WinterJamSnowman/Assets/Scripts/LemonGenericLib/Generic Classes/TickCounter.cs

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2023-01-24 13:51:46 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//todo
//use deligates
namespace Lemon.GenericLib.Generics
{
public class TickCounter
{
private float counter = 0;
public float increment = 1;
public bool debugtText = false;
public string debugString = "default counter";
Action callbackAction;
public TickCounter()
{
increment = 1;
counter = 0;
}
public TickCounter(float incrementValue)
{
increment = incrementValue;
counter = 0;
}
public TickCounter(float incrementValue, Action initalAction)
{
increment = incrementValue;
callbackAction += initalAction;
counter = 0;
}
//call this in update
public void AdvanceTick()
{
if (Time.time > counter)
{
if (debugtText) Debug.Log("Tick: " + debugString);
//do something
callbackAction();
counter = Time.time + increment;
}
}
public void addAction(Action newAction)
{
callbackAction += newAction;
}
public void removeAction(Action removedAction)
{
callbackAction -= removedAction;
}
}
}