LunarInfantry/Assets/Scripts/Entity.cs
2026-01-06 23:58:46 -08:00

57 lines
1.3 KiB
C#

using System;
using System.Collections;
using UnityEngine;
public class Entity : MonoBehaviour
{
[Header("Health")]
public float health;
public float maxHealth;
[Header("Movement")]
public int maxMovement;
public TileObject currentTile;
public float moveAnimSpeed;
[Header("Flags")]
public bool canMove = true;
public bool invincible;
public void TakeDamage(float damage)
{
health -= damage;
if (health <= 0)
{
OnKillEffects();
}
}
public void Heal(float healing)
{
health += healing;
health = Mathf.Clamp(health, 0, maxHealth);
}
protected virtual void OnKillEffects()
{
}
public virtual IEnumerator MoveToLocation(TileObject[] pathToMove)
{
float currentState = 0;
int currentTileList = 0;
while (currentTileList < pathToMove.Length)
{
currentState += Time.deltaTime * moveAnimSpeed;
transform.position = Vector2.Lerp(currentTile.transform.position, pathToMove[currentTileList].transform.position, currentState);
if (currentState > 1)
{
currentTile = pathToMove[currentTileList];
currentState = 0;
currentTileList++;
}
yield return null;
}
}
}