#define GAME_WIDTH 256 #define GAME_HEIGHT 224 #define SFX_MENU_SELECT 64 #define SFX_MENU_CHOOSE 65 #define SFX_START_GAME 66 #define SFX_PLAYER_SHOT 67 #define SFX_ZONE_OVER 68 #define SFX_BULLET_1 69 #define SFX_EXPLOSION_1 73 #define SFX_EXPLOSION_2 74 #define SFX_EXPLOSION_3 75 #define SFX_GAME_OVER 76 #define SFX_BEAT_GAME 77 bool gameOver, noMiss, paused, pausing, zoneOver, zoneStarting, gameStarting, noMiss, doZoneStart; s16 gameClock, currentZone, gameOverClock; s32 currentScore, highScore; void loadResources(), loadGame(), resetGame(), updateGame(); int main();