literally half of the game
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Assets/Scripts/Entity/Abilities/PlayerAbility.cs
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10
Assets/Scripts/Entity/Abilities/PlayerAbility.cs
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using UnityEngine;
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using UnityEngine.InputSystem.LowLevel;
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public class PlayerAbility : Ability
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{
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[Header("Input")]
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public KeyCode inputKey; //change to better input system later
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public MouseButton mouseButton; //alternative input
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}
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