using UnityEngine; using UnityEngine.SceneManagement; public class SceneSetup : MonoBehaviour { public static SceneSetup instance; public Scene UIScene; private void Awake() { if (instance != null && instance != this) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); SceneManager.MergeScenes(UIScene, SceneManager.GetActiveScene()); } }