pickups, native build, enemy/bullet/stage overhaul
- Add pickup system (bomb, spread, rapid, shield) with new sprites - Replace Docker build with native SGDK compile via m68k-elf-gcc - Rework enemy spawning, homing math, boss HP/number globals - Expand chrome: score popups, minimap, pause/game over improvements - Overhaul stage generation with threat-point system - Add explosion sprites, shield sprite, powerup sprite - Add tools/ for sprite downscaling utilities
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25 changed files with 2320 additions and 1186 deletions
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@ -21,7 +21,8 @@ IMAGE door "door.png" NONE NONE
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SPRITE momoyoSprite "momoyo.png" 6 6 NONE 0
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SPRITE bulletsSprite "bullets.png" 2 2 NONE 0
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SPRITE pBulletSprite "pbullet.png" 4 4 NONE 0
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SPRITE explosionsSprite "explosions.png" 4 4 NONE 0
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SPRITE explosionBigSprite "explosionsbig.png" 8 8 NONE 0
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SPRITE fairySprite "fairy2.png" 4 4 NONE 8
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SPRITE eyeBigSprite "eyebig.png" 4 4 NONE 0
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@ -32,6 +33,8 @@ SPRITE boss4Sprite "enemies/boss4.png" 6 6 NONE 0
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SPRITE treasureSprite "treasure.png" 4 4 NONE 0
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SPRITE bonusObjSprite "bonus.png" 2 2 NONE 0
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SPRITE pickupSprite "powerup.png" 2 2 NONE 0
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SPRITE shieldSprite "shield.png" 6 6 NONE 0
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TILESET bonusBgTiles "bonusbg.png" NONE
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IMAGE mapIndicator "mapindicator.png" NONE NONE
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