start work
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17
src/start.h
17
src/start.h
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@ -30,25 +30,23 @@ static void selectStartMenu(){
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// draw
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static void drawStartBg(){
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VDP_fillTileMapRect(BG_B, TILE_ATTR_FULL(PAL2, 0, 0, 0, START_I), 0, 0, START_W, START_H);
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VDP_fillTileMapRect(BG_B, TILE_ATTR_FULL(PAL1, 0, 0, 0, START_I), 0, 0, START_W, START_H);
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}
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#define LOGO_X 8
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#define LOGO_Y 6
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#define LOGO_Y 7
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static void drawStartLogo(){
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VDP_drawImageEx(BG_B, &startLogo1, TILE_ATTR_FULL(PAL1, 0, 0, 0, START_I + 32), LOGO_X, LOGO_Y, 0, DMA);
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}
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#define MENU_X 13
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#define MENU_Y 14
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#define ARROW_X 13
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#define MENU_X 7
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#define MENU_Y 17
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static void drawStartMenu(){
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// VDP_drawText(">", ARROW_X, MENU_Y);
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VDP_drawText("start?", MENU_X, MENU_Y);
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VDP_drawText("HOW-TO", MENU_X, MENU_Y + 2);
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VDP_drawText("ABOUT!", MENU_X, MENU_Y + 4);
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VDP_drawText("PUSH START BUTTON!", MENU_X, MENU_Y);
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VDP_drawText("2 MINUTES GAME", MENU_X + 2, MENU_Y + 2);
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VDP_drawText("2022 T.BODDY", MENU_X + 3, 26);
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}
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@ -62,7 +60,6 @@ void loadStart(){
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// drawStartBg();
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// drawStartLogo();
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// drawStartMenu();
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// VDP_drawText("VER 0.1", 1, 26);
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loadGameFromStart();
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