diff --git a/.idea/.idea.ReisenTasker/.idea/indexLayout.xml b/.idea/.idea.ReisenTasker/.idea/indexLayout.xml
deleted file mode 100644
index 7b08163..0000000
--- a/.idea/.idea.ReisenTasker/.idea/indexLayout.xml
+++ /dev/null
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diff --git a/Assets/Dialogue/RegularNPC.asset b/Assets/Dialogue/RegularNPC.asset
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--- /dev/null
+++ b/Assets/Dialogue/RegularNPC.asset
@@ -0,0 +1,16 @@
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diff --git a/Assets/Dialogue/RegularNPC.asset.meta b/Assets/Dialogue/RegularNPC.asset.meta
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diff --git a/Assets/Dialogue/TestingScript.asset b/Assets/Dialogue/TestingScript.asset
index 3ca24ed..5b0ca43 100644
--- a/Assets/Dialogue/TestingScript.asset
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script: {fileID: 4900000, guid: 77d1c362d7eeb2f9abbe0fff8b219e1e, type: 3}
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diff --git a/Assets/Dialogue/testscript.txt b/Assets/Dialogue/testscript.txt
index 726e9ec..01fd545 100644
--- a/Assets/Dialogue/testscript.txt
+++ b/Assets/Dialogue/testscript.txt
@@ -1,3 +1,8 @@
text Reisen "what!"
text reisen "i'm supposed to type more here"
+text regularnpc i am very normal
+task add TestTask
+item add water 2
+choice hello!:testscriptB nope!:testscriptC alright:testScriptD
+# i can add comments like this!
END
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diff --git a/Assets/Scenes/MainMenu.unity.meta b/Assets/Scenes/MainMenu.unity.meta
new file mode 100644
index 0000000..ce23db6
--- /dev/null
+++ b/Assets/Scenes/MainMenu.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
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diff --git a/Assets/Scripts/Dialogue/DialogueManager.cs b/Assets/Scripts/Dialogue/DialogueManager.cs
index cd9fbf0..11f14a5 100644
--- a/Assets/Scripts/Dialogue/DialogueManager.cs
+++ b/Assets/Scripts/Dialogue/DialogueManager.cs
@@ -1,7 +1,9 @@
using System;
+using System.Collections.Generic;
using System.IO;
using TMPro;
using UnityEngine;
+using UnityEngine.UI;
public class DialogueManager : MonoBehaviour
{
@@ -21,31 +23,41 @@ public class DialogueManager : MonoBehaviour
#endregion
+ private class Choice
+ {
+ public string choiceName;
+ public DialogueScript choiceScript;
+ }
+ [Header("Player")]
+ public Player player;
[Header("Dialogue Script")]
- [SerializeField] private DialogueScript currentDialogueScript;
+ public DialogueScript currentDialogueScript;
+ public DialogueScript[] allDialogue;
+ public bool clickingDisabled = false;
private int textProgress;
public string[] scriptLines;
[Header("UI")]
public GameObject uiCanvas;
public TextMeshProUGUI nameText;
public TextMeshProUGUI dialogueText;
-
- private void Start()
- {
- StartDialogue(currentDialogueScript);
- }
+ public Button choiceButton;
+ public Transform choicePanel;
public void StartDialogue(DialogueScript scriptToShow)
{
uiCanvas.SetActive(true);
+ textProgress = 0;
currentDialogueScript = scriptToShow;
scriptLines = currentDialogueScript.script.text.Split("\n");
+ player.abilitiesDisabled = true;
+ player.stalled = true;
UpdateDialogue();
}
private void ContinueDialogue()
{
textProgress++;
+ clickingDisabled = false;
UpdateDialogue();
}
@@ -70,7 +82,73 @@ public class DialogueManager : MonoBehaviour
}
}
break;
-
+ case "TASK": //must use 3 words on these.
+ string taskModifier = words[1].ToUpper();
+ if (taskModifier == "ADD")
+ {
+ foreach (Task task in TaskManager.instance.taskList)
+ {
+ if (string.Equals(task.taskID, words[2], StringComparison.CurrentCultureIgnoreCase))
+ {
+ TaskManager.instance.AddTask(task);
+ break;
+ }
+ }
+ }
+ ContinueDialogue();
+ break;
+ case "ITEM":
+ string itemModifier = words[1].ToUpper();
+ if (itemModifier == "ADD")
+ {
+ foreach (Item item in InventoryManager.instance.itemList)
+ {
+ if (string.Equals(item.itemName, words[2], StringComparison.CurrentCultureIgnoreCase))
+ {
+ InventoryManager.instance.AddItem(item, Int32.Parse(words[3]));
+ break;
+ }
+ }
+ }
+ ContinueDialogue();
+ break;
+ case "#":
+ ContinueDialogue();
+ break;
+ case "CHOICE":
+ clickingDisabled = true;
+ List choices = new();
+ for (int i = 1; i < words.Length; i++)
+ {
+ Choice newChoice = new Choice();
+ string[] c = words[i].Split(":");
+ newChoice.choiceName = c[0];
+ foreach (DialogueScript dialogueScript in allDialogue)
+ {
+ if (string.Equals(c[1], dialogueScript.dialogueID, StringComparison.CurrentCultureIgnoreCase))
+ {
+ newChoice.choiceScript = dialogueScript; //this is the worst way ever to find a matching id but WHATEVER
+ break;
+ }
+ }
+
+ if (!newChoice.choiceScript)
+ {
+ Debug.LogWarning("BRO WTF THERE IS NO MATCHING ID!!!");
+ }
+ else
+ {
+ choices.Add(newChoice);
+ }
+ }
+
+ foreach (Choice possibleChoice in choices)
+ {
+ Button newChoiceButton = Instantiate(choiceButton, choicePanel);
+ newChoiceButton.onClick.AddListener(() => StartDialogue(possibleChoice.choiceScript));
+ newChoiceButton.GetComponentInChildren().text = possibleChoice.choiceName;
+ }
+ break;
}
}
@@ -80,6 +158,8 @@ public class DialogueManager : MonoBehaviour
uiCanvas.SetActive(false);
currentDialogueScript = null;
scriptLines = null;
+ player.abilitiesDisabled = false;
+ player.stalled = false;
}
private void Update()
{
diff --git a/Assets/Scripts/Dialogue/DialogueScript.cs b/Assets/Scripts/Dialogue/DialogueScript.cs
index 9c5c48c..30aed1f 100644
--- a/Assets/Scripts/Dialogue/DialogueScript.cs
+++ b/Assets/Scripts/Dialogue/DialogueScript.cs
@@ -4,6 +4,7 @@ using UnityEngine;
[CreateAssetMenu(fileName = "New Dialogue Script", menuName = "Dialogue/Script")]
public class DialogueScript : ScriptableObject
{
+ public string dialogueID;
public List characters;
public TextAsset script;
public Task taskToStart;
diff --git a/Assets/Scripts/Entity/Abilities.meta b/Assets/Scripts/Entity/Abilities.meta
new file mode 100644
index 0000000..f498fe6
--- /dev/null
+++ b/Assets/Scripts/Entity/Abilities.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c6dd5cc4a0f89b83f84fe63d4ac77341
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Entity/Abilities/Ability.cs b/Assets/Scripts/Entity/Abilities/Ability.cs
new file mode 100644
index 0000000..640b030
--- /dev/null
+++ b/Assets/Scripts/Entity/Abilities/Ability.cs
@@ -0,0 +1,46 @@
+using System;
+using Core.Extensions;
+using UnityEngine;
+
+public class Ability : MonoBehaviour
+{
+ [Header("Flags")]
+ public bool cooldownBlocked;
+ public bool blocked;
+ [Header("Cooldown")]
+ public float cooldown;
+ protected float currentCooldown;
+ [Header("Stats")]
+ public float power;
+
+ public bool TryAbility()
+ {
+ if (!blocked && currentCooldown <= 0)
+ {
+ currentCooldown = cooldown;
+ AbilityEffects();
+ return true;
+ }
+ return false;
+ }
+
+ protected virtual void AbilityEffects()
+ {
+
+ }
+
+ private void Update()
+ {
+ if (currentCooldown > 0 && !cooldownBlocked)
+ {
+ currentCooldown -= Time.deltaTime;
+ }
+ }
+
+ protected void ShootBullet(Projectile projectile, Vector3 direction)
+ {
+ Projectile newProjectile = Instantiate(projectile, transform.position, Quaternion.identity);
+ newProjectile.transform.Lookat2D(direction);
+ newProjectile.tag = tag; //will have to figure out stats and projectile creation
+ }
+}
diff --git a/Assets/Scripts/Entity/Abilities/Ability.cs.meta b/Assets/Scripts/Entity/Abilities/Ability.cs.meta
new file mode 100644
index 0000000..8a17057
--- /dev/null
+++ b/Assets/Scripts/Entity/Abilities/Ability.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 0057d0e1aa27e88a6922b74c1ef23cc8
\ No newline at end of file
diff --git a/Assets/Scripts/Entity/Abilities/PlayerAbility.cs b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs
new file mode 100644
index 0000000..8401c37
--- /dev/null
+++ b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs
@@ -0,0 +1,10 @@
+using UnityEngine;
+using UnityEngine.InputSystem.LowLevel;
+
+public class PlayerAbility : Ability
+{
+ [Header("Input")]
+ public KeyCode inputKey; //change to better input system later
+
+ public MouseButton mouseButton; //alternative input
+}
diff --git a/Assets/Scripts/Entity/Abilities/PlayerAbility.cs.meta b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs.meta
new file mode 100644
index 0000000..a767f86
--- /dev/null
+++ b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: e1cd082fa4f5e51d6b807f4914aa021f
\ No newline at end of file
diff --git a/Assets/Scripts/Entity/Abilities/ReisenShoot.cs b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs
new file mode 100644
index 0000000..1ff6ad3
--- /dev/null
+++ b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs
@@ -0,0 +1,12 @@
+using UnityEngine;
+
+public class ReisenShoot : PlayerAbility
+{
+ [Header("Projectile")]
+ [SerializeField] private Projectile projectile;
+ protected override void AbilityEffects()
+ {
+ base.AbilityEffects();
+ ShootBullet(projectile, GameManager.instance.GetMouseWorldPos());
+ }
+}
diff --git a/Assets/Scripts/Entity/Abilities/ReisenShoot.cs.meta b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs.meta
new file mode 100644
index 0000000..774ce48
--- /dev/null
+++ b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: d1ac34739e2f9c100901a9488a5d8218
\ No newline at end of file
diff --git a/Assets/Scripts/Entity/CombatEntity.cs b/Assets/Scripts/Entity/CombatEntity.cs
index 3fedb99..c65be1d 100644
--- a/Assets/Scripts/Entity/CombatEntity.cs
+++ b/Assets/Scripts/Entity/CombatEntity.cs
@@ -6,6 +6,7 @@ public class CombatEntity : Entity
public float maxHealth;
public float health;
public bool invulnerable;
+ public bool isSafe;
public void TakeDamage(float damage)
{
diff --git a/Assets/Scripts/Entity/Enemy.cs b/Assets/Scripts/Entity/Enemy.cs
index c45feb6..b1a7fe2 100644
--- a/Assets/Scripts/Entity/Enemy.cs
+++ b/Assets/Scripts/Entity/Enemy.cs
@@ -2,4 +2,59 @@ using UnityEngine;
public class Enemy : CombatEntity
{
+ [Header("Targetting")]
+ public CombatEntity closestTarget; //actually get the detected target first
+ public bool detectedPlayer = false;
+ [Header("Direction")]
+ public Transform[] possibleDirections;
+ public float forwardPercent;
+ public float strafePercent;
+ public float directionVariance; //how much strafe/forward vary
+ protected float xSign = -1f;
+ protected float ySign = 1f;
+
+ private void Start()
+ {
+ if (Random.Range(0f, 2f) > 1f)
+ {
+ xSign = -xSign;
+ ySign = -ySign;
+ }
+ float newVariance = Random.Range(-directionVariance, directionVariance);
+ forwardPercent += newVariance;
+ strafePercent -= newVariance;
+ }
+
+ protected override void Movement()
+ {
+ if (stalled || !closestTarget || !detectedPlayer || closestTarget.isSafe)
+ {
+ moveDirection = Vector3.zero;
+ }
+ else
+ {
+ Vector2 directionToTarget = (closestTarget.transform.position - transform.position).normalized;
+ Vector2 directionToMove = directionToTarget;
+ float currentHighestScore = float.NegativeInfinity;
+ Vector2 strafeDirection = new Vector3(directionToTarget.y * ySign, directionToTarget.x * xSign);
+ foreach (Transform direction in possibleDirections)
+ {
+ Vector3 directionToPoint = (direction.position - transform.position).normalized;
+ float forwardScore = Vector3.Dot(directionToPoint, directionToTarget);
+ float strafeScore = Vector3.Dot(directionToPoint, strafeDirection);
+ float finalScore = (forwardScore * forwardPercent) + (strafeScore * strafePercent);
+ //Debug.Log($"Forward: {forwardScore} Strafe: {strafeScore} Final: {finalScore}");
+ if (finalScore > currentHighestScore)
+ {
+ //Debug.Log($"{finalScore} is higher than current score: {currentHighestScore}");
+ currentHighestScore = finalScore;
+ directionToMove = directionToPoint;
+ }
+ }
+
+ moveDirection = directionToMove;
+ //FlipSprite(directionToMove);
+ // ^ add when you actually draw sprites
+ }
+ }
}
diff --git a/Assets/Scripts/Entity/EnemyDetection.cs b/Assets/Scripts/Entity/EnemyDetection.cs
new file mode 100644
index 0000000..fecc468
--- /dev/null
+++ b/Assets/Scripts/Entity/EnemyDetection.cs
@@ -0,0 +1,15 @@
+using System;
+using UnityEngine;
+
+public class EnemyDetection : MonoBehaviour
+{
+ public Enemy thisEnemy;
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ if (!other.CompareTag(thisEnemy.tag) && other.TryGetComponent(out Player isPlayer))
+ {
+ thisEnemy.detectedPlayer = true;
+ }
+ }
+}
diff --git a/Assets/Scripts/Entity/EnemyDetection.cs.meta b/Assets/Scripts/Entity/EnemyDetection.cs.meta
new file mode 100644
index 0000000..571206c
--- /dev/null
+++ b/Assets/Scripts/Entity/EnemyDetection.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 75cd0318c03eac209af986e5dffde52b
\ No newline at end of file
diff --git a/Assets/Scripts/Entity/Entity.cs b/Assets/Scripts/Entity/Entity.cs
index 2bade09..6b7e640 100644
--- a/Assets/Scripts/Entity/Entity.cs
+++ b/Assets/Scripts/Entity/Entity.cs
@@ -3,11 +3,27 @@ using UnityEngine;
public class Entity : MonoBehaviour
{
+ [Header("Sprite")]
+ public SpriteRenderer sprite;
[Header("Movement")]
public float speed;
[SerializeField] protected Rigidbody2D rb;
public Vector3 moveDirection;
- public bool noMovement;
+ public bool stalled;
+ public bool isFacingRight;
+ protected void FlipSprite(Vector2 lookDirection)
+ {
+ if (lookDirection.x > 0f && isFacingRight)
+ {
+ sprite.flipX = true;
+ isFacingRight = !isFacingRight;
+ }
+ else if (lookDirection.x < 0f && !isFacingRight)
+ {
+ sprite.flipX = false;
+ isFacingRight = !isFacingRight;
+ }
+ }
protected virtual void Movement()
{
@@ -15,10 +31,14 @@ public class Entity : MonoBehaviour
private void FixedUpdate()
{
- if (!noMovement)
+ if (!stalled)
{
Movement();
rb.linearVelocity = moveDirection * speed;
}
+ else
+ {
+ rb.linearVelocity = Vector2.zero;
+ }
}
}
diff --git a/Assets/Scripts/Entity/NPC.cs b/Assets/Scripts/Entity/NPC.cs
index 2e1499b..e2f99ca 100644
--- a/Assets/Scripts/Entity/NPC.cs
+++ b/Assets/Scripts/Entity/NPC.cs
@@ -2,5 +2,10 @@ using UnityEngine;
public class NPC : Entity
{
-
+ [Header("Dialogue")]
+ public DialogueScript dialogueToShow; //supposed to be able to have different dialogue but we'll go with this for now
+ public void StartDialogue()
+ {
+ DialogueManager.instance.StartDialogue(dialogueToShow);
+ }
}
diff --git a/Assets/Scripts/Entity/Player.cs b/Assets/Scripts/Entity/Player.cs
index 4eac109..13599f0 100644
--- a/Assets/Scripts/Entity/Player.cs
+++ b/Assets/Scripts/Entity/Player.cs
@@ -1,6 +1,8 @@
using System;
+using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.LowLevel;
public class Player : CombatEntity
{
@@ -11,7 +13,10 @@ public class Player : CombatEntity
{
//moveAction = InputSystem.actions.FindAction("Move");
}*/
-
+ [Header("Abilities")]
+ public bool abilitiesDisabled;
+ public List abilities = new();
+
protected override void Movement()
{
base.Movement();
@@ -19,4 +24,20 @@ public class Player : CombatEntity
//moveDirection = moveAction.ReadValue();
moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0);
}
+
+ private void Update()
+ {
+ foreach (PlayerAbility ability in abilities)
+ {
+ if (Input.GetKeyDown(ability.inputKey))
+ {
+ ability.TryAbility();
+ }
+ else if (ability.inputKey == KeyCode.None && Input.GetMouseButtonDown((int)ability.mouseButton))
+ {
+ //really needs to be fixed to the new input system
+ ability.TryAbility();
+ }
+ }
+ }
}
diff --git a/Assets/Scripts/Entity/PlayerTalkRange.cs b/Assets/Scripts/Entity/PlayerTalkRange.cs
new file mode 100644
index 0000000..fd3849a
--- /dev/null
+++ b/Assets/Scripts/Entity/PlayerTalkRange.cs
@@ -0,0 +1,60 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerTalkRange : MonoBehaviour
+{
+ private List npcsInRange = new(); //also indicate the npc you're closest to
+ [Header("UI")]
+ [SerializeField] private Transform talkPopupUI;
+ [SerializeField] private Vector3 uiOffset;
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ if (other.TryGetComponent(out NPC isNPC) && !npcsInRange.Contains(isNPC)) //placeholder key lol
+ {
+ npcsInRange.Add(isNPC);
+ }
+ }
+
+ private void OnTriggerExit2D(Collider2D other)
+ {
+ if (other.TryGetComponent(out NPC isNPC) && npcsInRange.Contains(isNPC)) //placeholder key lol
+ {
+ npcsInRange.Remove(isNPC);
+ if (npcsInRange.Count == 0)
+ {
+ talkPopupUI.gameObject.SetActive(false);
+ }
+ }
+ }
+
+ private void Update()
+ {
+ if (npcsInRange.Count > 0)
+ {
+ NPC closestNPC = null;
+ foreach (NPC npc in npcsInRange)
+ {
+ if (!closestNPC || Vector3.Distance(closestNPC.transform.position, transform.position) >
+ Vector3.Distance(npc.transform.position, transform.position))
+ {
+ closestNPC = npc;
+ }
+ }
+
+ if (closestNPC)
+ {
+ if (!talkPopupUI.gameObject.activeSelf)
+ {
+ talkPopupUI.gameObject.SetActive(true);
+ }
+ talkPopupUI.position = closestNPC.transform.position + uiOffset;
+ }
+
+ if (DialogueManager.instance.currentDialogueScript == null && Input.GetKeyDown(KeyCode.E))
+ {
+ closestNPC.StartDialogue();
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Entity/PlayerTalkRange.cs.meta b/Assets/Scripts/Entity/PlayerTalkRange.cs.meta
new file mode 100644
index 0000000..00bd1a7
--- /dev/null
+++ b/Assets/Scripts/Entity/PlayerTalkRange.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: a494e77da3dc9d4898d5429d915efbe4
\ No newline at end of file
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
new file mode 100644
index 0000000..7337e57
--- /dev/null
+++ b/Assets/Scripts/GameManager.cs
@@ -0,0 +1,63 @@
+using System;
+using UnityEngine;
+
+public class GameManager : MonoBehaviour
+{
+ #region Statication
+
+ public static GameManager instance;
+
+ private void Awake()
+ {
+ if (instance != null && instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+ DontDestroyOnLoad(this);
+ instance = this;
+ }
+
+ #endregion
+ //this is just for general functions and variables that will be reused
+ public Camera camera;
+ public GameObject pauseMenu;
+ public Vector3 GetMouseWorldPos()
+ {
+ return camera.ScreenToWorldPoint(Input.mousePosition);
+ }
+
+ public void SetPause(bool state)
+ {
+ if (state)
+ {
+ Time.timeScale = 0f;
+ }
+ else
+ {
+ Time.timeScale = 1f;
+ }
+ }
+
+ public void SetPauseMenu()
+ {
+ if (!pauseMenu.activeSelf)
+ {
+ SetPause(true);
+ pauseMenu.SetActive(true);
+ }
+ else
+ {
+ pauseMenu.SetActive(false);
+ SetPause(false);
+ }
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.Escape))
+ {
+ SetPauseMenu();
+ }
+ }
+}
diff --git a/Assets/Scripts/GameManager.cs.meta b/Assets/Scripts/GameManager.cs.meta
new file mode 100644
index 0000000..1379b26
--- /dev/null
+++ b/Assets/Scripts/GameManager.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 406f53e48d26986aa932abc4b34e5760
\ No newline at end of file
diff --git a/Assets/Scripts/GatheringSpot.cs b/Assets/Scripts/GatheringSpot.cs
new file mode 100644
index 0000000..0b035d8
--- /dev/null
+++ b/Assets/Scripts/GatheringSpot.cs
@@ -0,0 +1,32 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GatheringSpot : MonoBehaviour
+{
+ [Serializable]
+ public class ItemAmount
+ {
+ public Item item;
+ public int amount;
+ }
+ public List gatherableItems = new();
+ public bool hasGathered;
+
+ public void Gather()
+ {
+ foreach (ItemAmount item in gatherableItems)
+ {
+ InventoryManager.instance.AddItem(item.item, item.amount);
+ //needs check for if inventory cannot fit
+ }
+ hasGathered = true;
+ gameObject.SetActive(false);
+ }
+
+ private void OnMouseDown()
+ {
+ //placeholder function to add items
+ Gather();
+ }
+}
diff --git a/Assets/Scripts/GatheringSpot.cs.meta b/Assets/Scripts/GatheringSpot.cs.meta
new file mode 100644
index 0000000..33b8c58
--- /dev/null
+++ b/Assets/Scripts/GatheringSpot.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: e3cff17c13b8ba2208e650f32f4cb1fc
\ No newline at end of file
diff --git a/Assets/Scripts/Inventory/CraftingSystem.cs b/Assets/Scripts/Inventory/CraftingSystem.cs
new file mode 100644
index 0000000..c1e1aa1
--- /dev/null
+++ b/Assets/Scripts/Inventory/CraftingSystem.cs
@@ -0,0 +1,30 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CraftingSystem : MonoBehaviour
+{
+ public bool TryCraftingItem(Item requestedItem)
+ {
+ List missingItems = new();
+ foreach (InventoryManager.ItemAmount requiredMaterial in requestedItem.requiredMaterials)
+ {
+ if (InventoryManager.instance.CheckItemAmount(requiredMaterial.item) < requiredMaterial.amount)
+ {
+ InventoryManager.ItemAmount newMissingItem = new();
+ newMissingItem.item = requiredMaterial.item;
+ newMissingItem.amount = requiredMaterial.amount - InventoryManager.instance.CheckItemAmount(requiredMaterial.item);
+ }
+ }
+ if (missingItems.Count > 0)
+ {
+ return false; //supposed to return what items were missing
+ }
+ foreach (InventoryManager.ItemAmount requiredMaterial in requestedItem.requiredMaterials)
+ {
+ InventoryManager.instance.RemoveItem(requiredMaterial.item, requiredMaterial.amount);
+ }
+ InventoryManager.instance.AddItem(requestedItem, requestedItem.craftedAmount);
+ return true;
+
+ }
+}
diff --git a/Assets/Scripts/Inventory/CraftingSystem.cs.meta b/Assets/Scripts/Inventory/CraftingSystem.cs.meta
new file mode 100644
index 0000000..7d1f4f0
--- /dev/null
+++ b/Assets/Scripts/Inventory/CraftingSystem.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 7d679797190d2f6689dcb050b4d2ace8
\ No newline at end of file
diff --git a/Assets/Scripts/Inventory/InventoryManager.cs b/Assets/Scripts/Inventory/InventoryManager.cs
index 219e1aa..2d4356c 100644
--- a/Assets/Scripts/Inventory/InventoryManager.cs
+++ b/Assets/Scripts/Inventory/InventoryManager.cs
@@ -1,20 +1,56 @@
+using System;
using System.Collections.Generic;
+using TMPro;
using Unity.Mathematics;
using UnityEngine;
public class InventoryManager : MonoBehaviour
{
+ #region Statication
+
+ public static InventoryManager instance;
+
+ private void Awake()
+ {
+ if (instance != null && instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+ DontDestroyOnLoad(this);
+ instance = this;
+ }
+
+ #endregion
+ [Serializable]
+ public class ItemAmount
+ {
+ public Item item;
+ public int amount;
+ }
+ public Item[] itemList; //list of all items in the game
public int maxCapacity;
public int currentlyStored;
public Dictionary- storedItems = new();
- public Item[] itemList;
public int money;
+ [Header("UI")]
+ public TextMeshProUGUI moneyUI;
+ public GameObject inventoryUI;
+ public InventoryUIObject templateUIObject;
+ public Transform inventoryGrid;
+ public Dictionary
- allInventoryUIObjects = new();
+
+ private void Start()
+ {
+ UpdateMoneyUI();
+ }
public bool RemoveMoney(int change)
{
if (money - change >= 0)
{
money -= change;
+ UpdateMoneyUI();
return true;
}
return false;
@@ -22,6 +58,12 @@ public class InventoryManager : MonoBehaviour
public void AddMoney(int change)
{
money += change;
+ UpdateMoneyUI();
+ }
+
+ public void UpdateMoneyUI()
+ {
+ moneyUI.text = $"Money: {money}";
}
public int AddItem(Item itemToAdd, int amount = 1)
@@ -36,6 +78,8 @@ public class InventoryManager : MonoBehaviour
{
storedItems[itemToAdd] += amount;
currentlyStored += amount;
+ UpdateTaskTracker();
+ Debug.Log($"ADDED ALL {itemToAdd.itemName}");
return 0;
}
//return the amount that wasn't able to be stored.
@@ -43,11 +87,21 @@ public class InventoryManager : MonoBehaviour
storedItems[itemToAdd] += stored;
currentlyStored += stored;
amount -= stored;
+ UpdateTaskTracker();
+ Debug.Log($"ADDED {stored} OF {itemToAdd.itemName} AND DROPPED {amount}");
return amount;
}
+ Debug.Log($"COULD NOT ADD {itemToAdd.itemName}; INVENTORY FULL");
return -1;
}
+ public void UpdateTaskTracker()
+ {
+ if (TaskManager.instance.activeTasks.Count > 0)
+ {
+ TaskManager.instance.CheckInventory();
+ }
+ }
public bool RemoveItem(Item itemToRemove, int amount = 1)
{
if (!storedItems.ContainsKey(itemToRemove) || storedItems[itemToRemove] < amount)
@@ -57,4 +111,34 @@ public class InventoryManager : MonoBehaviour
storedItems[itemToRemove] -= amount;
return true;
}
+
+ public int CheckItemAmount(Item itemToCheck)
+ {
+ return storedItems[itemToCheck];
+ }
+ public void UpdateInventoryUI()
+ {
+ foreach (var item in storedItems)
+ {
+ if (allInventoryUIObjects.ContainsKey(item.Key))
+ {
+ if (item.Value == 0)
+ {
+ Destroy(allInventoryUIObjects[item.Key]);
+ allInventoryUIObjects.Remove(item.Key);
+ }
+ else
+ {
+ allInventoryUIObjects[item.Key].SetObject(item.Key);
+ }
+ }
+ else
+ {
+ InventoryUIObject newUIObject = Instantiate(templateUIObject, inventoryGrid);
+ newUIObject.gameObject.SetActive(true);
+ newUIObject.SetObject(item.Key);
+ allInventoryUIObjects[item.Key] = newUIObject;
+ }
+ }
+ }
}
diff --git a/Assets/Scripts/Inventory/InventoryUIObject.cs b/Assets/Scripts/Inventory/InventoryUIObject.cs
new file mode 100644
index 0000000..162f4dc
--- /dev/null
+++ b/Assets/Scripts/Inventory/InventoryUIObject.cs
@@ -0,0 +1,18 @@
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class InventoryUIObject : MonoBehaviour
+{
+ public TextMeshProUGUI itemNameText;
+ public TextMeshProUGUI amountText;
+ public Image itemIcon;
+
+ public void SetObject(Item itemToSet)
+ {
+ Debug.Log("here");
+ itemNameText.text = itemToSet.itemName; //it would be reset every time you open the inventory instead of updating only the amount but whatever it doesn't matter
+ amountText.text = $"x{InventoryManager.instance.CheckItemAmount(itemToSet)}";
+ itemIcon.sprite = itemToSet.icon;
+ }
+}
diff --git a/Assets/Scripts/Inventory/InventoryUIObject.cs.meta b/Assets/Scripts/Inventory/InventoryUIObject.cs.meta
new file mode 100644
index 0000000..d77c55a
--- /dev/null
+++ b/Assets/Scripts/Inventory/InventoryUIObject.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 6f2a88e73d2507a229d0c3d869826b39
\ No newline at end of file
diff --git a/Assets/Scripts/Inventory/Item.cs b/Assets/Scripts/Inventory/Item.cs
index 79d2982..9829824 100644
--- a/Assets/Scripts/Inventory/Item.cs
+++ b/Assets/Scripts/Inventory/Item.cs
@@ -1,8 +1,14 @@
using UnityEngine;
-public class Item : MonoBehaviour
+[CreateAssetMenu(fileName = "New Item", menuName = "Item")]
+public class Item : ScriptableObject
{
+ [Header("Identification")]
public string itemName;
public string description;
public Sprite icon;
+ [Header("Crafting")]
+ public InventoryManager.ItemAmount[] requiredMaterials;
+ public int craftedAmount = 1; //amount of items received after being crafted
+ public int value; //items will be sold at a percentage of value?
}
diff --git a/Assets/Scripts/LevelSwitcher.cs b/Assets/Scripts/LevelSwitcher.cs
new file mode 100644
index 0000000..aa6d7f6
--- /dev/null
+++ b/Assets/Scripts/LevelSwitcher.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LevelSwitcher : MonoBehaviour
+{
+ #region Statication
+
+ public static LevelSwitcher instance;
+
+ private void Awake()
+ {
+ if (instance != null && instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+ DontDestroyOnLoad(this);
+ instance = this;
+ }
+
+ #endregion
+
+ [SerializeField] private int mapSceneIndex;
+ public void LoadMap(Map requestedMap, int exitIndex)
+ {
+ SceneManager.LoadScene(mapSceneIndex);
+ Map newMap = Instantiate(requestedMap);
+ newMap.Load();
+ //load player and set to exit position
+
+ }
+
+ public void SwitchMenu(int sceneIndex)
+ {
+ SceneManager.LoadScene(sceneIndex);
+ }
+}
diff --git a/Assets/Scripts/LevelSwitcher.cs.meta b/Assets/Scripts/LevelSwitcher.cs.meta
new file mode 100644
index 0000000..2ec3cf8
--- /dev/null
+++ b/Assets/Scripts/LevelSwitcher.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: a5b5ba3ea60e917b5bb351a8dff7e24c
\ No newline at end of file
diff --git a/Assets/Scripts/MainMenuHandler.cs b/Assets/Scripts/MainMenuHandler.cs
new file mode 100644
index 0000000..2c4ea84
--- /dev/null
+++ b/Assets/Scripts/MainMenuHandler.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class MainMenuHandler : MonoBehaviour
+{
+ public void ContinueSave()
+ {
+
+ }
+ public void NewSave()
+ {
+ SceneManager.LoadScene(1);
+ }
+
+ public void QuitGame()
+ {
+ Application.Quit();
+ }
+ public void ShowUI(GameObject openedUI, GameObject closedUI)
+ {
+ openedUI.gameObject.SetActive(true);
+ closedUI.gameObject.SetActive(false);
+ }
+}
diff --git a/Assets/Scripts/MainMenuHandler.cs.meta b/Assets/Scripts/MainMenuHandler.cs.meta
new file mode 100644
index 0000000..4a69be8
--- /dev/null
+++ b/Assets/Scripts/MainMenuHandler.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 0ca32d5e19d4ccf01a6fcccb9ce39d28
\ No newline at end of file
diff --git a/Assets/Scripts/Map.cs b/Assets/Scripts/Map.cs
new file mode 100644
index 0000000..3c03060
--- /dev/null
+++ b/Assets/Scripts/Map.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Map : MonoBehaviour
+{
+ public List npcs = new();
+ public GameObject mapObject;
+ public List enemies = new();
+ public List gatheringSpots = new();
+ public List exits;
+ public void Load()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Map.cs.meta b/Assets/Scripts/Map.cs.meta
new file mode 100644
index 0000000..9cc471e
--- /dev/null
+++ b/Assets/Scripts/Map.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: cbc224f69699e27089513ee95064432e
\ No newline at end of file
diff --git a/Assets/Scripts/MapEntrance.cs b/Assets/Scripts/MapEntrance.cs
new file mode 100644
index 0000000..adba140
--- /dev/null
+++ b/Assets/Scripts/MapEntrance.cs
@@ -0,0 +1,19 @@
+using System;
+using UnityEngine;
+
+public class MapEntrance : MonoBehaviour
+{
+ public Map mapToEnter;
+ public int exitIndex;
+
+ public void EnterMap()
+ {
+ LevelSwitcher.instance.LoadMap(mapToEnter, exitIndex);
+ }
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ //fade to black
+ EnterMap();
+ }
+}
diff --git a/Assets/Scripts/MapEntrance.cs.meta b/Assets/Scripts/MapEntrance.cs.meta
new file mode 100644
index 0000000..d14a874
--- /dev/null
+++ b/Assets/Scripts/MapEntrance.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 758f961c2aa802a9fa448bbd19212c16
\ No newline at end of file
diff --git a/Assets/Scripts/MapManager.cs b/Assets/Scripts/MapManager.cs
new file mode 100644
index 0000000..f46e845
--- /dev/null
+++ b/Assets/Scripts/MapManager.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+
+public class MapManager : MonoBehaviour
+{
+ #region Statication
+
+ public static MapManager instance;
+
+ private void Awake()
+ {
+ if (instance != null && instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+ DontDestroyOnLoad(this);
+ instance = this;
+ }
+
+ #endregion
+
+ public Player player;
+
+ public void TravelToLocation(Map mapToLoad)
+ {
+ //needs to fade to black beforehand and afterhand in reverse
+
+ mapToLoad.Load();
+ //add location parameter.
+ //needs a check for where the player entered from so the game knows where to spawn the player
+ }
+}
diff --git a/Assets/Scripts/MapManager.cs.meta b/Assets/Scripts/MapManager.cs.meta
new file mode 100644
index 0000000..3c0e401
--- /dev/null
+++ b/Assets/Scripts/MapManager.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 42289cf891926f076bebc4464453ec50
\ No newline at end of file
diff --git a/Assets/Scripts/Projectiles.meta b/Assets/Scripts/Projectiles.meta
new file mode 100644
index 0000000..5b15900
--- /dev/null
+++ b/Assets/Scripts/Projectiles.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e3f63997870d80b05a765a7bfd83f03e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Projectiles/Projectile.cs b/Assets/Scripts/Projectiles/Projectile.cs
new file mode 100644
index 0000000..0cf11a4
--- /dev/null
+++ b/Assets/Scripts/Projectiles/Projectile.cs
@@ -0,0 +1,40 @@
+using System;
+using UnityEngine;
+
+public class Projectile : MonoBehaviour
+{
+ [Header("Base Stats")]
+ public float lifetime;
+ public float damage;
+
+ [Header("Piercing")]
+ public int pierceAmount;
+ public int currentPierce;
+
+ [Header("Movement")]
+ [SerializeField] private Rigidbody2D rb;
+ public float speed;
+
+ private void Start()
+ {
+ Destroy(gameObject, lifetime);
+ }
+
+ private void FixedUpdate()
+ {
+ rb.linearVelocity = transform.right * speed;
+ }
+
+ protected void OnTriggerEnter2D(Collider2D other)
+ {
+ if (!other.CompareTag(tag) && other.TryGetComponent(out CombatEntity isEntity))
+ {
+ currentPierce++;
+ isEntity.TakeDamage(damage);
+ if (currentPierce > pierceAmount) //if 0 then no one pierced. if 1 then can pierce 1 enemy and gets destroyed by second enemy, and so on...
+ {
+ Destroy(gameObject);
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Projectiles/Projectile.cs.meta b/Assets/Scripts/Projectiles/Projectile.cs.meta
new file mode 100644
index 0000000..2b010ac
--- /dev/null
+++ b/Assets/Scripts/Projectiles/Projectile.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 1d5cb9c244e3fb41ca6b3cbdc762432a
\ No newline at end of file
diff --git a/Assets/Scripts/Task/Task.cs b/Assets/Scripts/Task/Task.cs
index e076584..30fc03d 100644
--- a/Assets/Scripts/Task/Task.cs
+++ b/Assets/Scripts/Task/Task.cs
@@ -5,16 +5,21 @@ using UnityEngine;
[CreateAssetMenu(fileName = "New Task", menuName = "Task")]
public class Task : ScriptableObject
{
- [Serializable]
- public class ItemRequirment
- {
- public Item item;
- public int amount;
- }
+ [Header("Identification")]
public string taskName;
+ public string taskID;
public string description;
+ [Header("Requirements")]
+ public int deadline; //in days from started
public bool completed;
- public ItemRequirment[] requirements;
- public Dictionary
- itemProgress = new();
-
+ public InventoryManager.ItemAmount[] itemRequirements;
+ public Enemy[] enemyRequirements;
+ [Header("Rewards")]
+ public InventoryManager.ItemAmount[] itemRewards;
+ public int moneyReward;
+
+ public void FailTask()
+ {
+
+ }
}
diff --git a/Assets/Scripts/Task/TaskManager.cs b/Assets/Scripts/Task/TaskManager.cs
index 82031c2..bfb2d50 100644
--- a/Assets/Scripts/Task/TaskManager.cs
+++ b/Assets/Scripts/Task/TaskManager.cs
@@ -1,4 +1,6 @@
+using System;
using System.Collections.Generic;
+using TMPro;
using UnityEngine;
public class TaskManager : MonoBehaviour
@@ -18,9 +20,18 @@ public class TaskManager : MonoBehaviour
}
#endregion
-
- public List activeTasks = new();
+
+ public Task[] taskList; //list of all tasks in the game
+ public List activeTasks = new(); //it doesn't need to be serialized wtf are you talking about
public int maxTasksActive;
+ public Task startingTask;
+ [Header("UI")]
+ [SerializeField] private TaskUIObject templateTaskUI;
+ public Transform taskGrid;
+ public TextMeshProUGUI taskNameUI;
+ public TextMeshProUGUI taskDescriptionUI;
+ public Dictionary allTaskUIObjects = new();
+
public bool AddTask(Task taskToAdd)
{
if (activeTasks.Count >= maxTasksActive)
@@ -28,6 +39,56 @@ public class TaskManager : MonoBehaviour
return false;
}
activeTasks.Add(taskToAdd);
+ AddTaskUIObject(taskToAdd);
return true;
}
+
+ private void Start()
+ {
+ //AddTask(startingTask);
+ }
+
+ public void CompleteTask(Task taskToComplete)
+ {
+ //remove items from inventory aswell. also need to
+ //activeTasks.Remove(taskToComplete);
+ Debug.Log($"{taskToComplete.taskName} COMPLETED");
+ foreach (InventoryManager.ItemAmount itemReward in taskToComplete.itemRewards)
+ {
+ InventoryManager.instance.AddItem(itemReward.item, itemReward.amount);
+ }
+ InventoryManager.instance.AddMoney(taskToComplete.moneyReward);
+ }
+
+ public void CheckInventory()
+ {
+ foreach (Task task in activeTasks)
+ {
+ bool skip = false;
+ foreach (InventoryManager.ItemAmount itemRequirment in task.itemRequirements)
+ {
+ if (InventoryManager.instance.storedItems[itemRequirment.item] < itemRequirment.amount) //doesn't track enemies killed yet but i haven't added combat yet
+ {
+ skip = true;
+ break;
+ }
+ }
+ if (!skip)
+ {
+ CompleteTask(task);
+ }
+ }
+ }
+
+ public void AddTaskUIObject(Task requestedTask)
+ {
+ TaskUIObject newTaskUIObject = Instantiate(templateTaskUI, taskGrid);
+ allTaskUIObjects[requestedTask] = newTaskUIObject;
+ newTaskUIObject.SetTask(requestedTask);
+ }
+ public void SetTaskUI(Task requestedTask)
+ {
+ taskNameUI.text = requestedTask.taskName;
+ taskDescriptionUI.text = requestedTask.description;
+ }
}
diff --git a/Assets/Scripts/Task/TaskUIObject.cs b/Assets/Scripts/Task/TaskUIObject.cs
new file mode 100644
index 0000000..2766bbb
--- /dev/null
+++ b/Assets/Scripts/Task/TaskUIObject.cs
@@ -0,0 +1,17 @@
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class TaskUIObject : MonoBehaviour
+{
+ public Task taskToShow;
+ public TextMeshProUGUI taskTitle;
+ public Button thisButton;
+ public void SetTask(Task requestedTask)
+ {
+ taskToShow = requestedTask;
+ taskTitle.text = requestedTask.taskName;
+ thisButton.onClick.RemoveAllListeners();
+ thisButton.onClick.AddListener(() => TaskManager.instance.SetTaskUI(taskToShow)); //unsure if it should be on here or the new task ui function
+ }
+}
diff --git a/Assets/Scripts/Task/TaskUIObject.cs.meta b/Assets/Scripts/Task/TaskUIObject.cs.meta
new file mode 100644
index 0000000..6ba1374
--- /dev/null
+++ b/Assets/Scripts/Task/TaskUIObject.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 853eb37676d17e28f8b73e4434f633e7
\ No newline at end of file
diff --git a/Assets/Scripts/TimeManager.cs b/Assets/Scripts/TimeManager.cs
new file mode 100644
index 0000000..5ecc10c
--- /dev/null
+++ b/Assets/Scripts/TimeManager.cs
@@ -0,0 +1,56 @@
+using System;
+using TMPro;
+using UnityEngine;
+
+public class TimeManager : MonoBehaviour
+{
+ #region Statication
+
+ public static TimeManager instance;
+
+ private void Awake()
+ {
+ if (instance != null && instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+ DontDestroyOnLoad(this);
+ instance = this;
+ }
+
+ #endregion
+
+ public Player player;
+ [Header("Time")]
+ public int currentDay;
+ public int currentTime; //measured in minutes
+ [Header("UI")]
+ public TextMeshProUGUI timeUI; //i might have to move the main ui off to a different scene?
+
+ private void Start()
+ {
+ UpdateTimeUI();
+ }
+
+ public void PassTime(int minutes)
+ {
+ currentTime += minutes;
+ UpdateTimeUI();
+ }
+
+ public void EndDay()
+ {
+ //full heal player
+ //reset gathering spots
+ currentDay++;
+ currentTime = 360;
+ UpdateTimeUI();
+ }
+
+ private void UpdateTimeUI()
+ {
+ string convertedTime = $"{TimeSpan.FromMinutes(currentTime):hh\\:mm}";
+ timeUI.text = $"Time: {convertedTime}";
+ }
+}
diff --git a/Assets/Scripts/TimeManager.cs.meta b/Assets/Scripts/TimeManager.cs.meta
new file mode 100644
index 0000000..99cda68
--- /dev/null
+++ b/Assets/Scripts/TimeManager.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 85711fc00a7dda7aa82f04deb338e560
\ No newline at end of file
diff --git a/Assets/Scripts/UIHandler.cs b/Assets/Scripts/UIHandler.cs
new file mode 100644
index 0000000..8d7a676
--- /dev/null
+++ b/Assets/Scripts/UIHandler.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class UIHandler : MonoBehaviour
+{
+ public GameObject mainHUD;
+
+ public void OpenUI(UIObject targetUI)
+ {
+ if (targetUI.willCloseMainUI && mainHUD.activeSelf)
+ {
+ mainHUD.SetActive(false);
+ }
+ targetUI.gameObject.SetActive(true);
+ }
+
+ public void CloseUI(UIObject targetUI)
+ {
+ if (!mainHUD.activeSelf)
+ {
+ mainHUD.SetActive(true);
+ }
+ targetUI.gameObject.SetActive(false);
+ }
+
+ public void ExitGame()
+ {
+ //LevelSwitcher.instance.SwitchMenu(0); //replace with main menu
+ }
+}
diff --git a/Assets/Scripts/UIHandler.cs.meta b/Assets/Scripts/UIHandler.cs.meta
new file mode 100644
index 0000000..515d737
--- /dev/null
+++ b/Assets/Scripts/UIHandler.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: e078166b1e73bcc818073475826af5ca
\ No newline at end of file
diff --git a/Assets/Scripts/UIObject.cs b/Assets/Scripts/UIObject.cs
new file mode 100644
index 0000000..e79cb5e
--- /dev/null
+++ b/Assets/Scripts/UIObject.cs
@@ -0,0 +1,6 @@
+using UnityEngine;
+
+public class UIObject : MonoBehaviour
+{
+ public bool willCloseMainUI;
+}
diff --git a/Assets/Scripts/UIObject.cs.meta b/Assets/Scripts/UIObject.cs.meta
new file mode 100644
index 0000000..aa92c4e
--- /dev/null
+++ b/Assets/Scripts/UIObject.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 8b771646c61a1b3628d93ebf530f0f2e
\ No newline at end of file
diff --git a/Assets/Scripts/ZonePlayerFlagCollision.cs b/Assets/Scripts/ZonePlayerFlagCollision.cs
new file mode 100644
index 0000000..853b1ce
--- /dev/null
+++ b/Assets/Scripts/ZonePlayerFlagCollision.cs
@@ -0,0 +1,21 @@
+using System;
+using UnityEngine;
+
+public class ZonePlayerFlagCollision : MonoBehaviour
+{
+ public bool safeZone;
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ if (other.TryGetComponent(out Player isPlayer))
+ {
+ if (safeZone)
+ {
+ isPlayer.isSafe = true;
+ }
+ else
+ {
+ isPlayer.isSafe = false;
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/ZonePlayerFlagCollision.cs.meta b/Assets/Scripts/ZonePlayerFlagCollision.cs.meta
new file mode 100644
index 0000000..f9b4ad9
--- /dev/null
+++ b/Assets/Scripts/ZonePlayerFlagCollision.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: d0c983f26b2c0e64e86e3440c18ee86e
\ No newline at end of file
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 541747d..18044a0 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -5,6 +5,9 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
+ - enabled: 1
+ path: Assets/Scenes/MainMenu.unity
+ guid: 5002a5f219fa4cc9ba6201a0fdfa9888
- enabled: 1
path: Assets/Scenes/Gameplay.unity
guid: 8c9cfa26abfee488c85f1582747f6a02
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 6cfcdda..e86bfed 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -3,12 +3,12 @@
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
- serializedVersion: 5
+ serializedVersion: 11
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
- m_VelocityThreshold: 1
+ m_BounceThreshold: 1
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
@@ -19,6 +19,7 @@ Physics2DSettings:
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
+ m_ContactThreshold: 0
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
@@ -39,18 +40,18 @@ Physics2DSettings:
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_SimulationMode: 0
+ m_SimulationLayers:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_MaxSubStepCount: 4
+ m_MinSubStepFPS: 30
+ m_UseSubStepping: 0
+ m_UseSubStepContacts: 0
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
- m_AlwaysShowColliders: 0
- m_ShowColliderSleep: 1
- m_ShowColliderContacts: 0
- m_ShowColliderAABB: 0
- m_ContactArrowScale: 0.2
- m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
- m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
- m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
- m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_GizmoOptions: 10
+ m_LayerCollisionMatrix: 010000000000000000000000000000000000000000000000c001000040000000400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
+ m_PhysicsLowLevelSettings: {fileID: 0}
diff --git a/ProjectSettings/ProjectAuditorSettings.asset b/ProjectSettings/ProjectAuditorSettings.asset
new file mode 100644
index 0000000..1687f42
--- /dev/null
+++ b/ProjectSettings/ProjectAuditorSettings.asset
@@ -0,0 +1,70 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &1
+MonoBehaviour:
+ m_ObjectHideFlags: 53
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 0}
+ m_Name:
+ m_EditorClassIdentifier: UnityEditor.ProjectAuditorModule:Unity.ProjectAuditor.Editor:ProjectAuditorSettings
+ Rules:
+ rules: []
+ DiagnosticParams:
+ paramsStack:
+ - PlatformGroup:
+ m_String: Unknown
+ m_SerializedParams:
+ - Key: StreamingAssetsFolderSizeLimit
+ Value: 50
+ - Key: SpriteAtlasEmptySpaceLimit
+ Value: 50
+ - Key: TextureStreamingMipmapsSizeLimit
+ Value: 4000
+ - Key: StreamingClipThresholdBytes
+ Value: 218294
+ - Key: LongDecompressedClipThresholdBytes
+ Value: 204800
+ - Key: LongCompressedMobileClipThresholdBytes
+ Value: 204800
+ - Key: LoadInBackGroundClipSizeThresholdBytes
+ Value: 204800
+ - PlatformGroup:
+ m_String: Standalone
+ m_SerializedParams:
+ - Key: StreamingAssetsFolderSizeLimit
+ Value: 50
+ - Key: SpriteAtlasEmptySpaceLimit
+ Value: 50
+ - Key: TextureStreamingMipmapsSizeLimit
+ Value: 4000
+ - Key: StreamingClipThresholdBytes
+ Value: 218294
+ - Key: LongDecompressedClipThresholdBytes
+ Value: 204800
+ - Key: LongCompressedMobileClipThresholdBytes
+ Value: 204800
+ - Key: LoadInBackGroundClipSizeThresholdBytes
+ Value: 204800
+ - PlatformGroup:
+ m_String: WebGL
+ m_SerializedParams:
+ - Key: StreamingAssetsFolderSizeLimit
+ Value: 50
+ - Key: SpriteAtlasEmptySpaceLimit
+ Value: 50
+ - Key: TextureStreamingMipmapsSizeLimit
+ Value: 4000
+ - Key: StreamingClipThresholdBytes
+ Value: 218294
+ - Key: LongDecompressedClipThresholdBytes
+ Value: 204800
+ - Key: LongCompressedMobileClipThresholdBytes
+ Value: 204800
+ - Key: LoadInBackGroundClipSizeThresholdBytes
+ Value: 204800
+ CurrentParamsIndex: 0
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index d9cc683..5455c00 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -684,7 +684,7 @@ PlayerSettings:
qnxGraphicConfPath:
apiCompatibilityLevel: 6
captureStartupLogs: {}
- activeInputHandler: 0
+ activeInputHandler: 2
windowsGamepadBackendHint: 0
enableDirectStorage: 0
cloudProjectId:
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a78..26f3928 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -2,18 +2,20 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
- serializedVersion: 2
- tags: []
+ serializedVersion: 3
+ tags:
+ - Enemy
+ - Friendly
layers:
- Default
- TransparentFX
- Ignore Raycast
- -
+ - Environment
- Water
- UI
- -
- -
- -
+ - Entity
+ - Projectile
+ - EntityDetection
-
-
-
@@ -41,3 +43,6 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
+ m_RenderingLayers:
+ - Default
+ m_MigratedRenderPipelines: []