pickups, native build, enemy/bullet/stage overhaul

- Add pickup system (bomb, spread, rapid, shield) with new sprites
- Replace Docker build with native SGDK compile via m68k-elf-gcc
- Rework enemy spawning, homing math, boss HP/number globals
- Expand chrome: score popups, minimap, pause/game over improvements
- Overhaul stage generation with threat-point system
- Add explosion sprites, shield sprite, powerup sprite
- Add tools/ for sprite downscaling utilities
This commit is contained in:
t. boddy 2026-04-15 08:19:29 -04:00
parent 3263b2597b
commit 073f96c9b1
25 changed files with 2320 additions and 1186 deletions

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@ -21,7 +21,8 @@ IMAGE door "door.png" NONE NONE
SPRITE momoyoSprite "momoyo.png" 6 6 NONE 0
SPRITE bulletsSprite "bullets.png" 2 2 NONE 0
SPRITE pBulletSprite "pbullet.png" 4 4 NONE 0
SPRITE explosionsSprite "explosions.png" 4 4 NONE 0
SPRITE explosionBigSprite "explosionsbig.png" 8 8 NONE 0
SPRITE fairySprite "fairy2.png" 4 4 NONE 8
SPRITE eyeBigSprite "eyebig.png" 4 4 NONE 0
@ -32,6 +33,8 @@ SPRITE boss4Sprite "enemies/boss4.png" 6 6 NONE 0
SPRITE treasureSprite "treasure.png" 4 4 NONE 0
SPRITE bonusObjSprite "bonus.png" 2 2 NONE 0
SPRITE pickupSprite "powerup.png" 2 2 NONE 0
SPRITE shieldSprite "shield.png" 6 6 NONE 0
TILESET bonusBgTiles "bonusbg.png" NONE
IMAGE mapIndicator "mapindicator.png" NONE NONE

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