// ----------------------------------------------------------------------------
//
// Loadbalancing Framework for Photon - Copyright (C) 2016 Exit Games GmbH
//
//
// This class wraps responses of a Photon WebRPC call, coming from a
// third party web service.
//
// developer@photonengine.com
// ----------------------------------------------------------------------------
#if UNITY_4_7_OR_NEWER
#define UNITY
#endif
namespace ExitGames.Client.Photon.LoadBalancing
{
using ExitGames.Client.Photon;
using System.Collections.Generic;
#if UNITY || NETFX_CORE
using Hashtable = ExitGames.Client.Photon.Hashtable;
using SupportClass = ExitGames.Client.Photon.SupportClass;
#endif
/// Reads an operation response of a WebRpc and provides convenient access to most common values.
///
/// See method PhotonNetwork.WebRpc.
/// Create a WebRpcResponse to access common result values.
/// The operationResponse.OperationCode should be: OperationCode.WebRpc.
///
public class WebRpcResponse
{
/// Name of the WebRpc that was called.
public string Name { get; private set; }
/// ReturnCode of the WebService that answered the WebRpc.
///
/// 1 is: "OK" for WebRPCs.
/// -1 is: No ReturnCode by WebRpc service (check OperationResponse.ReturnCode).
/// Other ReturnCodes are defined by the individual WebRpc and service.
///
public int ReturnCode { get; private set; }
/// Might be empty or null.
public string DebugMessage { get; private set; }
/// Other key/values returned by the webservice that answered the WebRpc.
public Dictionary Parameters { get; private set; }
/// An OperationResponse for a WebRpc is needed to read it's values.
public WebRpcResponse(OperationResponse response)
{
object value;
response.Parameters.TryGetValue(ParameterCode.UriPath, out value);
this.Name = value as string;
response.Parameters.TryGetValue(ParameterCode.WebRpcReturnCode, out value);
this.ReturnCode = (value != null) ? (byte)value : -1;
response.Parameters.TryGetValue(ParameterCode.WebRpcParameters, out value);
this.Parameters = value as Dictionary;
response.Parameters.TryGetValue(ParameterCode.WebRpcReturnMessage, out value);
this.DebugMessage = value as string;
}
/// Turns the response into an easier to read string.
/// String resembling the result.
public string ToStringFull()
{
return string.Format("{0}={2}: {1} \"{3}\"", this.Name, SupportClass.DictionaryToString(this.Parameters), this.ReturnCode, this.DebugMessage);
}
}
///
/// Optional flags to be used in Photon client SDKs with Op RaiseEvent and Op SetProperties.
/// Introduced mainly for webhooks 1.2 to control behavior of forwarded HTTP requests.
///
public class WebFlags
{
public readonly static WebFlags Default = new WebFlags(0);
public byte WebhookFlags;
///
/// Indicates whether to forward HTTP request to web service or not.
///
public bool HttpForward
{
get { return (WebhookFlags & HttpForwardConst) != 0; }
set {
if (value)
{
WebhookFlags |= HttpForwardConst;
}
else
{
WebhookFlags = (byte) (WebhookFlags & ~(1 << 0));
}
}
}
public const byte HttpForwardConst = 0x01;
///
/// Indicates whether to send AuthCookie of actor in the HTTP request to web service or not.
///
public bool SendAuthCookie
{
get { return (WebhookFlags & SendAuthCookieConst) != 0; }
set {
if (value)
{
WebhookFlags |= SendAuthCookieConst;
}
else
{
WebhookFlags = (byte)(WebhookFlags & ~(1 << 1));
}
}
}
public const byte SendAuthCookieConst = 0x02;
///
/// Indicates whether to send HTTP request synchronously or asynchronously to web service.
///
public bool SendSync
{
get { return (WebhookFlags & SendSyncConst) != 0; }
set {
if (value)
{
WebhookFlags |= SendSyncConst;
}
else
{
WebhookFlags = (byte)(WebhookFlags & ~(1 << 2));
}
}
}
public const byte SendSyncConst = 0x04;
///
/// Indicates whether to send serialized game state in HTTP request to web service or not.
///
public bool SendState
{
get { return (WebhookFlags & SendStateConst) != 0; }
set {
if (value)
{
WebhookFlags |= SendStateConst;
}
else
{
WebhookFlags = (byte)(WebhookFlags & ~(1 << 3));
}
}
}
public const byte SendStateConst = 0x08;
public WebFlags(byte webhookFlags)
{
WebhookFlags = webhookFlags;
}
}
}