movement anim
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b7562d53ae
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5776d5e889
4 changed files with 114 additions and 54 deletions
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@ -171,6 +171,7 @@ MonoBehaviour:
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playerLayer:
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serializedVersion: 2
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m_Bits: 0
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pathRequested: []
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--- !u!1 &201300560
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GameObject:
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m_ObjectHideFlags: 0
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@ -481,6 +482,7 @@ MonoBehaviour:
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maxHealth: 100
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maxMovement: 10
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currentTile: {fileID: 0}
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moveAnimSpeed: 2
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canMove: 1
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invincible: 0
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hasMoved: 0
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@ -691,6 +693,7 @@ MonoBehaviour:
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maxHealth: 100
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maxMovement: 120
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currentTile: {fileID: 0}
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moveAnimSpeed: 0
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canMove: 1
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invincible: 0
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turnSpeed: 1
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@ -1128,6 +1131,7 @@ MonoBehaviour:
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maxHealth: 100
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maxMovement: 3
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currentTile: {fileID: 0}
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moveAnimSpeed: 2
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canMove: 1
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invincible: 0
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hasMoved: 0
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@ -1311,6 +1315,7 @@ MonoBehaviour:
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maxHealth: 100
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maxMovement: 3
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currentTile: {fileID: 0}
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moveAnimSpeed: 2
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canMove: 1
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invincible: 0
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hasMoved: 0
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@ -22,7 +22,7 @@ public class EnemyMovement : MonoBehaviour
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private HashSet<TileObject> visited = new();
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private Dictionary<TileObject, TileObject> currentPaths = new();
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public void PathfindToTarget(TileObject target, Enemy selectedEntity)
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public void PathfindToTarget(TileObject target, Entity selectedEntity)
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{
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frontier.Clear();
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visited.Clear();
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@ -32,7 +32,7 @@ public class EnemyMovement : MonoBehaviour
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selectedEntity.currentTile = requestedTile;
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selectedEntity.transform.position = requestedTile.transform.position;
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}
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private void GetTilesInRange(Enemy selectedEntity)
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private void GetTilesInRange(Entity selectedEntity)
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{
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frontier.Enqueue(selectedEntity.currentTile);
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while (frontier.Count > 0)
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@ -51,7 +51,7 @@ public class EnemyMovement : MonoBehaviour
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Debug.Log(frontier.Count);
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}
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private TileObject GetPathToTarget(TileObject target, Enemy selectedEntity)
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private TileObject GetPathToTarget(TileObject target, Entity selectedEntity)
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{
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TileObject currentTile = target;
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List<TileObject> pathToTarget = new();
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using UnityEngine;
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public class Entity : MonoBehaviour
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@ -10,6 +11,7 @@ public class Entity : MonoBehaviour
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[Header("Movement")]
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public int maxMovement;
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public TileObject currentTile;
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public float moveAnimSpeed;
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[Header("Flags")]
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public bool canMove = true;
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@ -34,4 +36,22 @@ public class Entity : MonoBehaviour
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{
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}
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public virtual IEnumerator MoveToLocation(TileObject[] pathToMove)
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{
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float currentState = 0;
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int currentTileList = 0;
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while (currentTileList < pathToMove.Length)
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{
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currentState += Time.deltaTime * moveAnimSpeed;
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transform.position = Vector2.Lerp(currentTile.transform.position, pathToMove[currentTileList].transform.position, currentState);
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if (currentState > 1)
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{
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currentTile = pathToMove[currentTileList];
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currentState = 0;
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currentTileList++;
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}
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yield return null;
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}
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}
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}
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@ -32,12 +32,12 @@ public class PlayerEntityMovement : MonoBehaviour
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private float debounceTime;
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[SerializeField] private float debounceDuration;
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public LayerMask playerLayer;
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private Queue<TileObject> currentMovableTiles = new();
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private Dictionary<TileObject, TileObject> paths = new();
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private List<TileObject> currentPath = new();
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private List<TileObject> currentMovableTiles = new();
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private Queue<TileObject> frontier = new();
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private HashSet<TileObject> visited = new();
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private Dictionary<TileObject, TileObject> currentPaths = new();
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public List<TileObject> pathRequested;
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private TileObject requestedTile;
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private void Start()
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@ -55,28 +55,19 @@ public class PlayerEntityMovement : MonoBehaviour
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}
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if (isMoving)
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{
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if (Input.GetMouseButton(1))
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{
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Deselect();
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}
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TileObject newTile = GridManager.instance.GetTile(mouseGridPos);
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if (requestedTile != newTile)
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{
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requestedTile = newTile;
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foreach (TileObject tile in currentPath)
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foreach (TileObject tile in pathRequested)
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{
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tile.sprite.color = Color.green;
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}
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currentPath.Clear();
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if (currentMovableTiles.Contains(requestedTile))
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{
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TileObject currentTile = requestedTile;
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while (currentTile != selectedEntity.currentTile)
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{
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currentPath.Add(currentTile);
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currentTile = paths[currentTile];
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}
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foreach (TileObject tile in currentPath)
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{
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tile.sprite.color = Color.blue;
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}
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tile.sprite.color = new Color(137,137,137);
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}
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PathfindToTarget();
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}
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templateObject.transform.position = mouseGridPos;
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if (Input.GetMouseButtonDown(0) && debounceTime <= 0 && SelectLocation())
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@ -90,34 +81,14 @@ public class PlayerEntityMovement : MonoBehaviour
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{
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selectedEntity = entitySelected;
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isMoving = true;
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debounceTime = debounceDuration; //alotta for loops here
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debounceTime = debounceDuration;
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UncolorGrid();
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currentMovableTiles.Clear();
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paths.Clear();
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foreach (TileObject tileObject in selectedEntity.currentTile.neighbors)
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{
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if (!tileObject.blocked && !tileObject.hasUnit)
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{
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currentMovableTiles.Enqueue(tileObject);
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paths.Add(tileObject, selectedEntity.currentTile);
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tileObject.sprite.color = Color.green;
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}
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}
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for (int i = 0; i < selectedEntity.maxMovement - 1; i++)
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{
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foreach (TileObject tileObject in currentMovableTiles.ToArray())
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{
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foreach (TileObject neighboringTiles in tileObject.neighbors)
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{
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if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
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{
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currentMovableTiles.Enqueue(neighboringTiles);
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neighboringTiles.sprite.color = Color.green;
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paths.TryAdd(neighboringTiles, tileObject);
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}
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}
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}
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}
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frontier.Clear();
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visited.Clear();
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currentPaths.Clear();
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pathRequested.Clear();
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GetAllTiles();
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GetTilesInRange();
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CreateTemplate();
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}
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@ -129,6 +100,66 @@ public class PlayerEntityMovement : MonoBehaviour
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}
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}
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private void GetAllTiles()
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{
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frontier.Enqueue(selectedEntity.currentTile);
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while (frontier.Count > 0)
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{
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TileObject currentTile = frontier.Dequeue();
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foreach (TileObject neighboringTiles in currentTile.neighbors)
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{
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if (!visited.Contains(neighboringTiles))
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{
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visited.Add(neighboringTiles);
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frontier.Enqueue(neighboringTiles);
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currentPaths.TryAdd(neighboringTiles, currentTile);
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}
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}
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}
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}
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private void PathfindToTarget()
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{
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pathRequested.Clear();
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TileObject currentTile = requestedTile;
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while (currentTile != selectedEntity.currentTile)
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{
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pathRequested.Add(currentTile);
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currentTile = currentPaths[currentTile];
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}
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pathRequested.Reverse();
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foreach (TileObject tile in pathRequested)
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{
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tile.sprite.color = Color.blue;
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}
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}
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private void GetTilesInRange()
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{
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foreach (TileObject neighboringTiles in selectedEntity.currentTile.neighbors)
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{
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if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
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{
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currentMovableTiles.Add(neighboringTiles);
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neighboringTiles.sprite.color = Color.green;
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}
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}
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for (int i = 0; i < selectedEntity.maxMovement - 1; i++)
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{
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foreach (TileObject tileObject in currentMovableTiles.ToArray())
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{
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foreach (TileObject neighboringTiles in tileObject.neighbors)
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{
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if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
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{
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currentMovableTiles.Add(neighboringTiles);
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neighboringTiles.sprite.color = Color.green;
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}
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}
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}
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}
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}
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private bool SelectLocation()
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{
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if (!requestedTile || requestedTile.blocked || requestedTile.hasUnit || !currentMovableTiles.Contains(requestedTile))
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@ -137,13 +168,17 @@ public class PlayerEntityMovement : MonoBehaviour
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}
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selectedEntity.currentTile.hasUnit = false;
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requestedTile.hasUnit = true;
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selectedEntity.currentTile = requestedTile;
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selectedEntity.transform.position = mouseGridPos;
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StartCoroutine(selectedEntity.MoveToLocation(pathRequested.ToArray()));
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templateObject.SetActive(false);
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UncolorGrid();
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return true;
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}
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private void Deselect()
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{
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isMoving = false;
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}
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private void CreateTemplate()
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{
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templateObject.SetActive(true);
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