basic enemy movement
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6 changed files with 377 additions and 15 deletions
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@ -52,12 +52,7 @@ public class TurnHandler : MonoBehaviour
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}
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if (allDone)
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{
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foreach (PlayerEntity player in playerEntities)
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{
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player.hasMoved = false;
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player.hasAttacked = false;
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}
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//currentGameState = GameState.EnemyTurn;
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currentGameState = GameState.EnemyTurn;
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}
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}
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else if (currentGameState == GameState.EnemyTurn)
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