59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace Lemon.GenericLib.VFX
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{
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public class SpriteFrameSetter : MonoBehaviour
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{
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private SpriteRenderer sr;
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[SerializeField] private SpriteFrame[] spriteFrames;
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private void Start()
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{
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sr = GetComponent<SpriteRenderer>();
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}
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public void SetFrame(string spriteName)
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{
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foreach (var item in spriteFrames)
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{
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if (item.spriteName == spriteName)
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{
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sr.sprite = item.sprite;
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return;
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}
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}
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Debug.LogError("Sprite frame requiested is not available.\nPlease check the spelling error");
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}
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public void SetFrame(int index)
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{
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if (index >= 0 && index < spriteFrames.Length)
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{
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sr.sprite = spriteFrames[index].sprite;
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return;
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}
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Debug.LogError($"Sprite frame requiested {index} is not available.\nPlease check the spelling error");
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}
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[Serializable]
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private class SpriteFrame
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{
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public string spriteName;
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public Sprite sprite;
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}
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}
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} |