basic enemy movement
This commit is contained in:
parent
46d2b7bc95
commit
fd8778e9f2
6 changed files with 377 additions and 15 deletions
|
|
@ -35,7 +35,10 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
|
||||
public LayerMask playerLayer;
|
||||
|
||||
private List<TileObject> currentMovableTiles = new();
|
||||
private Queue<TileObject> currentMovableTiles = new();
|
||||
private Dictionary<TileObject, TileObject> paths = new();
|
||||
private List<TileObject> currentPath = new();
|
||||
private TileObject requestedTile;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
@ -52,6 +55,29 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
}
|
||||
if (isMoving)
|
||||
{
|
||||
TileObject newTile = GridManager.instance.GetTile(mouseGridPos);
|
||||
if (requestedTile != newTile)
|
||||
{
|
||||
requestedTile = newTile;
|
||||
foreach (TileObject tile in currentPath)
|
||||
{
|
||||
tile.sprite.color = Color.green;
|
||||
}
|
||||
currentPath.Clear();
|
||||
if (currentMovableTiles.Contains(requestedTile))
|
||||
{
|
||||
TileObject currentTile = requestedTile;
|
||||
while (currentTile != selectedEntity.currentTile)
|
||||
{
|
||||
currentPath.Add(currentTile);
|
||||
currentTile = paths[currentTile];
|
||||
}
|
||||
foreach (TileObject tile in currentPath)
|
||||
{
|
||||
tile.sprite.color = Color.blue;
|
||||
}
|
||||
}
|
||||
}
|
||||
templateObject.transform.position = mouseGridPos;
|
||||
if (Input.GetMouseButtonDown(0) && debounceTime <= 0 && SelectLocation())
|
||||
{
|
||||
|
|
@ -67,11 +93,13 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
debounceTime = debounceDuration; //alotta for loops here
|
||||
UncolorGrid();
|
||||
currentMovableTiles.Clear();
|
||||
paths.Clear();
|
||||
foreach (TileObject tileObject in selectedEntity.currentTile.neighbors)
|
||||
{
|
||||
if (!tileObject.blocked && !tileObject.hasUnit)
|
||||
{
|
||||
currentMovableTiles.Add(tileObject);
|
||||
currentMovableTiles.Enqueue(tileObject);
|
||||
paths.Add(tileObject, selectedEntity.currentTile);
|
||||
tileObject.sprite.color = Color.green;
|
||||
}
|
||||
}
|
||||
|
|
@ -83,8 +111,9 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
{
|
||||
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
|
||||
{
|
||||
currentMovableTiles.Add(neighboringTiles);
|
||||
currentMovableTiles.Enqueue(neighboringTiles);
|
||||
neighboringTiles.sprite.color = Color.green;
|
||||
paths.TryAdd(neighboringTiles, tileObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -102,14 +131,13 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
|
||||
private bool SelectLocation()
|
||||
{
|
||||
TileObject selectedTile = GridManager.instance.GetTile(mouseGridPos);
|
||||
if (!selectedTile || selectedTile.blocked || selectedTile.hasUnit || !currentMovableTiles.Contains(selectedTile))
|
||||
if (!requestedTile || requestedTile.blocked || requestedTile.hasUnit || !currentMovableTiles.Contains(requestedTile))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
selectedEntity.currentTile.hasUnit = false;
|
||||
selectedTile.hasUnit = true;
|
||||
selectedEntity.currentTile = selectedTile;
|
||||
requestedTile.hasUnit = true;
|
||||
selectedEntity.currentTile = requestedTile;
|
||||
selectedEntity.transform.position = mouseGridPos;
|
||||
templateObject.SetActive(false);
|
||||
UncolorGrid();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue