29 lines
No EOL
588 B
C
29 lines
No EOL
588 B
C
#define GAME_WIDTH 256
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#define GAME_HEIGHT 224
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#define SFX_MENU_SELECT 64
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#define SFX_MENU_CHOOSE 65
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#define SFX_START_GAME 66
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#define SFX_PLAYER_SHOT 67
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#define SFX_ZONE_OVER 68
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#define SFX_BULLET_1 69
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#define SFX_EXPLOSION_1 73
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#define SFX_EXPLOSION_2 74
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#define SFX_EXPLOSION_3 75
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#define SFX_GAME_OVER 76
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#define SFX_BEAT_GAME 77
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bool gameOver, noMiss, paused, pausing, zoneOver, zoneStarting, gameStarting, noMiss, doZoneStart;
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s16 gameClock, currentZone, gameOverClock;
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s32 currentScore, highScore;
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void loadResources(),
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loadGame(),
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resetGame(),
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updateGame();
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int main(); |