basic enemy movement

This commit is contained in:
reisenlol 2026-01-04 22:28:34 -08:00
parent 46d2b7bc95
commit fd8778e9f2
No known key found for this signature in database
6 changed files with 377 additions and 15 deletions

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@ -35,7 +35,10 @@ public class PlayerEntityMovement : MonoBehaviour
public LayerMask playerLayer;
private List<TileObject> currentMovableTiles = new();
private Queue<TileObject> currentMovableTiles = new();
private Dictionary<TileObject, TileObject> paths = new();
private List<TileObject> currentPath = new();
private TileObject requestedTile;
private void Start()
{
@ -52,6 +55,29 @@ public class PlayerEntityMovement : MonoBehaviour
}
if (isMoving)
{
TileObject newTile = GridManager.instance.GetTile(mouseGridPos);
if (requestedTile != newTile)
{
requestedTile = newTile;
foreach (TileObject tile in currentPath)
{
tile.sprite.color = Color.green;
}
currentPath.Clear();
if (currentMovableTiles.Contains(requestedTile))
{
TileObject currentTile = requestedTile;
while (currentTile != selectedEntity.currentTile)
{
currentPath.Add(currentTile);
currentTile = paths[currentTile];
}
foreach (TileObject tile in currentPath)
{
tile.sprite.color = Color.blue;
}
}
}
templateObject.transform.position = mouseGridPos;
if (Input.GetMouseButtonDown(0) && debounceTime <= 0 && SelectLocation())
{
@ -67,11 +93,13 @@ public class PlayerEntityMovement : MonoBehaviour
debounceTime = debounceDuration; //alotta for loops here
UncolorGrid();
currentMovableTiles.Clear();
paths.Clear();
foreach (TileObject tileObject in selectedEntity.currentTile.neighbors)
{
if (!tileObject.blocked && !tileObject.hasUnit)
{
currentMovableTiles.Add(tileObject);
currentMovableTiles.Enqueue(tileObject);
paths.Add(tileObject, selectedEntity.currentTile);
tileObject.sprite.color = Color.green;
}
}
@ -83,8 +111,9 @@ public class PlayerEntityMovement : MonoBehaviour
{
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
{
currentMovableTiles.Add(neighboringTiles);
currentMovableTiles.Enqueue(neighboringTiles);
neighboringTiles.sprite.color = Color.green;
paths.TryAdd(neighboringTiles, tileObject);
}
}
}
@ -102,14 +131,13 @@ public class PlayerEntityMovement : MonoBehaviour
private bool SelectLocation()
{
TileObject selectedTile = GridManager.instance.GetTile(mouseGridPos);
if (!selectedTile || selectedTile.blocked || selectedTile.hasUnit || !currentMovableTiles.Contains(selectedTile))
if (!requestedTile || requestedTile.blocked || requestedTile.hasUnit || !currentMovableTiles.Contains(requestedTile))
{
return false;
}
selectedEntity.currentTile.hasUnit = false;
selectedTile.hasUnit = true;
selectedEntity.currentTile = selectedTile;
requestedTile.hasUnit = true;
selectedEntity.currentTile = requestedTile;
selectedEntity.transform.position = mouseGridPos;
templateObject.SetActive(false);
UncolorGrid();