66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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//todo
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//use deligates
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namespace Lemon.GenericLib.Generics
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{
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public class TickCounter
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{
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private float counter = 0;
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public float increment = 1;
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public bool debugtText = false;
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public string debugString = "default counter";
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Action callbackAction;
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public TickCounter()
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{
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increment = 1;
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counter = 0;
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}
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public TickCounter(float incrementValue)
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{
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increment = incrementValue;
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counter = 0;
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}
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public TickCounter(float incrementValue, Action initalAction)
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{
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increment = incrementValue;
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callbackAction += initalAction;
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counter = 0;
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}
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//call this in update
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public void AdvanceTick()
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{
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if (Time.time > counter)
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{
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if (debugtText) Debug.Log("Tick: " + debugString);
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//do something
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callbackAction();
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counter = Time.time + increment;
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}
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}
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public void addAction(Action newAction)
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{
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callbackAction += newAction;
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}
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public void removeAction(Action removedAction)
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{
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callbackAction -= removedAction;
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}
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}
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} |