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a/Assets/Scripts/Dialogue/DialogueManager.cs +++ b/Assets/Scripts/Dialogue/DialogueManager.cs @@ -1,7 +1,9 @@ using System; +using System.Collections.Generic; using System.IO; using TMPro; using UnityEngine; +using UnityEngine.UI; public class DialogueManager : MonoBehaviour { @@ -21,31 +23,41 @@ public class DialogueManager : MonoBehaviour #endregion + private class Choice + { + public string choiceName; + public DialogueScript choiceScript; + } + [Header("Player")] + public Player player; [Header("Dialogue Script")] - [SerializeField] private DialogueScript currentDialogueScript; + public DialogueScript currentDialogueScript; + public DialogueScript[] allDialogue; + public bool clickingDisabled = false; private int textProgress; public string[] scriptLines; [Header("UI")] public GameObject uiCanvas; public TextMeshProUGUI nameText; public TextMeshProUGUI dialogueText; - - private void Start() - { - StartDialogue(currentDialogueScript); - } + public Button choiceButton; + public Transform choicePanel; public void StartDialogue(DialogueScript scriptToShow) { uiCanvas.SetActive(true); + textProgress = 0; currentDialogueScript = scriptToShow; scriptLines = currentDialogueScript.script.text.Split("\n"); + player.abilitiesDisabled = true; + player.stalled = true; UpdateDialogue(); } private void ContinueDialogue() { textProgress++; + clickingDisabled = false; UpdateDialogue(); } @@ -70,7 +82,73 @@ public class DialogueManager : MonoBehaviour } } break; - + case "TASK": //must use 3 words on these. + string taskModifier = words[1].ToUpper(); + if (taskModifier == "ADD") + { + foreach (Task task in TaskManager.instance.taskList) + { + if (string.Equals(task.taskID, words[2], StringComparison.CurrentCultureIgnoreCase)) + { + TaskManager.instance.AddTask(task); + break; + } + } + } + ContinueDialogue(); + break; + case "ITEM": + string itemModifier = words[1].ToUpper(); + if (itemModifier == "ADD") + { + foreach (Item item in InventoryManager.instance.itemList) + { + if (string.Equals(item.itemName, words[2], StringComparison.CurrentCultureIgnoreCase)) + { + InventoryManager.instance.AddItem(item, Int32.Parse(words[3])); + break; + } + } + } + ContinueDialogue(); + break; + case "#": + ContinueDialogue(); + break; + case "CHOICE": + clickingDisabled = true; + List choices = new(); + for (int i = 1; i < words.Length; i++) + { + Choice newChoice = new Choice(); + string[] c = words[i].Split(":"); + newChoice.choiceName = c[0]; + foreach (DialogueScript dialogueScript in allDialogue) + { + if (string.Equals(c[1], dialogueScript.dialogueID, StringComparison.CurrentCultureIgnoreCase)) + { + newChoice.choiceScript = dialogueScript; //this is the worst way ever to find a matching id but WHATEVER + break; + } + } + + if (!newChoice.choiceScript) + { + Debug.LogWarning("BRO WTF THERE IS NO MATCHING ID!!!"); + } + else + { + choices.Add(newChoice); + } + } + + foreach (Choice possibleChoice in choices) + { + Button newChoiceButton = Instantiate(choiceButton, choicePanel); + newChoiceButton.onClick.AddListener(() => StartDialogue(possibleChoice.choiceScript)); + newChoiceButton.GetComponentInChildren().text = possibleChoice.choiceName; + } + break; } } @@ -80,6 +158,8 @@ public class DialogueManager : MonoBehaviour uiCanvas.SetActive(false); currentDialogueScript = null; scriptLines = null; + player.abilitiesDisabled = false; + player.stalled = false; } private void Update() { diff --git a/Assets/Scripts/Dialogue/DialogueScript.cs b/Assets/Scripts/Dialogue/DialogueScript.cs index 9c5c48c..30aed1f 100644 --- a/Assets/Scripts/Dialogue/DialogueScript.cs +++ b/Assets/Scripts/Dialogue/DialogueScript.cs @@ -4,6 +4,7 @@ using UnityEngine; [CreateAssetMenu(fileName = "New Dialogue Script", menuName = "Dialogue/Script")] public class DialogueScript : ScriptableObject { + public string dialogueID; public List characters; public TextAsset script; public Task taskToStart; diff --git a/Assets/Scripts/Entity/Abilities.meta b/Assets/Scripts/Entity/Abilities.meta new file mode 100644 index 0000000..f498fe6 --- /dev/null +++ b/Assets/Scripts/Entity/Abilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c6dd5cc4a0f89b83f84fe63d4ac77341 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Entity/Abilities/Ability.cs b/Assets/Scripts/Entity/Abilities/Ability.cs new file mode 100644 index 0000000..640b030 --- /dev/null +++ b/Assets/Scripts/Entity/Abilities/Ability.cs @@ -0,0 +1,46 @@ +using System; +using Core.Extensions; +using UnityEngine; + +public class Ability : MonoBehaviour +{ + [Header("Flags")] + public bool cooldownBlocked; + public bool blocked; + [Header("Cooldown")] + public float cooldown; + protected float currentCooldown; + [Header("Stats")] + public float power; + + public bool TryAbility() + { + if (!blocked && currentCooldown <= 0) + { + currentCooldown = cooldown; + AbilityEffects(); + return true; + } + return false; + } + + protected virtual void AbilityEffects() + { + + } + + private void Update() + { + if (currentCooldown > 0 && !cooldownBlocked) + { + currentCooldown -= Time.deltaTime; + } + } + + protected void ShootBullet(Projectile projectile, Vector3 direction) + { + Projectile newProjectile = Instantiate(projectile, transform.position, Quaternion.identity); + newProjectile.transform.Lookat2D(direction); + newProjectile.tag = tag; //will have to figure out stats and projectile creation + } +} diff --git a/Assets/Scripts/Entity/Abilities/Ability.cs.meta b/Assets/Scripts/Entity/Abilities/Ability.cs.meta new file mode 100644 index 0000000..8a17057 --- /dev/null +++ b/Assets/Scripts/Entity/Abilities/Ability.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0057d0e1aa27e88a6922b74c1ef23cc8 \ No newline at end of file diff --git a/Assets/Scripts/Entity/Abilities/PlayerAbility.cs b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs new file mode 100644 index 0000000..8401c37 --- /dev/null +++ b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs @@ -0,0 +1,10 @@ +using UnityEngine; +using UnityEngine.InputSystem.LowLevel; + +public class PlayerAbility : Ability +{ + [Header("Input")] + public KeyCode inputKey; //change to better input system later + + public MouseButton mouseButton; //alternative input +} diff --git a/Assets/Scripts/Entity/Abilities/PlayerAbility.cs.meta b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs.meta new file mode 100644 index 0000000..a767f86 --- /dev/null +++ b/Assets/Scripts/Entity/Abilities/PlayerAbility.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e1cd082fa4f5e51d6b807f4914aa021f \ No newline at end of file diff --git a/Assets/Scripts/Entity/Abilities/ReisenShoot.cs b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs new file mode 100644 index 0000000..1ff6ad3 --- /dev/null +++ b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +public class ReisenShoot : PlayerAbility +{ + [Header("Projectile")] + [SerializeField] private Projectile projectile; + protected override void AbilityEffects() + { + base.AbilityEffects(); + ShootBullet(projectile, GameManager.instance.GetMouseWorldPos()); + } +} diff --git a/Assets/Scripts/Entity/Abilities/ReisenShoot.cs.meta b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs.meta new file mode 100644 index 0000000..774ce48 --- /dev/null +++ b/Assets/Scripts/Entity/Abilities/ReisenShoot.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d1ac34739e2f9c100901a9488a5d8218 \ No newline at end of file diff --git a/Assets/Scripts/Entity/CombatEntity.cs b/Assets/Scripts/Entity/CombatEntity.cs index 3fedb99..c65be1d 100644 --- a/Assets/Scripts/Entity/CombatEntity.cs +++ b/Assets/Scripts/Entity/CombatEntity.cs @@ -6,6 +6,7 @@ public class CombatEntity : Entity public float maxHealth; public float health; public bool invulnerable; + public bool isSafe; public void TakeDamage(float damage) { diff --git a/Assets/Scripts/Entity/Enemy.cs b/Assets/Scripts/Entity/Enemy.cs index c45feb6..b1a7fe2 100644 --- a/Assets/Scripts/Entity/Enemy.cs +++ b/Assets/Scripts/Entity/Enemy.cs @@ -2,4 +2,59 @@ using UnityEngine; public class Enemy : CombatEntity { + [Header("Targetting")] + public CombatEntity closestTarget; //actually get the detected target first + public bool detectedPlayer = false; + [Header("Direction")] + public Transform[] possibleDirections; + public float forwardPercent; + public float strafePercent; + public float directionVariance; //how much strafe/forward vary + protected float xSign = -1f; + protected float ySign = 1f; + + private void Start() + { + if (Random.Range(0f, 2f) > 1f) + { + xSign = -xSign; + ySign = -ySign; + } + float newVariance = Random.Range(-directionVariance, directionVariance); + forwardPercent += newVariance; + strafePercent -= newVariance; + } + + protected override void Movement() + { + if (stalled || !closestTarget || !detectedPlayer || closestTarget.isSafe) + { + moveDirection = Vector3.zero; + } + else + { + Vector2 directionToTarget = (closestTarget.transform.position - transform.position).normalized; + Vector2 directionToMove = directionToTarget; + float currentHighestScore = float.NegativeInfinity; + Vector2 strafeDirection = new Vector3(directionToTarget.y * ySign, directionToTarget.x * xSign); + foreach (Transform direction in possibleDirections) + { + Vector3 directionToPoint = (direction.position - transform.position).normalized; + float forwardScore = Vector3.Dot(directionToPoint, directionToTarget); + float strafeScore = Vector3.Dot(directionToPoint, strafeDirection); + float finalScore = (forwardScore * forwardPercent) + (strafeScore * strafePercent); + //Debug.Log($"Forward: {forwardScore} Strafe: {strafeScore} Final: {finalScore}"); + if (finalScore > currentHighestScore) + { + //Debug.Log($"{finalScore} is higher than current score: {currentHighestScore}"); + currentHighestScore = finalScore; + directionToMove = directionToPoint; + } + } + + moveDirection = directionToMove; + //FlipSprite(directionToMove); + // ^ add when you actually draw sprites + } + } } diff --git a/Assets/Scripts/Entity/EnemyDetection.cs b/Assets/Scripts/Entity/EnemyDetection.cs new file mode 100644 index 0000000..fecc468 --- /dev/null +++ b/Assets/Scripts/Entity/EnemyDetection.cs @@ -0,0 +1,15 @@ +using System; +using UnityEngine; + +public class EnemyDetection : MonoBehaviour +{ + public Enemy thisEnemy; + + private void OnTriggerEnter2D(Collider2D other) + { + if (!other.CompareTag(thisEnemy.tag) && other.TryGetComponent(out Player isPlayer)) + { + thisEnemy.detectedPlayer = true; + } + } +} diff --git a/Assets/Scripts/Entity/EnemyDetection.cs.meta b/Assets/Scripts/Entity/EnemyDetection.cs.meta new file mode 100644 index 0000000..571206c --- /dev/null +++ b/Assets/Scripts/Entity/EnemyDetection.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 75cd0318c03eac209af986e5dffde52b \ No newline at end of file diff --git a/Assets/Scripts/Entity/Entity.cs b/Assets/Scripts/Entity/Entity.cs index 2bade09..6b7e640 100644 --- a/Assets/Scripts/Entity/Entity.cs +++ b/Assets/Scripts/Entity/Entity.cs @@ -3,11 +3,27 @@ using UnityEngine; public class Entity : MonoBehaviour { + [Header("Sprite")] + public SpriteRenderer sprite; [Header("Movement")] public float speed; [SerializeField] protected Rigidbody2D rb; public Vector3 moveDirection; - public bool noMovement; + public bool stalled; + public bool isFacingRight; + protected void FlipSprite(Vector2 lookDirection) + { + if (lookDirection.x > 0f && isFacingRight) + { + sprite.flipX = true; + isFacingRight = !isFacingRight; + } + else if (lookDirection.x < 0f && !isFacingRight) + { + sprite.flipX = false; + isFacingRight = !isFacingRight; + } + } protected virtual void Movement() { @@ -15,10 +31,14 @@ public class Entity : MonoBehaviour private void FixedUpdate() { - if (!noMovement) + if (!stalled) { Movement(); rb.linearVelocity = moveDirection * speed; } + else + { + rb.linearVelocity = Vector2.zero; + } } } diff --git a/Assets/Scripts/Entity/NPC.cs b/Assets/Scripts/Entity/NPC.cs index 2e1499b..e2f99ca 100644 --- a/Assets/Scripts/Entity/NPC.cs +++ b/Assets/Scripts/Entity/NPC.cs @@ -2,5 +2,10 @@ using UnityEngine; public class NPC : Entity { - + [Header("Dialogue")] + public DialogueScript dialogueToShow; //supposed to be able to have different dialogue but we'll go with this for now + public void StartDialogue() + { + DialogueManager.instance.StartDialogue(dialogueToShow); + } } diff --git a/Assets/Scripts/Entity/Player.cs b/Assets/Scripts/Entity/Player.cs index 4eac109..13599f0 100644 --- a/Assets/Scripts/Entity/Player.cs +++ b/Assets/Scripts/Entity/Player.cs @@ -1,6 +1,8 @@ using System; +using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; +using UnityEngine.InputSystem.LowLevel; public class Player : CombatEntity { @@ -11,7 +13,10 @@ public class Player : CombatEntity { //moveAction = InputSystem.actions.FindAction("Move"); }*/ - + [Header("Abilities")] + public bool abilitiesDisabled; + public List abilities = new(); + protected override void Movement() { base.Movement(); @@ -19,4 +24,20 @@ public class Player : CombatEntity //moveDirection = moveAction.ReadValue(); moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0); } + + private void Update() + { + foreach (PlayerAbility ability in abilities) + { + if (Input.GetKeyDown(ability.inputKey)) + { + ability.TryAbility(); + } + else if (ability.inputKey == KeyCode.None && Input.GetMouseButtonDown((int)ability.mouseButton)) + { + //really needs to be fixed to the new input system + ability.TryAbility(); + } + } + } } diff --git a/Assets/Scripts/Entity/PlayerTalkRange.cs b/Assets/Scripts/Entity/PlayerTalkRange.cs new file mode 100644 index 0000000..fd3849a --- /dev/null +++ b/Assets/Scripts/Entity/PlayerTalkRange.cs @@ -0,0 +1,60 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerTalkRange : MonoBehaviour +{ + private List npcsInRange = new(); //also indicate the npc you're closest to + [Header("UI")] + [SerializeField] private Transform talkPopupUI; + [SerializeField] private Vector3 uiOffset; + private void OnTriggerEnter2D(Collider2D other) + { + if (other.TryGetComponent(out NPC isNPC) && !npcsInRange.Contains(isNPC)) //placeholder key lol + { + npcsInRange.Add(isNPC); + } + } + + private void OnTriggerExit2D(Collider2D other) + { + if (other.TryGetComponent(out NPC isNPC) && npcsInRange.Contains(isNPC)) //placeholder key lol + { + npcsInRange.Remove(isNPC); + if (npcsInRange.Count == 0) + { + talkPopupUI.gameObject.SetActive(false); + } + } + } + + private void Update() + { + if (npcsInRange.Count > 0) + { + NPC closestNPC = null; + foreach (NPC npc in npcsInRange) + { + if (!closestNPC || Vector3.Distance(closestNPC.transform.position, transform.position) > + Vector3.Distance(npc.transform.position, transform.position)) + { + closestNPC = npc; + } + } + + if (closestNPC) + { + if (!talkPopupUI.gameObject.activeSelf) + { + talkPopupUI.gameObject.SetActive(true); + } + talkPopupUI.position = closestNPC.transform.position + uiOffset; + } + + if (DialogueManager.instance.currentDialogueScript == null && Input.GetKeyDown(KeyCode.E)) + { + closestNPC.StartDialogue(); + } + } + } +} diff --git a/Assets/Scripts/Entity/PlayerTalkRange.cs.meta b/Assets/Scripts/Entity/PlayerTalkRange.cs.meta new file mode 100644 index 0000000..00bd1a7 --- /dev/null +++ b/Assets/Scripts/Entity/PlayerTalkRange.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a494e77da3dc9d4898d5429d915efbe4 \ No newline at end of file diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs new file mode 100644 index 0000000..7337e57 --- /dev/null +++ b/Assets/Scripts/GameManager.cs @@ -0,0 +1,63 @@ +using System; +using UnityEngine; + +public class GameManager : MonoBehaviour +{ + #region Statication + + public static GameManager instance; + + private void Awake() + { + if (instance != null && instance != this) + { + Destroy(gameObject); + return; + } + DontDestroyOnLoad(this); + instance = this; + } + + #endregion + //this is just for general functions and variables that will be reused + public Camera camera; + public GameObject pauseMenu; + public Vector3 GetMouseWorldPos() + { + return camera.ScreenToWorldPoint(Input.mousePosition); + } + + public void SetPause(bool state) + { + if (state) + { + Time.timeScale = 0f; + } + else + { + Time.timeScale = 1f; + } + } + + public void SetPauseMenu() + { + if (!pauseMenu.activeSelf) + { + SetPause(true); + pauseMenu.SetActive(true); + } + else + { + pauseMenu.SetActive(false); + SetPause(false); + } + } + + private void Update() + { + if (Input.GetKeyDown(KeyCode.Escape)) + { + SetPauseMenu(); + } + } +} diff --git a/Assets/Scripts/GameManager.cs.meta b/Assets/Scripts/GameManager.cs.meta new file mode 100644 index 0000000..1379b26 --- /dev/null +++ b/Assets/Scripts/GameManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 406f53e48d26986aa932abc4b34e5760 \ No newline at end of file diff --git a/Assets/Scripts/GatheringSpot.cs b/Assets/Scripts/GatheringSpot.cs new file mode 100644 index 0000000..0b035d8 --- /dev/null +++ b/Assets/Scripts/GatheringSpot.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class GatheringSpot : MonoBehaviour +{ + [Serializable] + public class ItemAmount + { + public Item item; + public int amount; + } + public List gatherableItems = new(); + public bool hasGathered; + + public void Gather() + { + foreach (ItemAmount item in gatherableItems) + { + InventoryManager.instance.AddItem(item.item, item.amount); + //needs check for if inventory cannot fit + } + hasGathered = true; + gameObject.SetActive(false); + } + + private void OnMouseDown() + { + //placeholder function to add items + Gather(); + } +} diff --git a/Assets/Scripts/GatheringSpot.cs.meta b/Assets/Scripts/GatheringSpot.cs.meta new file mode 100644 index 0000000..33b8c58 --- /dev/null +++ b/Assets/Scripts/GatheringSpot.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e3cff17c13b8ba2208e650f32f4cb1fc \ No newline at end of file diff --git a/Assets/Scripts/Inventory/CraftingSystem.cs b/Assets/Scripts/Inventory/CraftingSystem.cs new file mode 100644 index 0000000..c1e1aa1 --- /dev/null +++ b/Assets/Scripts/Inventory/CraftingSystem.cs @@ -0,0 +1,30 @@ +using System.Collections.Generic; +using UnityEngine; + +public class CraftingSystem : MonoBehaviour +{ + public bool TryCraftingItem(Item requestedItem) + { + List missingItems = new(); + foreach (InventoryManager.ItemAmount requiredMaterial in requestedItem.requiredMaterials) + { + if (InventoryManager.instance.CheckItemAmount(requiredMaterial.item) < requiredMaterial.amount) + { + InventoryManager.ItemAmount newMissingItem = new(); + newMissingItem.item = requiredMaterial.item; + newMissingItem.amount = requiredMaterial.amount - InventoryManager.instance.CheckItemAmount(requiredMaterial.item); + } + } + if (missingItems.Count > 0) + { + return false; //supposed to return what items were missing + } + foreach (InventoryManager.ItemAmount requiredMaterial in requestedItem.requiredMaterials) + { + InventoryManager.instance.RemoveItem(requiredMaterial.item, requiredMaterial.amount); + } + InventoryManager.instance.AddItem(requestedItem, requestedItem.craftedAmount); + return true; + + } +} diff --git a/Assets/Scripts/Inventory/CraftingSystem.cs.meta b/Assets/Scripts/Inventory/CraftingSystem.cs.meta new file mode 100644 index 0000000..7d1f4f0 --- /dev/null +++ b/Assets/Scripts/Inventory/CraftingSystem.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7d679797190d2f6689dcb050b4d2ace8 \ No newline at end of file diff --git a/Assets/Scripts/Inventory/InventoryManager.cs b/Assets/Scripts/Inventory/InventoryManager.cs index 219e1aa..2d4356c 100644 --- a/Assets/Scripts/Inventory/InventoryManager.cs +++ b/Assets/Scripts/Inventory/InventoryManager.cs @@ -1,20 +1,56 @@ +using System; using System.Collections.Generic; +using TMPro; using Unity.Mathematics; using UnityEngine; public class InventoryManager : MonoBehaviour { + #region Statication + + public static InventoryManager instance; + + private void Awake() + { + if (instance != null && instance != this) + { + Destroy(gameObject); + return; + } + DontDestroyOnLoad(this); + instance = this; + } + + #endregion + [Serializable] + public class ItemAmount + { + public Item item; + public int amount; + } + public Item[] itemList; //list of all items in the game public int maxCapacity; public int currentlyStored; public Dictionary storedItems = new(); - public Item[] itemList; public int money; + [Header("UI")] + public TextMeshProUGUI moneyUI; + public GameObject inventoryUI; + public InventoryUIObject templateUIObject; + public Transform inventoryGrid; + public Dictionary allInventoryUIObjects = new(); + + private void Start() + { + UpdateMoneyUI(); + } public bool RemoveMoney(int change) { if (money - change >= 0) { money -= change; + UpdateMoneyUI(); return true; } return false; @@ -22,6 +58,12 @@ public class InventoryManager : MonoBehaviour public void AddMoney(int change) { money += change; + UpdateMoneyUI(); + } + + public void UpdateMoneyUI() + { + moneyUI.text = $"Money: {money}"; } public int AddItem(Item itemToAdd, int amount = 1) @@ -36,6 +78,8 @@ public class InventoryManager : MonoBehaviour { storedItems[itemToAdd] += amount; currentlyStored += amount; + UpdateTaskTracker(); + Debug.Log($"ADDED ALL {itemToAdd.itemName}"); return 0; } //return the amount that wasn't able to be stored. @@ -43,11 +87,21 @@ public class InventoryManager : MonoBehaviour storedItems[itemToAdd] += stored; currentlyStored += stored; amount -= stored; + UpdateTaskTracker(); + Debug.Log($"ADDED {stored} OF {itemToAdd.itemName} AND DROPPED {amount}"); return amount; } + Debug.Log($"COULD NOT ADD {itemToAdd.itemName}; INVENTORY FULL"); return -1; } + public void UpdateTaskTracker() + { + if (TaskManager.instance.activeTasks.Count > 0) + { + TaskManager.instance.CheckInventory(); + } + } public bool RemoveItem(Item itemToRemove, int amount = 1) { if (!storedItems.ContainsKey(itemToRemove) || storedItems[itemToRemove] < amount) @@ -57,4 +111,34 @@ public class InventoryManager : MonoBehaviour storedItems[itemToRemove] -= amount; return true; } + + public int CheckItemAmount(Item itemToCheck) + { + return storedItems[itemToCheck]; + } + public void UpdateInventoryUI() + { + foreach (var item in storedItems) + { + if (allInventoryUIObjects.ContainsKey(item.Key)) + { + if (item.Value == 0) + { + Destroy(allInventoryUIObjects[item.Key]); + allInventoryUIObjects.Remove(item.Key); + } + else + { + allInventoryUIObjects[item.Key].SetObject(item.Key); + } + } + else + { + InventoryUIObject newUIObject = Instantiate(templateUIObject, inventoryGrid); + newUIObject.gameObject.SetActive(true); + newUIObject.SetObject(item.Key); + allInventoryUIObjects[item.Key] = newUIObject; + } + } + } } diff --git a/Assets/Scripts/Inventory/InventoryUIObject.cs b/Assets/Scripts/Inventory/InventoryUIObject.cs new file mode 100644 index 0000000..162f4dc --- /dev/null +++ b/Assets/Scripts/Inventory/InventoryUIObject.cs @@ -0,0 +1,18 @@ +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class InventoryUIObject : MonoBehaviour +{ + public TextMeshProUGUI itemNameText; + public TextMeshProUGUI amountText; + public Image itemIcon; + + public void SetObject(Item itemToSet) + { + Debug.Log("here"); + itemNameText.text = itemToSet.itemName; //it would be reset every time you open the inventory instead of updating only the amount but whatever it doesn't matter + amountText.text = $"x{InventoryManager.instance.CheckItemAmount(itemToSet)}"; + itemIcon.sprite = itemToSet.icon; + } +} diff --git a/Assets/Scripts/Inventory/InventoryUIObject.cs.meta b/Assets/Scripts/Inventory/InventoryUIObject.cs.meta new file mode 100644 index 0000000..d77c55a --- /dev/null +++ b/Assets/Scripts/Inventory/InventoryUIObject.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6f2a88e73d2507a229d0c3d869826b39 \ No newline at end of file diff --git a/Assets/Scripts/Inventory/Item.cs b/Assets/Scripts/Inventory/Item.cs index 79d2982..9829824 100644 --- a/Assets/Scripts/Inventory/Item.cs +++ b/Assets/Scripts/Inventory/Item.cs @@ -1,8 +1,14 @@ using UnityEngine; -public class Item : MonoBehaviour +[CreateAssetMenu(fileName = "New Item", menuName = "Item")] +public class Item : ScriptableObject { + [Header("Identification")] public string itemName; public string description; public Sprite icon; + [Header("Crafting")] + public InventoryManager.ItemAmount[] requiredMaterials; + public int craftedAmount = 1; //amount of items received after being crafted + public int value; //items will be sold at a percentage of value? } diff --git a/Assets/Scripts/LevelSwitcher.cs b/Assets/Scripts/LevelSwitcher.cs new file mode 100644 index 0000000..aa6d7f6 --- /dev/null +++ b/Assets/Scripts/LevelSwitcher.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LevelSwitcher : MonoBehaviour +{ + #region Statication + + public static LevelSwitcher instance; + + private void Awake() + { + if (instance != null && instance != this) + { + Destroy(gameObject); + return; + } + DontDestroyOnLoad(this); + instance = this; + } + + #endregion + + [SerializeField] private int mapSceneIndex; + public void LoadMap(Map requestedMap, int exitIndex) + { + SceneManager.LoadScene(mapSceneIndex); + Map newMap = Instantiate(requestedMap); + newMap.Load(); + //load player and set to exit position + + } + + public void SwitchMenu(int sceneIndex) + { + SceneManager.LoadScene(sceneIndex); + } +} diff --git a/Assets/Scripts/LevelSwitcher.cs.meta b/Assets/Scripts/LevelSwitcher.cs.meta new file mode 100644 index 0000000..2ec3cf8 --- /dev/null +++ b/Assets/Scripts/LevelSwitcher.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a5b5ba3ea60e917b5bb351a8dff7e24c \ No newline at end of file diff --git a/Assets/Scripts/MainMenuHandler.cs b/Assets/Scripts/MainMenuHandler.cs new file mode 100644 index 0000000..2c4ea84 --- /dev/null +++ b/Assets/Scripts/MainMenuHandler.cs @@ -0,0 +1,24 @@ +using UnityEngine; +using UnityEngine.SceneManagement; + +public class MainMenuHandler : MonoBehaviour +{ + public void ContinueSave() + { + + } + public void NewSave() + { + SceneManager.LoadScene(1); + } + + public void QuitGame() + { + Application.Quit(); + } + public void ShowUI(GameObject openedUI, GameObject closedUI) + { + openedUI.gameObject.SetActive(true); + closedUI.gameObject.SetActive(false); + } +} diff --git a/Assets/Scripts/MainMenuHandler.cs.meta b/Assets/Scripts/MainMenuHandler.cs.meta new file mode 100644 index 0000000..4a69be8 --- /dev/null +++ b/Assets/Scripts/MainMenuHandler.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0ca32d5e19d4ccf01a6fcccb9ce39d28 \ No newline at end of file diff --git a/Assets/Scripts/Map.cs b/Assets/Scripts/Map.cs new file mode 100644 index 0000000..3c03060 --- /dev/null +++ b/Assets/Scripts/Map.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class Map : MonoBehaviour +{ + public List npcs = new(); + public GameObject mapObject; + public List enemies = new(); + public List gatheringSpots = new(); + public List exits; + public void Load() + { + + } +} diff --git a/Assets/Scripts/Map.cs.meta b/Assets/Scripts/Map.cs.meta new file mode 100644 index 0000000..9cc471e --- /dev/null +++ b/Assets/Scripts/Map.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cbc224f69699e27089513ee95064432e \ No newline at end of file diff --git a/Assets/Scripts/MapEntrance.cs b/Assets/Scripts/MapEntrance.cs new file mode 100644 index 0000000..adba140 --- /dev/null +++ b/Assets/Scripts/MapEntrance.cs @@ -0,0 +1,19 @@ +using System; +using UnityEngine; + +public class MapEntrance : MonoBehaviour +{ + public Map mapToEnter; + public int exitIndex; + + public void EnterMap() + { + LevelSwitcher.instance.LoadMap(mapToEnter, exitIndex); + } + + private void OnTriggerEnter2D(Collider2D other) + { + //fade to black + EnterMap(); + } +} diff --git a/Assets/Scripts/MapEntrance.cs.meta b/Assets/Scripts/MapEntrance.cs.meta new file mode 100644 index 0000000..d14a874 --- /dev/null +++ b/Assets/Scripts/MapEntrance.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 758f961c2aa802a9fa448bbd19212c16 \ No newline at end of file diff --git a/Assets/Scripts/MapManager.cs b/Assets/Scripts/MapManager.cs new file mode 100644 index 0000000..f46e845 --- /dev/null +++ b/Assets/Scripts/MapManager.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +public class MapManager : MonoBehaviour +{ + #region Statication + + public static MapManager instance; + + private void Awake() + { + if (instance != null && instance != this) + { + Destroy(gameObject); + return; + } + DontDestroyOnLoad(this); + instance = this; + } + + #endregion + + public Player player; + + public void TravelToLocation(Map mapToLoad) + { + //needs to fade to black beforehand and afterhand in reverse + + mapToLoad.Load(); + //add location parameter. + //needs a check for where the player entered from so the game knows where to spawn the player + } +} diff --git a/Assets/Scripts/MapManager.cs.meta b/Assets/Scripts/MapManager.cs.meta new file mode 100644 index 0000000..3c0e401 --- /dev/null +++ b/Assets/Scripts/MapManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 42289cf891926f076bebc4464453ec50 \ No newline at end of file diff --git a/Assets/Scripts/Projectiles.meta b/Assets/Scripts/Projectiles.meta new file mode 100644 index 0000000..5b15900 --- /dev/null +++ b/Assets/Scripts/Projectiles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e3f63997870d80b05a765a7bfd83f03e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Projectiles/Projectile.cs b/Assets/Scripts/Projectiles/Projectile.cs new file mode 100644 index 0000000..0cf11a4 --- /dev/null +++ b/Assets/Scripts/Projectiles/Projectile.cs @@ -0,0 +1,40 @@ +using System; +using UnityEngine; + +public class Projectile : MonoBehaviour +{ + [Header("Base Stats")] + public float lifetime; + public float damage; + + [Header("Piercing")] + public int pierceAmount; + public int currentPierce; + + [Header("Movement")] + [SerializeField] private Rigidbody2D rb; + public float speed; + + private void Start() + { + Destroy(gameObject, lifetime); + } + + private void FixedUpdate() + { + rb.linearVelocity = transform.right * speed; + } + + protected void OnTriggerEnter2D(Collider2D other) + { + if (!other.CompareTag(tag) && other.TryGetComponent(out CombatEntity isEntity)) + { + currentPierce++; + isEntity.TakeDamage(damage); + if (currentPierce > pierceAmount) //if 0 then no one pierced. if 1 then can pierce 1 enemy and gets destroyed by second enemy, and so on... + { + Destroy(gameObject); + } + } + } +} diff --git a/Assets/Scripts/Projectiles/Projectile.cs.meta b/Assets/Scripts/Projectiles/Projectile.cs.meta new file mode 100644 index 0000000..2b010ac --- /dev/null +++ b/Assets/Scripts/Projectiles/Projectile.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1d5cb9c244e3fb41ca6b3cbdc762432a \ No newline at end of file diff --git a/Assets/Scripts/Task/Task.cs b/Assets/Scripts/Task/Task.cs index e076584..30fc03d 100644 --- a/Assets/Scripts/Task/Task.cs +++ b/Assets/Scripts/Task/Task.cs @@ -5,16 +5,21 @@ using UnityEngine; [CreateAssetMenu(fileName = "New Task", menuName = "Task")] public class Task : ScriptableObject { - [Serializable] - public class ItemRequirment - { - public Item item; - public int amount; - } + [Header("Identification")] public string taskName; + public string taskID; public string description; + [Header("Requirements")] + public int deadline; //in days from started public bool completed; - public ItemRequirment[] requirements; - public Dictionary itemProgress = new(); - + public InventoryManager.ItemAmount[] itemRequirements; + public Enemy[] enemyRequirements; + [Header("Rewards")] + public InventoryManager.ItemAmount[] itemRewards; + public int moneyReward; + + public void FailTask() + { + + } } diff --git a/Assets/Scripts/Task/TaskManager.cs b/Assets/Scripts/Task/TaskManager.cs index 82031c2..bfb2d50 100644 --- a/Assets/Scripts/Task/TaskManager.cs +++ b/Assets/Scripts/Task/TaskManager.cs @@ -1,4 +1,6 @@ +using System; using System.Collections.Generic; +using TMPro; using UnityEngine; public class TaskManager : MonoBehaviour @@ -18,9 +20,18 @@ public class TaskManager : MonoBehaviour } #endregion - - public List activeTasks = new(); + + public Task[] taskList; //list of all tasks in the game + public List activeTasks = new(); //it doesn't need to be serialized wtf are you talking about public int maxTasksActive; + public Task startingTask; + [Header("UI")] + [SerializeField] private TaskUIObject templateTaskUI; + public Transform taskGrid; + public TextMeshProUGUI taskNameUI; + public TextMeshProUGUI taskDescriptionUI; + public Dictionary allTaskUIObjects = new(); + public bool AddTask(Task taskToAdd) { if (activeTasks.Count >= maxTasksActive) @@ -28,6 +39,56 @@ public class TaskManager : MonoBehaviour return false; } activeTasks.Add(taskToAdd); + AddTaskUIObject(taskToAdd); return true; } + + private void Start() + { + //AddTask(startingTask); + } + + public void CompleteTask(Task taskToComplete) + { + //remove items from inventory aswell. also need to + //activeTasks.Remove(taskToComplete); + Debug.Log($"{taskToComplete.taskName} COMPLETED"); + foreach (InventoryManager.ItemAmount itemReward in taskToComplete.itemRewards) + { + InventoryManager.instance.AddItem(itemReward.item, itemReward.amount); + } + InventoryManager.instance.AddMoney(taskToComplete.moneyReward); + } + + public void CheckInventory() + { + foreach (Task task in activeTasks) + { + bool skip = false; + foreach (InventoryManager.ItemAmount itemRequirment in task.itemRequirements) + { + if (InventoryManager.instance.storedItems[itemRequirment.item] < itemRequirment.amount) //doesn't track enemies killed yet but i haven't added combat yet + { + skip = true; + break; + } + } + if (!skip) + { + CompleteTask(task); + } + } + } + + public void AddTaskUIObject(Task requestedTask) + { + TaskUIObject newTaskUIObject = Instantiate(templateTaskUI, taskGrid); + allTaskUIObjects[requestedTask] = newTaskUIObject; + newTaskUIObject.SetTask(requestedTask); + } + public void SetTaskUI(Task requestedTask) + { + taskNameUI.text = requestedTask.taskName; + taskDescriptionUI.text = requestedTask.description; + } } diff --git a/Assets/Scripts/Task/TaskUIObject.cs b/Assets/Scripts/Task/TaskUIObject.cs new file mode 100644 index 0000000..2766bbb --- /dev/null +++ b/Assets/Scripts/Task/TaskUIObject.cs @@ -0,0 +1,17 @@ +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class TaskUIObject : MonoBehaviour +{ + public Task taskToShow; + public TextMeshProUGUI taskTitle; + public Button thisButton; + public void SetTask(Task requestedTask) + { + taskToShow = requestedTask; + taskTitle.text = requestedTask.taskName; + thisButton.onClick.RemoveAllListeners(); + thisButton.onClick.AddListener(() => TaskManager.instance.SetTaskUI(taskToShow)); //unsure if it should be on here or the new task ui function + } +} diff --git a/Assets/Scripts/Task/TaskUIObject.cs.meta b/Assets/Scripts/Task/TaskUIObject.cs.meta new file mode 100644 index 0000000..6ba1374 --- /dev/null +++ b/Assets/Scripts/Task/TaskUIObject.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 853eb37676d17e28f8b73e4434f633e7 \ No newline at end of file diff --git a/Assets/Scripts/TimeManager.cs b/Assets/Scripts/TimeManager.cs new file mode 100644 index 0000000..5ecc10c --- /dev/null +++ b/Assets/Scripts/TimeManager.cs @@ -0,0 +1,56 @@ +using System; +using TMPro; +using UnityEngine; + +public class TimeManager : MonoBehaviour +{ + #region Statication + + public static TimeManager instance; + + private void Awake() + { + if (instance != null && instance != this) + { + Destroy(gameObject); + return; + } + DontDestroyOnLoad(this); + instance = this; + } + + #endregion + + public Player player; + [Header("Time")] + public int currentDay; + public int currentTime; //measured in minutes + [Header("UI")] + public TextMeshProUGUI timeUI; //i might have to move the main ui off to a different scene? + + private void Start() + { + UpdateTimeUI(); + } + + public void PassTime(int minutes) + { + currentTime += minutes; + UpdateTimeUI(); + } + + public void EndDay() + { + //full heal player + //reset gathering spots + currentDay++; + currentTime = 360; + UpdateTimeUI(); + } + + private void UpdateTimeUI() + { + string convertedTime = $"{TimeSpan.FromMinutes(currentTime):hh\\:mm}"; + timeUI.text = $"Time: {convertedTime}"; + } +} diff --git a/Assets/Scripts/TimeManager.cs.meta b/Assets/Scripts/TimeManager.cs.meta new file mode 100644 index 0000000..99cda68 --- /dev/null +++ b/Assets/Scripts/TimeManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 85711fc00a7dda7aa82f04deb338e560 \ No newline at end of file diff --git a/Assets/Scripts/UIHandler.cs b/Assets/Scripts/UIHandler.cs new file mode 100644 index 0000000..8d7a676 --- /dev/null +++ b/Assets/Scripts/UIHandler.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +public class UIHandler : MonoBehaviour +{ + public GameObject mainHUD; + + public void OpenUI(UIObject targetUI) + { + if (targetUI.willCloseMainUI && mainHUD.activeSelf) + { + mainHUD.SetActive(false); + } + targetUI.gameObject.SetActive(true); + } + + public void CloseUI(UIObject targetUI) + { + if (!mainHUD.activeSelf) + { + mainHUD.SetActive(true); + } + targetUI.gameObject.SetActive(false); + } + + public void ExitGame() + { + //LevelSwitcher.instance.SwitchMenu(0); //replace with main menu + } +} diff --git a/Assets/Scripts/UIHandler.cs.meta b/Assets/Scripts/UIHandler.cs.meta new file mode 100644 index 0000000..515d737 --- /dev/null +++ b/Assets/Scripts/UIHandler.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e078166b1e73bcc818073475826af5ca \ No newline at end of file diff --git a/Assets/Scripts/UIObject.cs b/Assets/Scripts/UIObject.cs new file mode 100644 index 0000000..e79cb5e --- /dev/null +++ b/Assets/Scripts/UIObject.cs @@ -0,0 +1,6 @@ +using UnityEngine; + +public class UIObject : MonoBehaviour +{ + public bool willCloseMainUI; +} diff --git a/Assets/Scripts/UIObject.cs.meta b/Assets/Scripts/UIObject.cs.meta new file mode 100644 index 0000000..aa92c4e --- /dev/null +++ b/Assets/Scripts/UIObject.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8b771646c61a1b3628d93ebf530f0f2e \ No newline at end of file diff --git a/Assets/Scripts/ZonePlayerFlagCollision.cs b/Assets/Scripts/ZonePlayerFlagCollision.cs new file mode 100644 index 0000000..853b1ce --- /dev/null +++ b/Assets/Scripts/ZonePlayerFlagCollision.cs @@ -0,0 +1,21 @@ +using System; +using UnityEngine; + +public class ZonePlayerFlagCollision : MonoBehaviour +{ + public bool safeZone; + private void OnTriggerEnter2D(Collider2D other) + { + if (other.TryGetComponent(out Player isPlayer)) + { + if (safeZone) + { + isPlayer.isSafe = true; + } + else + { + isPlayer.isSafe = false; + } + } + } +} diff --git a/Assets/Scripts/ZonePlayerFlagCollision.cs.meta b/Assets/Scripts/ZonePlayerFlagCollision.cs.meta new file mode 100644 index 0000000..f9b4ad9 --- /dev/null +++ b/Assets/Scripts/ZonePlayerFlagCollision.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d0c983f26b2c0e64e86e3440c18ee86e \ No newline at end of file diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 541747d..18044a0 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,6 +5,9 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 1 + path: Assets/Scenes/MainMenu.unity + guid: 5002a5f219fa4cc9ba6201a0fdfa9888 - enabled: 1 path: Assets/Scenes/Gameplay.unity guid: 8c9cfa26abfee488c85f1582747f6a02 diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 6cfcdda..e86bfed 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -3,12 +3,12 @@ --- !u!19 &1 Physics2DSettings: m_ObjectHideFlags: 0 - serializedVersion: 5 + serializedVersion: 11 m_Gravity: {x: 0, y: -9.81} m_DefaultMaterial: {fileID: 0} m_VelocityIterations: 8 m_PositionIterations: 3 - m_VelocityThreshold: 1 + m_BounceThreshold: 1 m_MaxLinearCorrection: 0.2 m_MaxAngularCorrection: 8 m_MaxTranslationSpeed: 100 @@ -19,6 +19,7 @@ Physics2DSettings: m_LinearSleepTolerance: 0.01 m_AngularSleepTolerance: 2 m_DefaultContactOffset: 0.01 + m_ContactThreshold: 0 m_JobOptions: serializedVersion: 2 useMultithreading: 0 @@ -39,18 +40,18 @@ Physics2DSettings: m_IslandSolverBodiesPerJob: 50 m_IslandSolverContactsPerJob: 50 m_SimulationMode: 0 + m_SimulationLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_MaxSubStepCount: 4 + m_MinSubStepFPS: 30 + m_UseSubStepping: 0 + m_UseSubStepContacts: 0 m_QueriesHitTriggers: 1 m_QueriesStartInColliders: 1 m_CallbacksOnDisable: 1 m_ReuseCollisionCallbacks: 1 m_AutoSyncTransforms: 0 - m_AlwaysShowColliders: 0 - m_ShowColliderSleep: 1 - m_ShowColliderContacts: 0 - m_ShowColliderAABB: 0 - m_ContactArrowScale: 0.2 - m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} - m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} - m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} - m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_GizmoOptions: 10 + m_LayerCollisionMatrix: 010000000000000000000000000000000000000000000000c001000040000000400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 + m_PhysicsLowLevelSettings: {fileID: 0} diff --git a/ProjectSettings/ProjectAuditorSettings.asset b/ProjectSettings/ProjectAuditorSettings.asset new file mode 100644 index 0000000..1687f42 --- /dev/null +++ b/ProjectSettings/ProjectAuditorSettings.asset @@ -0,0 +1,70 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 0} + m_Name: + m_EditorClassIdentifier: UnityEditor.ProjectAuditorModule:Unity.ProjectAuditor.Editor:ProjectAuditorSettings + Rules: + rules: [] + DiagnosticParams: + paramsStack: + - PlatformGroup: + m_String: Unknown + m_SerializedParams: + - Key: StreamingAssetsFolderSizeLimit + Value: 50 + - Key: SpriteAtlasEmptySpaceLimit + Value: 50 + - Key: TextureStreamingMipmapsSizeLimit + Value: 4000 + - Key: StreamingClipThresholdBytes + Value: 218294 + - Key: LongDecompressedClipThresholdBytes + Value: 204800 + - Key: LongCompressedMobileClipThresholdBytes + Value: 204800 + - Key: LoadInBackGroundClipSizeThresholdBytes + Value: 204800 + - PlatformGroup: + m_String: Standalone + m_SerializedParams: + - Key: StreamingAssetsFolderSizeLimit + Value: 50 + - Key: SpriteAtlasEmptySpaceLimit + Value: 50 + - Key: TextureStreamingMipmapsSizeLimit + Value: 4000 + - Key: StreamingClipThresholdBytes + Value: 218294 + - Key: LongDecompressedClipThresholdBytes + Value: 204800 + - Key: LongCompressedMobileClipThresholdBytes + Value: 204800 + - Key: LoadInBackGroundClipSizeThresholdBytes + Value: 204800 + - PlatformGroup: + m_String: WebGL + m_SerializedParams: + - Key: StreamingAssetsFolderSizeLimit + Value: 50 + - Key: SpriteAtlasEmptySpaceLimit + Value: 50 + - Key: TextureStreamingMipmapsSizeLimit + Value: 4000 + - Key: StreamingClipThresholdBytes + Value: 218294 + - Key: LongDecompressedClipThresholdBytes + Value: 204800 + - Key: LongCompressedMobileClipThresholdBytes + Value: 204800 + - Key: LoadInBackGroundClipSizeThresholdBytes + Value: 204800 + CurrentParamsIndex: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index d9cc683..5455c00 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -684,7 +684,7 @@ PlayerSettings: qnxGraphicConfPath: apiCompatibilityLevel: 6 captureStartupLogs: {} - activeInputHandler: 0 + activeInputHandler: 2 windowsGamepadBackendHint: 0 enableDirectStorage: 0 cloudProjectId: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..26f3928 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,18 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 2 - tags: [] + serializedVersion: 3 + tags: + - Enemy + - Friendly layers: - Default - TransparentFX - Ignore Raycast - - + - Environment - Water - UI - - - - - - + - Entity + - Projectile + - EntityDetection - - - @@ -41,3 +43,6 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + m_RenderingLayers: + - Default + m_MigratedRenderPipelines: []