using TMPro; using UnityEngine; using UnityEngine.UI; public class StoredAbilityUpgradeUI : MonoBehaviour { [SerializeField] private Image icon; [SerializeField] private TextMeshProUGUI nameUI; [SerializeField] private TextMeshProUGUI countUI; public void SetUpgrade(AbilityUpgrade upgrade, int count) { //icon.sprite = upgrade.upgradeIcon; nameUI.text = upgrade.name; countUI.text = $"x{count}"; } }