edit: made board UI prefabs
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type: 3}
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type: 3}
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|
|
@ -12,9 +12,9 @@ namespace Lemon.GenericLib.Generics
|
||||||
public bool Enabled => enabled;
|
public bool Enabled => enabled;
|
||||||
public T Value => value;
|
public T Value => value;
|
||||||
|
|
||||||
public Optional(T initialValue)
|
public Optional(T initialValue, bool start)
|
||||||
{
|
{
|
||||||
enabled = true;
|
enabled = start;
|
||||||
value = initialValue;
|
value = initialValue;
|
||||||
}
|
}
|
||||||
public void Set(T initialValue)
|
public void Set(T initialValue)
|
||||||
|
|
|
@ -0,0 +1,106 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using Lemon.GenericLib.Generics;
|
||||||
|
|
||||||
|
public class BoardUIScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Runtime")]
|
||||||
|
[SerializeField] private float currentComboCountdown;
|
||||||
|
[SerializeField] private float currentWarningCountdown;
|
||||||
|
[SerializeField] private float scoreTextOriginY;
|
||||||
|
[SerializeField] private float comboTextOriginY;
|
||||||
|
[SerializeField] private float warningTextOriginY;
|
||||||
|
|
||||||
|
[Header("Refrences")]
|
||||||
|
[SerializeField] private TextMeshPro titleTMP;
|
||||||
|
[SerializeField] private TextMeshPro scoreTMP;
|
||||||
|
[SerializeField] private TextMeshPro comboTMP;
|
||||||
|
[SerializeField] private TextMeshPro warningTMP;
|
||||||
|
[SerializeField] private GameObject warningOBJ;
|
||||||
|
[SerializeField] private GameObject comboOBJ;
|
||||||
|
[SerializeField] private int playerIndex;
|
||||||
|
[SerializeField] private float scoreJumpDistance = 0.25f;
|
||||||
|
[SerializeField] private float scoreJumpTime = 0.5f;
|
||||||
|
[SerializeField] private float comboUITimer = 3f;
|
||||||
|
[SerializeField] private float warningUITimer = 3f;
|
||||||
|
|
||||||
|
private bool initialized = false;
|
||||||
|
|
||||||
|
private void CheckInit()
|
||||||
|
{
|
||||||
|
if (!initialized)
|
||||||
|
{
|
||||||
|
//initialization code here
|
||||||
|
titleTMP.text = "Player " + playerIndex;
|
||||||
|
scoreTMP.text = "0";
|
||||||
|
comboTMP.text = "x0";
|
||||||
|
warningTMP.text = "x0";
|
||||||
|
warningOBJ.SetActive(false);
|
||||||
|
comboOBJ.SetActive(false);
|
||||||
|
scoreTextOriginY = scoreTMP.transform.localPosition.y;
|
||||||
|
comboTextOriginY = comboTMP.transform.localPosition.y;
|
||||||
|
warningTextOriginY = warningTMP.transform.localPosition.y;
|
||||||
|
initialized = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
CheckInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (currentComboCountdown <= 0)
|
||||||
|
{
|
||||||
|
comboTMP.text = "x0";
|
||||||
|
comboOBJ.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentComboCountdown -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (currentWarningCountdown <= 0)
|
||||||
|
{
|
||||||
|
warningTMP.text = "x0";
|
||||||
|
warningOBJ.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentWarningCountdown -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetScore(int value) {
|
||||||
|
scoreTMP.transform.LeanMoveLocalY(scoreTextOriginY + scoreJumpDistance, scoreJumpTime).setLoopPingPong(1).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => scoreTMP.transform.LeanMoveLocalY( scoreTextOriginY,0));
|
||||||
|
scoreTMP.text = value.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SetCombo(int value)
|
||||||
|
{
|
||||||
|
currentComboCountdown = comboUITimer;
|
||||||
|
comboTMP.text = "x" + value;
|
||||||
|
comboOBJ.SetActive(true);
|
||||||
|
comboTMP.transform.LeanMoveLocalY(comboTextOriginY + scoreJumpDistance, scoreJumpTime).setLoopPingPong(1).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => comboTMP.transform.LeanMoveLocalY(comboTextOriginY, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetWarning(int value)
|
||||||
|
{
|
||||||
|
currentWarningCountdown = warningUITimer;
|
||||||
|
warningTMP.text = "x" + value;
|
||||||
|
warningOBJ.SetActive(true);
|
||||||
|
warningTMP.transform.LeanMoveLocalY(warningTextOriginY + scoreJumpDistance, scoreJumpTime).setLoopPingPong(1).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => warningTMP.transform.LeanMoveLocalY(warningTextOriginY, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: f89c54e527a19704197d23e16e9d61a7
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MonoImporter:
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externalObjects: {}
|
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -14,7 +14,7 @@ PlayerSettings:
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: nitori.itch.io
|
companyName: nitori.itch.io
|
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productName: icedLemonJam
|
productName: icedLemonJam
|
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defaultCursor: {fileID: 2800000, guid: 398b6ab0c57f0ec41861a9c6c85e49dc, type: 3}
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cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
|
@ -271,7 +271,14 @@ PlayerSettings:
|
||||||
chromeosInputEmulation: 1
|
chromeosInputEmulation: 1
|
||||||
AndroidValidateAppBundleSize: 1
|
AndroidValidateAppBundleSize: 1
|
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AndroidAppBundleSizeToValidate: 150
|
AndroidAppBundleSizeToValidate: 150
|
||||||
m_BuildTargetIcons: []
|
m_BuildTargetIcons:
|
||||||
|
- m_BuildTarget:
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|
m_Icons:
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|
- serializedVersion: 2
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m_Icon: {fileID: 2800000, guid: 3e5c55736df32154eaccf5510d384607, type: 3}
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|
m_Width: 128
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|
m_Height: 128
|
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|
m_Kind: 0
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m_BuildTargetPlatformIcons: []
|
m_BuildTargetPlatformIcons: []
|
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m_BuildTargetBatching: []
|
m_BuildTargetBatching: []
|
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m_BuildTargetGraphicsJobs:
|
m_BuildTargetGraphicsJobs:
|
||||||
|
|
Loading…
Reference in New Issue