following
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fd8778e9f2
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4 changed files with 20 additions and 57 deletions
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@ -689,7 +689,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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health: 100
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health: 100
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maxHealth: 100
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maxHealth: 100
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maxMovement: 4
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maxMovement: 120
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currentTile: {fileID: 0}
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currentTile: {fileID: 0}
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canMove: 1
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canMove: 1
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invincible: 0
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invincible: 0
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@ -14,7 +14,6 @@ public class Enemy : Entity
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[ContextMenu("ForceTurn")]
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[ContextMenu("ForceTurn")]
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public void StartTurn()
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public void StartTurn()
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{
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{
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//attack the nearest player?
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TurnHandler.instance.UpdateTurns();
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TurnHandler.instance.UpdateTurns();
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closestPlayer = FindClosestPlayer();
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closestPlayer = FindClosestPlayer();
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Debug.Log(closestPlayer);
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Debug.Log(closestPlayer);
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@ -18,14 +18,14 @@ public class EnemyMovement : MonoBehaviour
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}
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}
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#endregion
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#endregion
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private Queue<TileObject> allMovableTiles = new();
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private Queue<TileObject> frontier = new();
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private Queue<TileObject> currentMovableTiles = new();
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private HashSet<TileObject> visited = new();
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private Dictionary<TileObject, TileObject> currentPaths = new();
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private Dictionary<TileObject, TileObject> currentPaths = new();
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public void PathfindToTarget(TileObject target, Enemy selectedEntity)
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public void PathfindToTarget(TileObject target, Enemy selectedEntity)
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{
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{
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allMovableTiles.Clear();
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frontier.Clear();
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currentMovableTiles.Clear();
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visited.Clear();
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currentPaths.Clear();
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currentPaths.Clear();
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GetTilesInRange(selectedEntity);
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GetTilesInRange(selectedEntity);
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TileObject requestedTile = GetPathToTarget(target, selectedEntity);
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TileObject requestedTile = GetPathToTarget(target, selectedEntity);
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@ -34,71 +34,34 @@ public class EnemyMovement : MonoBehaviour
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}
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}
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private void GetTilesInRange(Enemy selectedEntity)
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private void GetTilesInRange(Enemy selectedEntity)
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{
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{
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foreach (TileObject tileObject in selectedEntity.currentTile.neighbors)
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frontier.Enqueue(selectedEntity.currentTile);
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while (frontier.Count > 0)
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{
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{
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if (!tileObject.blocked && !tileObject.hasUnit)
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TileObject currentTile = frontier.Dequeue();
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foreach (TileObject neighboringTiles in currentTile.neighbors)
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{
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{
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currentMovableTiles.Enqueue(tileObject);
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if (!visited.Contains(neighboringTiles))
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allMovableTiles.Enqueue(tileObject);
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currentPaths.Add(tileObject, selectedEntity.currentTile);
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}
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}
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for (int i = 0; i < selectedEntity.maxMovement - 1; i++)
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{
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foreach (TileObject tileObject in currentMovableTiles.ToArray())
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{
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foreach (TileObject neighboringTiles in tileObject.neighbors)
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{
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{
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if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
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visited.Add(neighboringTiles);
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{
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frontier.Enqueue(neighboringTiles);
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currentMovableTiles.Enqueue(neighboringTiles);
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currentPaths.TryAdd(neighboringTiles, currentTile);
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currentPaths.TryAdd(neighboringTiles, tileObject);
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}
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}
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}
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}
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foreach (TileObject tileObject in allMovableTiles.ToArray())
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{
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foreach (TileObject neighboringTiles in tileObject.neighbors)
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{
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if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
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{
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allMovableTiles.Enqueue(neighboringTiles);
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currentPaths.TryAdd(neighboringTiles, tileObject);
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}
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}
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}
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}
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}
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}
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Debug.Log(frontier.Count);
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}
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}
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private TileObject GetPathToTarget(TileObject target, Enemy selectedEntity)
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private TileObject GetPathToTarget(TileObject target, Enemy selectedEntity)
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{
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{
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TileObject currentTile = target;
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TileObject currentTile = target;
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List<TileObject> pathToTarget = new();
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List<TileObject> pathToTarget = new();
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TileObject pathTileInRange = null;
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while (currentTile != selectedEntity.currentTile)
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while (currentTile != selectedEntity.currentTile)
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{
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{
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pathToTarget.Add(currentTile);
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pathToTarget.Add(currentTile);
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currentTile = currentPaths[currentTile];
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currentTile = currentPaths[currentTile];
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}
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}
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pathToTarget.Reverse();
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for (int i = 0; i < pathToTarget.Count; i++)
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int validMovementRange = Mathf.Min(pathToTarget.Count, selectedEntity.maxMovement) - 1;
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{
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return pathToTarget[validMovementRange];
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if (currentMovableTiles.Contains(pathToTarget[i]))
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{
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pathTileInRange = pathToTarget[i];
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return pathTileInRange;
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}
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}
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List<TileObject> pathToRange = new();
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/*if (pathTileInRange != null)
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{
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while (pathTileInRange != selectedEntity.currentTile)
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{
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pathToTarget.Add(pathTileInRange);
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pathTileInRange = currentPaths[pathTileInRange];
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}
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return pathToRange;
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}*/
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return null;
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}
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}
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}
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}
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@ -26,7 +26,7 @@ public class TurnHandler : MonoBehaviour
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public enum GameState {PlayerTurn, EnemyTurn}
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public enum GameState {PlayerTurn, EnemyTurn}
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public GameState currentGameState = GameState.PlayerTurn;
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public GameState currentGameState = GameState.PlayerTurn;
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private int currentEnemy;
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private int currentEnemy = 0;
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private void SortEnemies()
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private void SortEnemies()
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{
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{
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@ -53,13 +53,14 @@ public class TurnHandler : MonoBehaviour
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if (allDone)
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if (allDone)
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{
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{
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currentGameState = GameState.EnemyTurn;
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currentGameState = GameState.EnemyTurn;
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enemyEntities[0].StartTurn();
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}
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}
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}
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}
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else if (currentGameState == GameState.EnemyTurn)
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else if (currentGameState == GameState.EnemyTurn)
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{
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{
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enemyEntities[currentEnemy].StartTurn();
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enemyEntities[currentEnemy].StartTurn();
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currentEnemy++;
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currentEnemy++;
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if (currentEnemy > enemyEntities.Count)
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if (currentEnemy > enemyEntities.Count - 1)
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{
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{
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currentGameState = GameState.PlayerTurn;
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currentGameState = GameState.PlayerTurn;
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foreach (PlayerEntity player in playerEntities)
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foreach (PlayerEntity player in playerEntities)
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