168 lines
5.8 KiB
C#
168 lines
5.8 KiB
C#
// ----------------------------------------------------------------------------
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// <copyright file="WebRpc.cs" company="Exit Games GmbH">
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// Loadbalancing Framework for Photon - Copyright (C) 2016 Exit Games GmbH
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// </copyright>
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// <summary>
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// This class wraps responses of a Photon WebRPC call, coming from a
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// third party web service.
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// </summary>
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// <author>developer@photonengine.com</author>
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// ----------------------------------------------------------------------------
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#if UNITY_4_7_OR_NEWER
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#define UNITY
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#endif
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namespace ExitGames.Client.Photon.LoadBalancing
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{
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using ExitGames.Client.Photon;
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using System.Collections.Generic;
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#if UNITY || NETFX_CORE
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using Hashtable = ExitGames.Client.Photon.Hashtable;
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using SupportClass = ExitGames.Client.Photon.SupportClass;
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#endif
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/// <summary>Reads an operation response of a WebRpc and provides convenient access to most common values.</summary>
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/// <remarks>
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/// See method PhotonNetwork.WebRpc.<br/>
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/// Create a WebRpcResponse to access common result values.<br/>
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/// The operationResponse.OperationCode should be: OperationCode.WebRpc.<br/>
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/// </remarks>
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public class WebRpcResponse
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{
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/// <summary>Name of the WebRpc that was called.</summary>
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public string Name { get; private set; }
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/// <summary>ReturnCode of the WebService that answered the WebRpc.</summary>
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/// <remarks>
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/// 1 is: "OK" for WebRPCs.<br/>
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/// -1 is: No ReturnCode by WebRpc service (check OperationResponse.ReturnCode).<br/>
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/// Other ReturnCodes are defined by the individual WebRpc and service.
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/// </remarks>
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public int ReturnCode { get; private set; }
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/// <summary>Might be empty or null.</summary>
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public string DebugMessage { get; private set; }
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/// <summary>Other key/values returned by the webservice that answered the WebRpc.</summary>
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public Dictionary<string, object> Parameters { get; private set; }
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/// <summary>An OperationResponse for a WebRpc is needed to read it's values.</summary>
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public WebRpcResponse(OperationResponse response)
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{
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object value;
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response.Parameters.TryGetValue(ParameterCode.UriPath, out value);
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this.Name = value as string;
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response.Parameters.TryGetValue(ParameterCode.WebRpcReturnCode, out value);
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this.ReturnCode = (value != null) ? (byte)value : -1;
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response.Parameters.TryGetValue(ParameterCode.WebRpcParameters, out value);
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this.Parameters = value as Dictionary<string, object>;
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response.Parameters.TryGetValue(ParameterCode.WebRpcReturnMessage, out value);
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this.DebugMessage = value as string;
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}
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/// <summary>Turns the response into an easier to read string.</summary>
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/// <returns>String resembling the result.</returns>
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public string ToStringFull()
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{
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return string.Format("{0}={2}: {1} \"{3}\"", this.Name, SupportClass.DictionaryToString(this.Parameters), this.ReturnCode, this.DebugMessage);
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}
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}
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/// <summary>
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/// Optional flags to be used in Photon client SDKs with Op RaiseEvent and Op SetProperties.
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/// Introduced mainly for webhooks 1.2 to control behavior of forwarded HTTP requests.
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/// </summary>
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public class WebFlags
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{
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public readonly static WebFlags Default = new WebFlags(0);
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public byte WebhookFlags;
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/// <summary>
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/// Indicates whether to forward HTTP request to web service or not.
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/// </summary>
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public bool HttpForward
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{
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get { return (WebhookFlags & HttpForwardConst) != 0; }
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set {
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if (value)
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{
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WebhookFlags |= HttpForwardConst;
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}
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else
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{
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WebhookFlags = (byte) (WebhookFlags & ~(1 << 0));
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}
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}
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}
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public const byte HttpForwardConst = 0x01;
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/// <summary>
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/// Indicates whether to send AuthCookie of actor in the HTTP request to web service or not.
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/// </summary>
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public bool SendAuthCookie
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{
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get { return (WebhookFlags & SendAuthCookieConst) != 0; }
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set {
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if (value)
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{
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WebhookFlags |= SendAuthCookieConst;
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}
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else
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{
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WebhookFlags = (byte)(WebhookFlags & ~(1 << 1));
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}
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}
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}
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public const byte SendAuthCookieConst = 0x02;
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/// <summary>
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/// Indicates whether to send HTTP request synchronously or asynchronously to web service.
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/// </summary>
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public bool SendSync
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{
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get { return (WebhookFlags & SendSyncConst) != 0; }
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set {
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if (value)
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{
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WebhookFlags |= SendSyncConst;
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}
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else
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{
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WebhookFlags = (byte)(WebhookFlags & ~(1 << 2));
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}
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}
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}
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public const byte SendSyncConst = 0x04;
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/// <summary>
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/// Indicates whether to send serialized game state in HTTP request to web service or not.
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/// </summary>
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public bool SendState
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{
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get { return (WebhookFlags & SendStateConst) != 0; }
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set {
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if (value)
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{
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WebhookFlags |= SendStateConst;
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}
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else
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{
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WebhookFlags = (byte)(WebhookFlags & ~(1 << 3));
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}
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}
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}
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public const byte SendStateConst = 0x08;
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public WebFlags(byte webhookFlags)
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{
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WebhookFlags = webhookFlags;
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}
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}
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}
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