using System; using UnityEngine; public class UILoader : MonoBehaviour { private MarisaAbilityHandler marisa; [SerializeField] private AbilityHotbarIcon[] hotbarIcons; private void Awake() { marisa = FindFirstObjectByType(); marisa.hotbarIcons = hotbarIcons; if (AbilitySceneTransfer.instance.savedAbilities.Count > 0) { LevelSwitcher.instance.SetupScene(); } marisa.SetupAbilities(); } private void Start() { Destroy(gameObject); } }