literally half of the game
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12
Assets/Scripts/Entity/Abilities/ReisenShoot.cs
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12
Assets/Scripts/Entity/Abilities/ReisenShoot.cs
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using UnityEngine;
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public class ReisenShoot : PlayerAbility
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{
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[Header("Projectile")]
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[SerializeField] private Projectile projectile;
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protected override void AbilityEffects()
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{
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base.AbilityEffects();
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ShootBullet(projectile, GameManager.instance.GetMouseWorldPos());
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}
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}
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