fix upgrades
This commit is contained in:
parent
d8c49317a3
commit
5dcbd3c313
17 changed files with 477 additions and 83 deletions
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enemyFolder: {fileID: 1319590957}
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player: {fileID: 1582287016}
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player: {fileID: 1582287016}
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--- !u!4 &1972076835
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--- !u!4 &1972076835
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||||||
|
|
|
||||||
|
|
@ -21,18 +21,12 @@ public class AbilityManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public class StoredUpgrade
|
|
||||||
{
|
|
||||||
public AbilityUpgrade upgrade;
|
|
||||||
public int count;
|
|
||||||
}
|
|
||||||
public MarisaAbilityHandler player;
|
public MarisaAbilityHandler player;
|
||||||
public AbilityUpgrade upgradeToAdd;
|
public AbilityUpgrade upgradeToAdd;
|
||||||
public Button upgradeButton;
|
public Button upgradeButton;
|
||||||
|
|
||||||
[Header("Upgrades")]
|
[Header("Upgrades")]
|
||||||
public HashSet<StoredUpgrade> upgradesInventory = new();
|
public AbilityUpgrade[] allUpgrades;
|
||||||
|
public Dictionary<AbilityUpgrade, int> upgradesInventory = new();
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
// upgradeButton.onClick.AddListener((() => AddUpgrade(upgradeToAdd, player.mainAttackInstance)));
|
// upgradeButton.onClick.AddListener((() => AddUpgrade(upgradeToAdd, player.mainAttackInstance)));
|
||||||
|
|
@ -41,72 +35,42 @@ public class AbilityManager : MonoBehaviour
|
||||||
|
|
||||||
public void StoreUpgrade(AbilityUpgrade upgradeToStore)
|
public void StoreUpgrade(AbilityUpgrade upgradeToStore)
|
||||||
{
|
{
|
||||||
foreach (StoredUpgrade storedUpgrade in upgradesInventory)
|
if (!upgradesInventory.ContainsKey(upgradeToStore))
|
||||||
{
|
{
|
||||||
if (storedUpgrade.upgrade == upgradeToStore)
|
upgradesInventory[upgradeToStore] = 0;
|
||||||
{
|
|
||||||
storedUpgrade.count++;
|
|
||||||
Debug.Log($"Added upgrade {storedUpgrade.upgrade.upgradeName}. Current count: {storedUpgrade.count}");
|
|
||||||
AbilityUIHandler.instance.UpdateInventory();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
upgradesInventory[upgradeToStore]++;
|
||||||
StoredUpgrade newUpgrade = new()
|
Debug.Log($"Added upgrade {upgradeToStore.upgradeName}. Current count: {upgradesInventory[upgradeToStore]}");
|
||||||
{
|
|
||||||
upgrade = upgradeToStore,
|
|
||||||
count = 1
|
|
||||||
};
|
|
||||||
upgradesInventory.Add(newUpgrade);
|
|
||||||
Debug.Log($"Added upgrade {newUpgrade.upgrade.upgradeName}. Current count: {newUpgrade.count}");
|
|
||||||
AbilityUIHandler.instance.UpdateInventory();
|
AbilityUIHandler.instance.UpdateInventory();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int GetUpgradeCount(AbilityUpgrade upgrade)
|
||||||
|
{
|
||||||
|
if (!upgradesInventory.ContainsKey(upgrade))
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return upgradesInventory[upgrade];
|
||||||
|
}
|
||||||
public void AddUpgrade(AbilityUpgrade upgrade, PlayerAbility ability)
|
public void AddUpgrade(AbilityUpgrade upgrade, PlayerAbility ability)
|
||||||
{
|
{
|
||||||
foreach (StoredUpgrade storedUpgrade in upgradesInventory.ToArray())
|
if (upgradesInventory.ContainsKey(upgrade))
|
||||||
{
|
{
|
||||||
if (storedUpgrade.upgrade == upgrade)
|
upgradesInventory[upgrade]--;
|
||||||
|
if (upgradesInventory[upgrade] <= 0)
|
||||||
{
|
{
|
||||||
storedUpgrade.count--;
|
upgradesInventory.Remove(upgrade);
|
||||||
if (storedUpgrade.count <= 0)
|
|
||||||
{
|
|
||||||
upgradesInventory.Remove(storedUpgrade);
|
|
||||||
AbilityUIHandler.instance.UpdateInventory();
|
|
||||||
}
|
|
||||||
if (!ability.attachedUpgrades.Contains(upgrade))
|
|
||||||
{
|
|
||||||
AbilityUpgrade newUpgrade = Instantiate(upgrade, ability.transform);
|
|
||||||
ability.attachedUpgrades.Add(newUpgrade);
|
|
||||||
newUpgrade.thisPlayerAbility = ability;
|
|
||||||
newUpgrade.ApplyUpgrade();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade);
|
|
||||||
if (foundUpgrade)
|
|
||||||
{
|
|
||||||
foundUpgrade.count++;
|
|
||||||
foundUpgrade.ApplyUpgrade();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
ability.AddUpgrade(upgrade);
|
||||||
|
AbilityUIHandler.instance.UpdateInventory();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveUpgrade(AbilityUpgrade upgrade, PlayerAbility ability)
|
public void RemoveUpgrade(AbilityUpgrade upgrade, PlayerAbility ability)
|
||||||
{
|
{
|
||||||
if (ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade))
|
if (ability.RemoveUpgrade(upgrade))
|
||||||
{
|
{
|
||||||
if (foundUpgrade.count > 1)
|
StoreUpgrade(upgrade);
|
||||||
{
|
|
||||||
foundUpgrade.ApplyRemoval();
|
|
||||||
foundUpgrade.count--;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foundUpgrade.ApplyRemoval();
|
|
||||||
ability.attachedUpgrades.Remove(foundUpgrade);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -45,10 +45,14 @@ public class AbilityUIHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
Destroy(child.gameObject);
|
Destroy(child.gameObject);
|
||||||
}
|
}
|
||||||
foreach (AbilityManager.StoredUpgrade storedUpgrade in AbilityManager.instance.upgradesInventory)
|
foreach (AbilityUpgrade upgrade in AbilityManager.instance.allUpgrades)
|
||||||
{
|
{
|
||||||
StoredAbilityUpgradeUI newUI = Instantiate(templateStoredUpgradeUI, upgradeGrid);
|
int upgradeCount = AbilityManager.instance.GetUpgradeCount(upgrade);
|
||||||
newUI.SetUpgrade(storedUpgrade.upgrade, storedUpgrade.count);
|
if (upgradeCount > 0)
|
||||||
|
{
|
||||||
|
StoredAbilityUpgradeUI newUI = Instantiate(templateStoredUpgradeUI, upgradeGrid);
|
||||||
|
newUI.SetUpgrade(upgrade, upgradeCount);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -34,9 +34,12 @@ public class AbilityUIObject : MonoBehaviour
|
||||||
piercing.text = $"Piercing: {isBullet.pierceAmount}";
|
piercing.text = $"Piercing: {isBullet.pierceAmount}";
|
||||||
projectileCount.text = $"Projectiles: {isBullet.projectileCount}";
|
projectileCount.text = $"Projectiles: {isBullet.projectileCount}";
|
||||||
}
|
}
|
||||||
foreach (AbilityUpgrade upgrade in thisAbility.attachedUpgrades)
|
foreach (AbilityUpgrade upgrade in AbilityManager.instance.allUpgrades)
|
||||||
{
|
{
|
||||||
AddUpgradeBox(upgrade);
|
if (thisAbility.GetUpgradeCount(upgrade) > 0)
|
||||||
|
{
|
||||||
|
AddUpgradeBox(upgrade);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int upgradeBoxesToAdd = Math.Abs(upgradeSlotAmount - upgradeBoxes.Count);
|
int upgradeBoxesToAdd = Math.Abs(upgradeSlotAmount - upgradeBoxes.Count);
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@ public class PlayerAbility : MonoBehaviour
|
||||||
[Header("Stats")]
|
[Header("Stats")]
|
||||||
public float power;
|
public float power;
|
||||||
public float projectileCount;
|
public float projectileCount;
|
||||||
public HashSet<AbilityUpgrade> attachedUpgrades = new();
|
public Dictionary<AbilityUpgrade, int> attachedUpgrades = new();
|
||||||
|
|
||||||
public void TryAbility()
|
public void TryAbility()
|
||||||
{
|
{
|
||||||
|
|
@ -37,4 +37,37 @@ public class PlayerAbility : MonoBehaviour
|
||||||
currentCooldown -= Time.deltaTime;
|
currentCooldown -= Time.deltaTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddUpgrade(AbilityUpgrade upgrade)
|
||||||
|
{
|
||||||
|
if (!attachedUpgrades.ContainsKey(upgrade))
|
||||||
|
{
|
||||||
|
attachedUpgrades[upgrade] = 0;
|
||||||
|
}
|
||||||
|
attachedUpgrades[upgrade]++;
|
||||||
|
upgrade.ApplyUpgrade(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RemoveUpgrade(AbilityUpgrade upgrade)
|
||||||
|
{
|
||||||
|
if (attachedUpgrades.ContainsKey(upgrade))
|
||||||
|
{
|
||||||
|
attachedUpgrades[upgrade]--;
|
||||||
|
if (attachedUpgrades[upgrade] >= 0)
|
||||||
|
{
|
||||||
|
attachedUpgrades.Remove(upgrade);
|
||||||
|
}
|
||||||
|
upgrade.ApplyRemoval(this);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public int GetUpgradeCount(AbilityUpgrade upgrade)
|
||||||
|
{
|
||||||
|
if (!attachedUpgrades.ContainsKey(upgrade))
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return attachedUpgrades[upgrade];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,21 +5,20 @@ public class AbilityUpgrade : ScriptableObject
|
||||||
[Header("Identification")]
|
[Header("Identification")]
|
||||||
public string upgradeName;
|
public string upgradeName;
|
||||||
public Sprite upgradeIcon;
|
public Sprite upgradeIcon;
|
||||||
public PlayerAbility thisPlayerAbility;
|
|
||||||
[Header("Stats")]
|
[Header("Stats")]
|
||||||
public int count = 1;
|
public PlayerAbility thisPlayerAbility;
|
||||||
|
|
||||||
public virtual void ApplyUpgrade()
|
public void ApplyUpgrade(PlayerAbility abilityToUpgrade)
|
||||||
{
|
{
|
||||||
UpgradeEffects();
|
UpgradeEffects(abilityToUpgrade);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpgradeEffects()
|
protected virtual void UpgradeEffects(PlayerAbility abilityToUpgrade)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void ApplyRemoval()
|
public virtual void ApplyRemoval(PlayerAbility abilityToRemove)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,9 +4,8 @@ public class AttackSpeedUpgrade : AbilityUpgrade
|
||||||
{
|
{
|
||||||
[SerializeField] private float speedUpgradeAmount;
|
[SerializeField] private float speedUpgradeAmount;
|
||||||
|
|
||||||
public override void ApplyUpgrade()
|
protected override void UpgradeEffects(PlayerAbility abilityToUpgrade)
|
||||||
{
|
{
|
||||||
base.ApplyUpgrade();
|
|
||||||
thisPlayerAbility.cooldown *= speedUpgradeAmount;
|
thisPlayerAbility.cooldown *= speedUpgradeAmount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,8 +3,8 @@ using UnityEngine;
|
||||||
[CreateAssetMenu(fileName = "Projectile Count Upgrade", menuName = "AbilityUpgrades/ProjectileCountUpgrade")]
|
[CreateAssetMenu(fileName = "Projectile Count Upgrade", menuName = "AbilityUpgrades/ProjectileCountUpgrade")]
|
||||||
public class ProjectileCountUpgrade : AbilityUpgrade
|
public class ProjectileCountUpgrade : AbilityUpgrade
|
||||||
{
|
{
|
||||||
protected override void UpgradeEffects()
|
protected override void UpgradeEffects(PlayerAbility abilityToUpgrade)
|
||||||
{
|
{
|
||||||
thisPlayerAbility.projectileCount++; //idk how this will work for the stacking.
|
abilityToUpgrade.projectileCount++; //idk how this will work for the stacking.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,12 +17,11 @@ public class UpgradeBoxUI : MonoBehaviour, IDropHandler
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
counterUI.gameObject.SetActive(true);
|
counterUI.gameObject.SetActive(true);
|
||||||
counterUI.text = $"x{thisAbilityUpgrade.count}";
|
counterUI.text = $"x{thisPlayerAbility.attachedUpgrades[thisAbilityUpgrade]}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDrop(PointerEventData eventData)
|
public void OnDrop(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
Debug.Log("A");
|
|
||||||
if (eventData.pointerDrag.TryGetComponent(out StoredAbilityUpgradeUI isStoredUpgrade) && (!thisAbilityUpgrade || isStoredUpgrade.storedUpgrade == thisAbilityUpgrade))
|
if (eventData.pointerDrag.TryGetComponent(out StoredAbilityUpgradeUI isStoredUpgrade) && (!thisAbilityUpgrade || isStoredUpgrade.storedUpgrade == thisAbilityUpgrade))
|
||||||
{
|
{
|
||||||
thisAbilityUpgrade = isStoredUpgrade.storedUpgrade;
|
thisAbilityUpgrade = isStoredUpgrade.storedUpgrade;
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,7 @@ public class Enemy : Entity
|
||||||
public EnemyAbility ability;
|
public EnemyAbility ability;
|
||||||
public float currentCooldown;
|
public float currentCooldown;
|
||||||
}
|
}
|
||||||
|
public static event Action OnDamaged;
|
||||||
[Header("Targetting")]
|
[Header("Targetting")]
|
||||||
public Entity closestTarget;
|
public Entity closestTarget;
|
||||||
public float engagementRange;
|
public float engagementRange;
|
||||||
|
|
@ -112,6 +113,12 @@ public class Enemy : Entity
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void TakeDamage(float damage)
|
||||||
|
{
|
||||||
|
base.TakeDamage(damage);
|
||||||
|
OnDamaged?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void DropUpgrade(UpgradeDrop drop)
|
protected virtual void DropUpgrade(UpgradeDrop drop)
|
||||||
{
|
{
|
||||||
float random = Random.Range(0, 100);
|
float random = Random.Range(0, 100);
|
||||||
|
|
|
||||||
|
|
@ -29,10 +29,14 @@ public class EnemySpawner : MonoBehaviour
|
||||||
[SerializeField] private float currentSpawnTime;
|
[SerializeField] private float currentSpawnTime;
|
||||||
[Header("Boss")]
|
[Header("Boss")]
|
||||||
public Enemy bossEnemy;
|
public Enemy bossEnemy;
|
||||||
|
private Enemy bossEnemyInstance;
|
||||||
public Transform bossSpawnPoint;
|
public Transform bossSpawnPoint;
|
||||||
|
[SerializeField] private GameObject bossUI;
|
||||||
|
[SerializeField] private Transform bossHealthBar;
|
||||||
[Header("Cache")]
|
[Header("Cache")]
|
||||||
[SerializeField] private Transform enemyFolder;
|
[SerializeField] private Transform enemyFolder;
|
||||||
[SerializeField] private Marisa player;
|
[SerializeField] private Marisa player;
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (canSpawn)
|
if (canSpawn)
|
||||||
|
|
@ -46,16 +50,24 @@ public class EnemySpawner : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnEnemy(Enemy enemy, Vector3 location)
|
public Enemy SpawnEnemy(Enemy enemy, Vector3 location)
|
||||||
{
|
{
|
||||||
Enemy newEnemy = Instantiate(enemy, location, Quaternion.identity);
|
Enemy newEnemy = Instantiate(enemy, location, Quaternion.identity);
|
||||||
newEnemy.transform.SetParent(enemyFolder);
|
newEnemy.transform.SetParent(enemyFolder);
|
||||||
newEnemy.closestTarget = player; //idk if there's actually gonna be any other target lol
|
newEnemy.closestTarget = player; //idk if there's actually gonna be any other target lol
|
||||||
|
return newEnemy;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartBoss()
|
public void StartBoss()
|
||||||
{
|
{
|
||||||
SpawnEnemy(bossEnemy, bossSpawnPoint.position);
|
bossEnemyInstance = SpawnEnemy(bossEnemy, bossSpawnPoint.position);
|
||||||
|
bossUI.SetActive(true);
|
||||||
canSpawn = false;
|
canSpawn = false;
|
||||||
|
Enemy.OnDamaged += UpdateBossHealthBar; //this kinda sucks but it technically works??
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateBossHealthBar()
|
||||||
|
{
|
||||||
|
bossHealthBar.localScale = new Vector3(Math.Clamp(bossEnemyInstance.health / bossEnemyInstance.maxHealth, 0, bossEnemyInstance.maxHealth), 1, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Entity : MonoBehaviour
|
public class Entity : MonoBehaviour
|
||||||
|
|
@ -11,6 +12,7 @@ public class Entity : MonoBehaviour
|
||||||
[Header("Stats")]
|
[Header("Stats")]
|
||||||
public float health;
|
public float health;
|
||||||
public float maxHealth;
|
public float maxHealth;
|
||||||
|
|
||||||
[Header("Movement")]
|
[Header("Movement")]
|
||||||
[SerializeField] private bool isFacingRight;
|
[SerializeField] private bool isFacingRight;
|
||||||
[SerializeField] protected Rigidbody2D rb;
|
[SerializeField] protected Rigidbody2D rb;
|
||||||
|
|
@ -37,7 +39,7 @@ public class Entity : MonoBehaviour
|
||||||
rb.linearVelocity = moveDirection * speed;
|
rb.linearVelocity = moveDirection * speed;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void TakeDamage(float damage)
|
public virtual void TakeDamage(float damage)
|
||||||
{
|
{
|
||||||
health -= damage;
|
health -= damage;
|
||||||
if (health < 0)
|
if (health < 0)
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ public class Marisa : Entity
|
||||||
public Vector2 mouseWorldPos;
|
public Vector2 mouseWorldPos;
|
||||||
public Transform firingPointBase;
|
public Transform firingPointBase;
|
||||||
public Transform firingPoint;
|
public Transform firingPoint;
|
||||||
|
[Header("UI")]
|
||||||
|
[SerializeField] private Transform hpBarUI;
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
|
mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
|
@ -20,4 +22,15 @@ public class Marisa : Entity
|
||||||
moveDirection = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
|
moveDirection = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
|
||||||
base.FixedUpdate();
|
base.FixedUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void TakeDamage(float damage)
|
||||||
|
{
|
||||||
|
base.TakeDamage(damage);
|
||||||
|
UpdateHealthUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateHealthUI()
|
||||||
|
{
|
||||||
|
hpBarUI.localScale = new Vector3(Math.Clamp(health/maxHealth,0,maxHealth), 1,1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
9
Assets/Scripts/LevelSwitcher.cs
Normal file
9
Assets/Scripts/LevelSwitcher.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LevelSwitcher : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void ChangeLevel()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/LevelSwitcher.cs.meta
Normal file
2
Assets/Scripts/LevelSwitcher.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 717ca245990ccea7580364c54b200c8d
|
||||||
|
|
@ -21,7 +21,7 @@ public class StoredAbilityUpgradeUI : MonoBehaviour, IBeginDragHandler, IDragHan
|
||||||
|
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
parentAfterDrag = transform.parent;
|
parentAfterDrag = icon.transform.parent;
|
||||||
icon.raycastTarget = false;
|
icon.raycastTarget = false;
|
||||||
icon.transform.SetParent(transform.root);
|
icon.transform.SetParent(transform.root);
|
||||||
icon.transform.SetAsLastSibling();
|
icon.transform.SetAsLastSibling();
|
||||||
|
|
|
||||||
|
|
@ -53,4 +53,4 @@ Physics2DSettings:
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_GizmoOptions: 10
|
m_GizmoOptions: 10
|
||||||
m_LayerCollisionMatrix: 010000000000000000000000400000000000000000000000c801000040000000400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
m_LayerCollisionMatrix: 010000000000000000000000400000000000000000000000c803000040000000400000004000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue