12 lines
268 B
C#
12 lines
268 B
C#
using UnityEngine;
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public class AttackSpeedUpgrade : AbilityUpgrade
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{
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[SerializeField] private float speedUpgradeAmount;
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public override void ApplyUpgrade()
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{
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base.ApplyUpgrade();
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thisPlayerAbility.cooldown *= speedUpgradeAmount;
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}
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}
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