obstacle lifecycle
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@ -9,6 +9,8 @@ IMAGE rock1r "fg/rock1r.png" FAST
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IMAGE rock1b "fg/rock1b.png" FAST
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IMAGE rock1t "fg/rock1t.png" FAST
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IMAGE rock1lt "fg/rock1lt.png" FAST
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IMAGE rock1rt "fg/rock1rt.png" FAST
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SPRITE nitori "player/nitori.png" 4 4 FAST
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@ -4,9 +4,13 @@
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#define FG_W GAME_W_T + 30
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#define OBSTACLE_COUNT 8
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#define FG_SPEED FIX16(2)
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#define FG_SPEED_NORM FIX16(1.414)
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struct obstacle {
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bool active;
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bool active, top;
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Vect2D_f16 pos;
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s16 startX;
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};
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struct obstacle obstacles[OBSTACLE_COUNT];
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@ -27,24 +31,58 @@ static void drawFg(){
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// obstacle
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#define OBS_CEIL_Y CEIL_Y + 4
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#define OBS_FLOOR_Y FLOOR_Y - 4
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s16 fgPos;
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s16 obsX;
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#define OBS_X 32
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static void spawnObstacle(){
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obsX = 32;
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VDP_drawImageEx(BG_B, &rock1l, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 32), obsX, OBS_FLOOR_Y, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 48), obsX + 2, OBS_FLOOR_Y, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1r, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 64), obsX + 2 + 4, OBS_FLOOR_Y, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1b, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 80), obsX + 2, OBS_FLOOR_Y + 4, 0, DMA);
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s16 fgPos;
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static void spawnObstacle(bool top){
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s16 i = -1;
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for(s16 j = 0; j < OBSTACLE_COUNT; j++) if(!obstacles[j].active && i == -1) i = j;
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if(i > -1){
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obstacles[i].active = TRUE;
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obstacles[i].top = top;
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obstacles[i].pos.x = FIX16(256);
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obstacles[i].startX = OBS_X;
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if(top){
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VDP_drawImageEx(BG_B, &rock1lt, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 32), OBS_X, OBS_CEIL_Y - 2, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1t, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 48), OBS_X + 2, OBS_CEIL_Y, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1rt, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 64), OBS_X + 2 + 4, OBS_CEIL_Y - 2, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1b, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 80), OBS_X + 2, OBS_CEIL_Y - 4, 0, DMA);
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} else {
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VDP_drawImageEx(BG_B, &rock1l, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 32 + 80), OBS_X, OBS_FLOOR_Y, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 48 + 80), OBS_X + 2, OBS_FLOOR_Y, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1r, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 64 + 80), OBS_X + 2 + 4, OBS_FLOOR_Y, 0, DMA);
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VDP_drawImageEx(BG_B, &rock1b, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 80), OBS_X + 2, OBS_FLOOR_Y + 4, 0, DMA);
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}
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}
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}
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#define OBSTACLE_MOD FIX16(8)
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#define OBSTACLE_LIMIT_X FIX16(-64)
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static void killObstacle(s16 i){
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obstacles[i].active = FALSE;
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if(obstacles[i].top){
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VDP_clearTileMapRect(BG_B, obstacles[i].startX, OBS_CEIL_Y, 8, 8);
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for(u8 i = 0; i < 2; i++) VDP_drawImageEx(BG_B, &rock1t, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I),obstacles[i].startX + 4 * i, CEIL_Y, 0, DMA);
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} else {
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VDP_clearTileMapRect(BG_B, obstacles[i].startX, OBS_FLOOR_Y, 8, 8);
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for(u8 i = 0; i < 2; i++) VDP_drawImageEx(BG_B, &rock1, TILE_ATTR_FULL(PAL2, 1, 0, 0, FG_I + 16), obstacles[i].startX + 4 * i, FLOOR_Y, 0, DMA);
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}
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}
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static void updateObstacle(s16 i){
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obstacles[i].pos.x = fix16Sub(obstacles[i].pos.x, FG_SPEED);
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if(obstacles[i].pos.x <= OBSTACLE_LIMIT_X){
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killObstacle(i);
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}
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}
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// update
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#define FG_SPEED FIX16(2)
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#define FG_SPEED_NORM FIX16(1.414)
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#define FG_SIZE 32
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#define FG_LIMIT FIX16(-320)
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@ -70,10 +108,12 @@ static void scrollFg(){
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void loadFg(){
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drawFg();
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spawnObstacle();
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spawnObstacle(FALSE);
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spawnObstacle(TRUE);
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}
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void updateFg(){
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VDP_setHorizontalScrollTile(BG_B, 0, fgPosX, GAME_H_T, DMA);
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scrollFg();
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for(s16 i = 0; i < OBSTACLE_COUNT; i++) if(obstacles[i].active) updateObstacle(i);
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}
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