LunarInfantry/Assets/Bremsengine/Faction/IFaction.cs
2026-01-02 01:31:54 -08:00

34 lines
758 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Bremsengine
{
public enum BremseFaction
{
None = 0,
Player = 1,
Enemy = 2
}
public interface IFaction
{
public BremseFaction Faction { get; protected set; }
public bool IsOfFaction(BremseFaction f)
{
if (f == Faction)
{
return true;
}
return false;
}
public bool CompareFaction(BremseFaction f)
{
if (f == BremseFaction.None)
{
return true;
}
return IsOfFaction(f);
}
public void SetFaction(BremseFaction f) => Faction = f;
}
}