MarisaMagicalStudy/Assets/Scripts/UILoader.cs

23 lines
559 B
C#

using System;
using UnityEngine;
public class UILoader : MonoBehaviour
{
private MarisaAbilityHandler marisa;
[SerializeField] private AbilityHotbarIcon[] hotbarIcons;
private void Awake()
{
marisa = FindFirstObjectByType<MarisaAbilityHandler>();
marisa.hotbarIcons = hotbarIcons;
if (AbilitySceneTransfer.instance.savedAbilities.Count > 0)
{
LevelSwitcher.instance.SetupScene();
}
marisa.SetupAbilities();
}
private void Start()
{
Destroy(gameObject);
}
}