuName = "Dialogue/Script")]
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public class DialogueScript : ScriptableObject
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{
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public List<DialogueCharacter> characters;
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public TextAsset script;
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public Task taskToStart;
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}
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