MarisaMagicalStudy/Assets/Scripts/SceneSetup.cs

19 lines
462 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSetup : MonoBehaviour
{
public static SceneSetup instance;
public Scene UIScene;
private void Awake()
{
if (instance != null && instance != this)
{
Destroy(gameObject);
return;
}
instance = this;
DontDestroyOnLoad(gameObject);
SceneManager.MergeScenes(UIScene, SceneManager.GetActiveScene());
}
}