17 lines
451 B
C#
17 lines
451 B
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoredAbilityUpgradeUI : MonoBehaviour
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{
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[SerializeField] private Image icon;
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[SerializeField] private TextMeshProUGUI nameUI;
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[SerializeField] private TextMeshProUGUI countUI;
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public void SetUpgrade(AbilityUpgrade upgrade, int count)
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{
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//icon.sprite = upgrade.upgradeIcon;
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nameUI.text = upgrade.name;
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countUI.text = $"x{count}";
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}
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}
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