you really gotta calm down, marisa...
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68 changed files with 990 additions and 44 deletions
26
Assets/Scripts/Abilities/Upgrades/AbilityUpgrade.cs
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26
Assets/Scripts/Abilities/Upgrades/AbilityUpgrade.cs
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using UnityEngine;
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public class AbilityUpgrade : ScriptableObject
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{
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[Header("Identification")]
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public string upgradeName;
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public Sprite upgradeIcon;
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public PlayerAbility thisPlayerAbility;
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[Header("Stats")]
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public int count = 1;
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public virtual void ApplyUpgrade()
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{
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UpgradeEffects();
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}
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protected virtual void UpgradeEffects()
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{
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}
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public virtual void ApplyRemoval()
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{
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}
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}
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2
Assets/Scripts/Abilities/Upgrades/AbilityUpgrade.cs.meta
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2
Assets/Scripts/Abilities/Upgrades/AbilityUpgrade.cs.meta
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fileFormatVersion: 2
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guid: 1d4bef84914cd439da6e7fa4a07ae966
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12
Assets/Scripts/Abilities/Upgrades/AttackSpeedUpgrade.cs
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12
Assets/Scripts/Abilities/Upgrades/AttackSpeedUpgrade.cs
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using UnityEngine;
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public class AttackSpeedUpgrade : AbilityUpgrade
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{
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[SerializeField] private float speedUpgradeAmount;
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public override void ApplyUpgrade()
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{
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base.ApplyUpgrade();
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thisPlayerAbility.cooldown *= speedUpgradeAmount;
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}
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}
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fileFormatVersion: 2
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guid: 8cf716a335ed64e9c9c64a9e934acbd8
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10
Assets/Scripts/Abilities/Upgrades/ProjectileCountUpgrade.cs
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10
Assets/Scripts/Abilities/Upgrades/ProjectileCountUpgrade.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "Projectile Count Upgrade", menuName = "AbilityUpgrades/ProjectileCountUpgrade")]
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public class ProjectileCountUpgrade : AbilityUpgrade
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{
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protected override void UpgradeEffects()
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{
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thisPlayerAbility.projectileCount++; //idk how this will work for the stacking.
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}
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}
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fileFormatVersion: 2
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guid: abe88be260cd4b175b742754eaee097f
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14
Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs
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14
Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UpgradeBoxUI : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI counterUI;
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public Image upgradeImage;
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public AbilityUpgrade thisAbilityUpgrade;
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public void UpdateCounter()
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{
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counterUI.text = $"x{thisAbilityUpgrade.count}";
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}
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}
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2
Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs.meta
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2
Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs.meta
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fileFormatVersion: 2
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guid: b89f179fefb96497c879d4a8dd635717
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10
Assets/Scripts/Abilities/Upgrades/UpgradePickup.cs
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10
Assets/Scripts/Abilities/Upgrades/UpgradePickup.cs
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using UnityEngine;
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public class UpgradePickup : ItemPickup
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{
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public AbilityUpgrade upgradeDropped;
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protected override void PickupEffects()
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{
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}
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}
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2
Assets/Scripts/Abilities/Upgrades/UpgradePickup.cs.meta
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2
Assets/Scripts/Abilities/Upgrades/UpgradePickup.cs.meta
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fileFormatVersion: 2
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guid: 414126e6ddc5f8085af89e294a8deb38
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