LunarInfantry/Assets/Core Extensions & Helpers/_Helpers/SceneStringSO.cs
2026-01-02 01:31:54 -08:00

13 lines
398 B
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Core.Extensions
{
[CreateAssetMenu(fileName = "Scene String", menuName = "Core/Scriptable Helpers/Scene String")]
public class SceneStringSO : ScriptableObject
{
[field: SerializeField] public string sceneName { get; private set; }
}
}