movement anim

This commit is contained in:
reisenlol 2026-01-06 23:58:46 -08:00
parent b7562d53ae
commit 5776d5e889
No known key found for this signature in database
4 changed files with 114 additions and 54 deletions

View file

@ -171,6 +171,7 @@ MonoBehaviour:
playerLayer:
serializedVersion: 2
m_Bits: 0
pathRequested: []
--- !u!1 &201300560
GameObject:
m_ObjectHideFlags: 0
@ -481,6 +482,7 @@ MonoBehaviour:
maxHealth: 100
maxMovement: 10
currentTile: {fileID: 0}
moveAnimSpeed: 2
canMove: 1
invincible: 0
hasMoved: 0
@ -691,6 +693,7 @@ MonoBehaviour:
maxHealth: 100
maxMovement: 120
currentTile: {fileID: 0}
moveAnimSpeed: 0
canMove: 1
invincible: 0
turnSpeed: 1
@ -1128,6 +1131,7 @@ MonoBehaviour:
maxHealth: 100
maxMovement: 3
currentTile: {fileID: 0}
moveAnimSpeed: 2
canMove: 1
invincible: 0
hasMoved: 0
@ -1311,6 +1315,7 @@ MonoBehaviour:
maxHealth: 100
maxMovement: 3
currentTile: {fileID: 0}
moveAnimSpeed: 2
canMove: 1
invincible: 0
hasMoved: 0

View file

@ -22,7 +22,7 @@ public class EnemyMovement : MonoBehaviour
private HashSet<TileObject> visited = new();
private Dictionary<TileObject, TileObject> currentPaths = new();
public void PathfindToTarget(TileObject target, Enemy selectedEntity)
public void PathfindToTarget(TileObject target, Entity selectedEntity)
{
frontier.Clear();
visited.Clear();
@ -32,7 +32,7 @@ public class EnemyMovement : MonoBehaviour
selectedEntity.currentTile = requestedTile;
selectedEntity.transform.position = requestedTile.transform.position;
}
private void GetTilesInRange(Enemy selectedEntity)
private void GetTilesInRange(Entity selectedEntity)
{
frontier.Enqueue(selectedEntity.currentTile);
while (frontier.Count > 0)
@ -51,7 +51,7 @@ public class EnemyMovement : MonoBehaviour
Debug.Log(frontier.Count);
}
private TileObject GetPathToTarget(TileObject target, Enemy selectedEntity)
private TileObject GetPathToTarget(TileObject target, Entity selectedEntity)
{
TileObject currentTile = target;
List<TileObject> pathToTarget = new();

View file

@ -1,4 +1,5 @@
using System;
using System.Collections;
using UnityEngine;
public class Entity : MonoBehaviour
@ -10,6 +11,7 @@ public class Entity : MonoBehaviour
[Header("Movement")]
public int maxMovement;
public TileObject currentTile;
public float moveAnimSpeed;
[Header("Flags")]
public bool canMove = true;
@ -34,4 +36,22 @@ public class Entity : MonoBehaviour
{
}
public virtual IEnumerator MoveToLocation(TileObject[] pathToMove)
{
float currentState = 0;
int currentTileList = 0;
while (currentTileList < pathToMove.Length)
{
currentState += Time.deltaTime * moveAnimSpeed;
transform.position = Vector2.Lerp(currentTile.transform.position, pathToMove[currentTileList].transform.position, currentState);
if (currentState > 1)
{
currentTile = pathToMove[currentTileList];
currentState = 0;
currentTileList++;
}
yield return null;
}
}
}

View file

@ -32,12 +32,12 @@ public class PlayerEntityMovement : MonoBehaviour
private float debounceTime;
[SerializeField] private float debounceDuration;
public LayerMask playerLayer;
private Queue<TileObject> currentMovableTiles = new();
private Dictionary<TileObject, TileObject> paths = new();
private List<TileObject> currentPath = new();
private List<TileObject> currentMovableTiles = new();
private Queue<TileObject> frontier = new();
private HashSet<TileObject> visited = new();
private Dictionary<TileObject, TileObject> currentPaths = new();
public List<TileObject> pathRequested;
private TileObject requestedTile;
private void Start()
@ -55,28 +55,19 @@ public class PlayerEntityMovement : MonoBehaviour
}
if (isMoving)
{
if (Input.GetMouseButton(1))
{
Deselect();
}
TileObject newTile = GridManager.instance.GetTile(mouseGridPos);
if (requestedTile != newTile)
{
requestedTile = newTile;
foreach (TileObject tile in currentPath)
foreach (TileObject tile in pathRequested)
{
tile.sprite.color = Color.green;
}
currentPath.Clear();
if (currentMovableTiles.Contains(requestedTile))
{
TileObject currentTile = requestedTile;
while (currentTile != selectedEntity.currentTile)
{
currentPath.Add(currentTile);
currentTile = paths[currentTile];
}
foreach (TileObject tile in currentPath)
{
tile.sprite.color = Color.blue;
}
tile.sprite.color = new Color(137,137,137);
}
PathfindToTarget();
}
templateObject.transform.position = mouseGridPos;
if (Input.GetMouseButtonDown(0) && debounceTime <= 0 && SelectLocation())
@ -90,34 +81,14 @@ public class PlayerEntityMovement : MonoBehaviour
{
selectedEntity = entitySelected;
isMoving = true;
debounceTime = debounceDuration; //alotta for loops here
debounceTime = debounceDuration;
UncolorGrid();
currentMovableTiles.Clear();
paths.Clear();
foreach (TileObject tileObject in selectedEntity.currentTile.neighbors)
{
if (!tileObject.blocked && !tileObject.hasUnit)
{
currentMovableTiles.Enqueue(tileObject);
paths.Add(tileObject, selectedEntity.currentTile);
tileObject.sprite.color = Color.green;
}
}
for (int i = 0; i < selectedEntity.maxMovement - 1; i++)
{
foreach (TileObject tileObject in currentMovableTiles.ToArray())
{
foreach (TileObject neighboringTiles in tileObject.neighbors)
{
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
{
currentMovableTiles.Enqueue(neighboringTiles);
neighboringTiles.sprite.color = Color.green;
paths.TryAdd(neighboringTiles, tileObject);
}
}
}
}
frontier.Clear();
visited.Clear();
currentPaths.Clear();
pathRequested.Clear();
GetAllTiles();
GetTilesInRange();
CreateTemplate();
}
@ -129,6 +100,66 @@ public class PlayerEntityMovement : MonoBehaviour
}
}
private void GetAllTiles()
{
frontier.Enqueue(selectedEntity.currentTile);
while (frontier.Count > 0)
{
TileObject currentTile = frontier.Dequeue();
foreach (TileObject neighboringTiles in currentTile.neighbors)
{
if (!visited.Contains(neighboringTiles))
{
visited.Add(neighboringTiles);
frontier.Enqueue(neighboringTiles);
currentPaths.TryAdd(neighboringTiles, currentTile);
}
}
}
}
private void PathfindToTarget()
{
pathRequested.Clear();
TileObject currentTile = requestedTile;
while (currentTile != selectedEntity.currentTile)
{
pathRequested.Add(currentTile);
currentTile = currentPaths[currentTile];
}
pathRequested.Reverse();
foreach (TileObject tile in pathRequested)
{
tile.sprite.color = Color.blue;
}
}
private void GetTilesInRange()
{
foreach (TileObject neighboringTiles in selectedEntity.currentTile.neighbors)
{
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
{
currentMovableTiles.Add(neighboringTiles);
neighboringTiles.sprite.color = Color.green;
}
}
for (int i = 0; i < selectedEntity.maxMovement - 1; i++)
{
foreach (TileObject tileObject in currentMovableTiles.ToArray())
{
foreach (TileObject neighboringTiles in tileObject.neighbors)
{
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
{
currentMovableTiles.Add(neighboringTiles);
neighboringTiles.sprite.color = Color.green;
}
}
}
}
}
private bool SelectLocation()
{
if (!requestedTile || requestedTile.blocked || requestedTile.hasUnit || !currentMovableTiles.Contains(requestedTile))
@ -137,13 +168,17 @@ public class PlayerEntityMovement : MonoBehaviour
}
selectedEntity.currentTile.hasUnit = false;
requestedTile.hasUnit = true;
selectedEntity.currentTile = requestedTile;
selectedEntity.transform.position = mouseGridPos;
StartCoroutine(selectedEntity.MoveToLocation(pathRequested.ToArray()));
templateObject.SetActive(false);
UncolorGrid();
return true;
}
private void Deselect()
{
isMoving = false;
}
private void CreateTemplate()
{
templateObject.SetActive(true);