bg work. first round of cleanup
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9eb10a68c3
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14
bible.txt
14
bible.txt
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@ -3,7 +3,13 @@
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#########
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- 100 (overheat)
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- connect/transfer (???)
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- connect/transfer (big fist)
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#########
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# STORY #
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#########
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- 18.5 nitori
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############
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@ -44,10 +50,8 @@
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# ASSET NEEDS #
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###############
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- tate sprite for nitori....
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- think connect/transfer
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- bigger shot and robot sprite?
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- 2 songs min needed
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- big fist sprite for tate
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- 2 songs minimum needed
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- start
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- stage
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- extra songs ordered by priority
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@ -1,9 +1,8 @@
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IMAGE font "font.png" BEST NONE
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IMAGE tile1_1 "tiles/1_1.png" FAST
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IMAGE tile1_2 "tiles/1_2.png" FAST
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IMAGE bg1_1 "bg/1_1.png" FAST
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IMAGE bgWall1 "bg/wall1.png" FAST
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IMAGE bgCeil1 "bg/ceil1.png" FAST
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IMAGE bgFloor1 "bg/floor1.png" FAST
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IMAGE frame1 "chrome/frame1.png" FAST
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IMAGE frame2 "chrome/frame2.png" FAST
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@ -5,15 +5,22 @@
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#define BG_W GAME_W_T + 8
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#define BG_H WIN_H_T
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#define BG_SIZE 64
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// draw
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static void drawBg(){
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for(u16 x = 0; x < BG_W; x++) for(u16 y = 0; y < BG_H; y++){
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if(x % 8 == 0 && y % 8 == 0){
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VDP_drawImageEx(BG_B, &bg1_1, TILE_ATTR_FULL(PAL2, 0, 0, 0, BG_I), x, y, 0, DMA);
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VDP_drawImageEx(BG_B, &bgWall1, TILE_ATTR_FULL(PAL2, 0, 0, 0, BG_I), x, y, 0, DMA);
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}
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}
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}
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static void drawFg(){
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for(u16 x = 0; x < BG_W; x++){
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if(x % 4 == 0){
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VDP_drawImageEx(BG_A, &bgCeil1, TILE_ATTR_FULL(PAL2, 0, 0, 0, BG_I + 64), x, 0, 0, DMA);
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VDP_drawImageEx(BG_A, &bgFloor1, TILE_ATTR_FULL(PAL2, 0, 0, 0, BG_I + 64 + 12), x, 21, 0, DMA);
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}
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}
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}
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@ -25,25 +32,28 @@ static void drawBg(){
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#define BG_SPEED FIX16(1)
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#define BG_SPEED_NORM FIX16(0.707)
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#define BG_SIZE 64
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#define BG_SIZE_F FIX16(BG_SIZE)
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Vect2D_f16 bgPos;
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static void scrollBg(){
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VDP_setHorizontalScroll(BG_B, fix16ToInt(bgPos.x));
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VDP_setVerticalScroll(BG_B, fix16ToInt(bgPos.y));
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bgPos.x = fix16Sub(bgPos.x, BG_SPEED);
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// bgPos.y = fix16Add(bgPos.y, BG_SPEED_NORM);
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if(bgPos.x <= -BG_SIZE_F) bgPos.x = fix16Add(bgPos.x, BG_SIZE_F);
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if(bgPos.y >= BG_SIZE_F) bgPos.y = fix16Sub(bgPos.y, BG_SIZE_F);
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}
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// loop
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void loadBg(){
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drawBg();
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drawFg();
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}
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void updateBg(){
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VDP_setHorizontalScroll(BG_B, fix16ToInt(bgPos.x));
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VDP_setVerticalScroll(BG_B, fix16ToInt(bgPos.y));
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scrollBg();
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}
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@ -22,4 +22,5 @@
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s16 clock;
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u32 score;
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u32 score,
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highScore;
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@ -6,7 +6,6 @@
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#include "global.h"
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#include "controls.h"
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#include "background.h"
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#include "tiles.h"
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#include "player.h"
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#include "chrome.h"
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@ -17,21 +16,19 @@ static void loadInternals(){
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JOY_setEventHandler(&updateControls);
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SPR_init(127, 0, 0);
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VDP_setScreenWidth256();
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VDP_setPalette(PAL1, tile1_1.palette -> data);
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VDP_setPalette(PAL2, bg1_1.palette -> data);
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VDP_setPalette(PAL1, font.palette -> data);
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VDP_setPalette(PAL2, bgWall1.palette -> data);
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VDP_loadFont(font.tileset, DMA);
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VDP_setTextPalette(1);
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}
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static void loadGame(){
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loadBg();
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loadTiles();
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loadPlayer();
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loadChrome();
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}
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static void updateGame(){
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updateTiles();
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updatePlayer();
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updateBg();
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updateChrome();
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