LunarInfantry/Assets/Bremsengine/Sprite Material Queue/Material Queues/SpriteFlashMaterial.cs
2026-01-02 01:31:54 -08:00

16 lines
369 B
C#

using System.Collections;
using UnityEngine;
namespace Bremsengine
{
public class SpriteFlashMaterial : MonoBehaviour
{
[SerializeField] SpriteMaterialQueue materialQueue;
[ContextMenu("Activate Flash")]
public void TriggerFlashMaterial(float duration)
{
materialQueue.RunMaterialQueue(duration);
}
}
}