67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class EnemyMovement : MonoBehaviour
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{
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#region Statication
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public static EnemyMovement instance;
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private void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(gameObject);
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return;
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}
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instance = this;
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}
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#endregion
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private Queue<TileObject> frontier = new();
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private HashSet<TileObject> visited = new();
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private Dictionary<TileObject, TileObject> currentPaths = new();
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public void PathfindToTarget(TileObject target, Enemy selectedEntity)
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{
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frontier.Clear();
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visited.Clear();
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currentPaths.Clear();
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GetTilesInRange(selectedEntity);
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TileObject requestedTile = GetPathToTarget(target, selectedEntity);
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selectedEntity.currentTile = requestedTile;
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selectedEntity.transform.position = requestedTile.transform.position;
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}
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private void GetTilesInRange(Enemy selectedEntity)
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{
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frontier.Enqueue(selectedEntity.currentTile);
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while (frontier.Count > 0)
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{
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TileObject currentTile = frontier.Dequeue();
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foreach (TileObject neighboringTiles in currentTile.neighbors)
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{
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if (!visited.Contains(neighboringTiles))
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{
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visited.Add(neighboringTiles);
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frontier.Enqueue(neighboringTiles);
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currentPaths.TryAdd(neighboringTiles, currentTile);
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}
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}
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}
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Debug.Log(frontier.Count);
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}
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private TileObject GetPathToTarget(TileObject target, Enemy selectedEntity)
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{
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TileObject currentTile = target;
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List<TileObject> pathToTarget = new();
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while (currentTile != selectedEntity.currentTile)
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{
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pathToTarget.Add(currentTile);
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currentTile = currentPaths[currentTile];
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}
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pathToTarget.Reverse();
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int validMovementRange = Mathf.Min(pathToTarget.Count, selectedEntity.maxMovement) - 1;
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return pathToTarget[validMovementRange];
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}
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}
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