basic enemy movement

This commit is contained in:
reisenlol 2026-01-04 22:28:34 -08:00
parent 46d2b7bc95
commit fd8778e9f2
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6 changed files with 377 additions and 15 deletions

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@ -52,12 +52,7 @@ public class TurnHandler : MonoBehaviour
}
if (allDone)
{
foreach (PlayerEntity player in playerEntities)
{
player.hasMoved = false;
player.hasAttacked = false;
}
//currentGameState = GameState.EnemyTurn;
currentGameState = GameState.EnemyTurn;
}
}
else if (currentGameState == GameState.EnemyTurn)