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@ -0,0 +1,45 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Lemon.GenericLib.VFX;
|
||||
|
||||
public class BoardVisuals : MonoBehaviour
|
||||
{
|
||||
|
||||
[Header("Runtime")]
|
||||
[Space]
|
||||
[Header("Refereces")]
|
||||
[SerializeField] private float shakeDuration = 0.1f;
|
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private GameBoard gameBoard;
|
||||
private CameraController cameraController;
|
||||
|
||||
|
||||
private bool initialized = false;
|
||||
|
||||
private void CheckInit()
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
//initialization code here
|
||||
gameBoard = GetComponent<GameBoard>();
|
||||
cameraController = CameraController.instanceCC;
|
||||
gameBoard.onDrop += shakeOnDrop;
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
CheckInit();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
CheckInit();
|
||||
gameBoard.onDrop -= shakeOnDrop;
|
||||
}
|
||||
|
||||
private void shakeOnDrop() {
|
||||
CheckInit();
|
||||
if (gameBoard.controlledByPlayer) cameraController?.ApplyScreenShake(shakeDuration, true);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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serializedVersion: 2
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userData:
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@ -0,0 +1,84 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Lemon.GenericLib.VFX;
|
||||
|
||||
public class TileVisuals : MonoBehaviour
|
||||
{
|
||||
|
||||
[Header("Runtime")]
|
||||
[Space]
|
||||
[Header("Refereces")]
|
||||
private TileDrawer tileDrawer;
|
||||
[SerializeField] private HitFlash frontFlash;
|
||||
[SerializeField] private HitFlash backFlash;
|
||||
[SerializeField] private float flashDuration;
|
||||
[SerializeField] private float shakeDuration = 0.2f;
|
||||
private float entireDuration = 1.5f;
|
||||
private VFX_Manager vfxManager;
|
||||
private CameraController cameraController;
|
||||
private bool isPlayer;
|
||||
private bool initialized = false;
|
||||
|
||||
|
||||
private void CheckInit()
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
//initialization code here
|
||||
tileDrawer = GetComponent<TileDrawer>();
|
||||
entireDuration = tileDrawer.board.CollapseCycleTime;
|
||||
isPlayer = tileDrawer.board.controlledByPlayer;
|
||||
tileDrawer.onStateChange += updateVisuals;
|
||||
vfxManager = VFX_Manager.insatnceVFXM;
|
||||
cameraController = CameraController.instanceCC;
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
CheckInit();
|
||||
}
|
||||
|
||||
|
||||
private void updateVisuals(TileDrawer.TileState tileState){
|
||||
CheckInit();
|
||||
switch (tileState)
|
||||
{
|
||||
case TileDrawer.TileState.idle:
|
||||
break;
|
||||
case TileDrawer.TileState.pending:
|
||||
StopCoroutine(FlashingCoroutine());
|
||||
StartCoroutine(FlashingCoroutine());
|
||||
break;
|
||||
case TileDrawer.TileState.poof:
|
||||
vfxManager?.spawnVFX("Explosion", transform.position);
|
||||
vfxManager?.spawnVFX("ParticlePuff", transform.position);
|
||||
if (isPlayer) {
|
||||
Debug.Log("bro!!!'");
|
||||
cameraController?.ApplyScreenShake(shakeDuration,10, true); //why does this not work!!!
|
||||
}
|
||||
|
||||
break;
|
||||
case TileDrawer.TileState.dropped:
|
||||
vfxManager?.spawnVFX("ParticlePound", transform.position + (Vector3.down * 0.5f));
|
||||
break;
|
||||
case TileDrawer.TileState.none:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator FlashingCoroutine() {
|
||||
frontFlash.Flash(flashDuration);
|
||||
//backFlash.Flash(flashDuration);
|
||||
yield return new WaitForSeconds(entireDuration - (flashDuration * 3));
|
||||
frontFlash.Flash(flashDuration);
|
||||
// backFlash.Flash(flashDuration);
|
||||
yield return new WaitForSeconds(flashDuration * 2);
|
||||
frontFlash.Flash(flashDuration);
|
||||
//backFlash.Flash(flashDuration);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ba56949b19f58e34da285c0974ae5092
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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|
@ -207,6 +207,7 @@ namespace Lemon.GenericLib.VFX {
|
|||
public void ApplyScreenShake(float duration, float newShakePower, bool isSmall = false)
|
||||
{
|
||||
//cb.enabled = false;
|
||||
Debug.Log("shake man!!!'");
|
||||
StopCoroutine("Screenshake");
|
||||
StartCoroutine(Screenshake(duration, newShakePower, isSmall));
|
||||
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Lemon.GenericLib.VFX {
|
||||
public class HitFlash : MonoBehaviour
|
||||
{
|
||||
public float flashDuration = 0.1f;
|
||||
public SpriteRenderer sr;
|
||||
public Material flashMaterial;
|
||||
private Material defaultMaterial;
|
||||
public bool getSR = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (getSR) sr = GetComponent<SpriteRenderer>();
|
||||
|
||||
defaultMaterial = sr.material;
|
||||
}
|
||||
|
||||
public void SetFlash(bool isFlashing = true)
|
||||
{
|
||||
if (isFlashing) sr.material = flashMaterial;
|
||||
else sr.material = defaultMaterial;
|
||||
}
|
||||
|
||||
public void Flash()
|
||||
{
|
||||
StartCoroutine(FlashRoutine());
|
||||
|
||||
}
|
||||
|
||||
public void Flash(float duration)
|
||||
{
|
||||
StartCoroutine(FlashRoutine(duration));
|
||||
|
||||
}
|
||||
|
||||
IEnumerator FlashRoutine()
|
||||
{
|
||||
sr.material = flashMaterial;
|
||||
yield return new WaitForSeconds(flashDuration);
|
||||
sr.material = defaultMaterial;
|
||||
|
||||
}
|
||||
|
||||
IEnumerator FlashRoutine(float duration)
|
||||
{
|
||||
sr.material = flashMaterial;
|
||||
yield return new WaitForSeconds(duration);
|
||||
sr.material = defaultMaterial;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
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|
|
@ -0,0 +1,11 @@
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|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e8e3cbd1de7025044a7a92113d6e88f0
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -20,7 +20,6 @@ public class BoardUIScript : MonoBehaviour
|
|||
[SerializeField] private TextMeshPro warningTMP;
|
||||
[SerializeField] private GameObject warningOBJ;
|
||||
[SerializeField] private GameObject comboOBJ;
|
||||
[SerializeField] private int playerIndex;
|
||||
[SerializeField] private float scoreJumpDistance = 0.25f;
|
||||
[SerializeField] private float scoreJumpTime = 0.5f;
|
||||
[SerializeField] private float comboUITimer = 3f;
|
||||
|
@ -33,7 +32,7 @@ public class BoardUIScript : MonoBehaviour
|
|||
if (!initialized)
|
||||
{
|
||||
//initialization code here
|
||||
titleTMP.text = "Player " + playerIndex;
|
||||
titleTMP.text = "Player";
|
||||
scoreTMP.text = "0";
|
||||
comboTMP.text = "x0";
|
||||
warningTMP.text = "x0";
|
||||
|
@ -101,6 +100,11 @@ public class BoardUIScript : MonoBehaviour
|
|||
warningTMP.transform.LeanMoveLocalY(warningTextOriginY + scoreJumpDistance, scoreJumpTime).setLoopPingPong(1).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => warningTMP.transform.LeanMoveLocalY(warningTextOriginY, 0));
|
||||
}
|
||||
|
||||
public void SetPlayerName(string value)
|
||||
{
|
||||
titleTMP.text = value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
using System.Linq;
|
||||
using Hashtable = ExitGames.Client.Photon.Hashtable; // Compatibility
|
||||
|
@ -61,6 +62,9 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
public AIPhase aiPhase = AIPhase.None;
|
||||
public enum AIPhase { None, Thinking, LocationC, LocationB, LocationA, Drop }
|
||||
|
||||
//public delegates for lemon
|
||||
public Action onDrop;
|
||||
|
||||
void UpdateControls() {
|
||||
// Scan the board for tile activations
|
||||
board = board.Activate(out int activations);
|
||||
|
@ -229,6 +233,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
Next = new Move().Set(Random,Random,Random);
|
||||
|
||||
board = board.Collapse(out _);
|
||||
|
||||
onDrop?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -213,6 +213,12 @@ public class GameBoardDrawer : MonoBehaviour {
|
|||
tile.amountInStack = amt.Count;
|
||||
tile.stackedBelow = amt.Count(point => y > point.y);
|
||||
}
|
||||
|
||||
//amt = tile.board.board.Clusterize(x, y);
|
||||
//if (amt != null)
|
||||
//{
|
||||
// tile.isIncludedInMatch = amt.Contains((x, y));
|
||||
//}
|
||||
}
|
||||
|
||||
var tileT = tile.transform;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
@ -22,6 +23,8 @@ public class TileDrawer : MonoBehaviour {
|
|||
// This is called BEFORE the tile detail is updated
|
||||
public void OnBreakFX() {
|
||||
// Texel - Little test diagonal debug line :)
|
||||
UpdateState(TileState.poof);
|
||||
|
||||
Debug.DrawLine(
|
||||
transform.TransformPoint(new Vector3(1, 1)),
|
||||
transform.TransformPoint(new Vector3(-1, -1)),
|
||||
|
@ -51,12 +54,20 @@ public class TileDrawer : MonoBehaviour {
|
|||
[Header("Updated Externally")]
|
||||
public int stackedBelow = 0; // Used to select overlays
|
||||
public int amountInStack = 0; // Updated externally
|
||||
public bool isIncludedInMatch = false;
|
||||
|
||||
SpriteRenderer Underlay, Overlay;
|
||||
|
||||
[Range(0, 1)]
|
||||
public float opacity = 1f, smearOpacity = 1f;
|
||||
|
||||
public enum TileState { idle, pending, poof, dropped, none, }
|
||||
[Space]
|
||||
[Header("Lemon's Variables")]
|
||||
//lemon's tileState and exposed delegates
|
||||
[SerializeField] private TileState currentTileState = TileState.none;
|
||||
public Action<TileState> onStateChange;
|
||||
|
||||
#region Deferred setup under/overlays
|
||||
void SetUnderlay(Sprite sp) {
|
||||
if (Underlay) {
|
||||
|
@ -192,19 +203,31 @@ public class TileDrawer : MonoBehaviour {
|
|||
|
||||
Sprite sprite = null;
|
||||
if (deets != null) {
|
||||
sprite = deets.Generic;
|
||||
|
||||
// Base of stack
|
||||
if (amountInStack > 2) {
|
||||
if (amountInStack > 2)
|
||||
{
|
||||
sprite = deets.ThirdOrLower;
|
||||
if (stackedBelow == 1)
|
||||
sprite = deets.SecondFromTop;
|
||||
if (stackedBelow == 2)
|
||||
sprite = deets.TopOfStack;
|
||||
UpdateState(TileState.pending);
|
||||
}
|
||||
else if (detail.HasFlag(TileDetail.Poofed))
|
||||
{
|
||||
sprite = deets.Puff;
|
||||
UpdateState(TileState.poof);
|
||||
isIncludedInMatch = false;
|
||||
}
|
||||
else {
|
||||
sprite = deets.Generic;
|
||||
//if (isIncludedInMatch) UpdateState(TileState.pending); else UpdateState(TileState.idle);
|
||||
UpdateState(TileState.idle);
|
||||
}
|
||||
|
||||
// non-snowman-y states
|
||||
if (detail.HasFlag(TileDetail.Poofed))
|
||||
sprite = deets.Puff;
|
||||
|
||||
|
||||
|
||||
if (Application.isPlaying)
|
||||
if (detail.HasFlag(TileDetail.Pending)) {
|
||||
|
@ -235,6 +258,12 @@ public class TileDrawer : MonoBehaviour {
|
|||
sr.sprite = sprite;
|
||||
SetSmear(sprite, sprite == null ? 0 : smearOpacity);
|
||||
|
||||
if (!sprite) {
|
||||
UpdateState(TileState.none);
|
||||
isIncludedInMatch = false;
|
||||
}
|
||||
|
||||
|
||||
// Handle Overlays
|
||||
|
||||
bool hasOverlay = false;
|
||||
|
@ -260,4 +289,11 @@ public class TileDrawer : MonoBehaviour {
|
|||
if (!hasUnderlay)
|
||||
SetUnderlay(null);
|
||||
}
|
||||
|
||||
private void UpdateState(TileState newState) {
|
||||
if (newState != currentTileState) {
|
||||
onStateChange?.Invoke(newState);
|
||||
currentTileState = newState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,6 +11,8 @@ GameObject:
|
|||
- component: {fileID: 6929433238081324630}
|
||||
- component: {fileID: 6929433238081324625}
|
||||
- component: {fileID: 6929433238081324624}
|
||||
- component: {fileID: 8959932463831801682}
|
||||
- component: {fileID: 6988747586453390074}
|
||||
m_Layer: 0
|
||||
m_Name: TileDrawer
|
||||
m_TagString: Untagged
|
||||
|
@ -56,6 +58,7 @@ MonoBehaviour:
|
|||
amountInStack: 0
|
||||
opacity: 1
|
||||
smearOpacity: 0
|
||||
currentTileState: 0
|
||||
SmearDistance: 1
|
||||
--- !u!212 &6929433238081324624
|
||||
SpriteRenderer:
|
||||
|
@ -96,9 +99,9 @@ SpriteRenderer:
|
|||
m_SortingLayerID: 662872267
|
||||
m_SortingLayer: 4
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: -6936698821596298334, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
||||
m_Sprite: {fileID: -8095011478633053862, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
||||
type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.251}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
|
@ -108,3 +111,34 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &8959932463831801682
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6929433238081324627}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 48efeb9de946548478eb2727ae3f55eb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
flashDuration: 0.1
|
||||
sr: {fileID: 6929433238081324624}
|
||||
flashMaterial: {fileID: 2100000, guid: 7c591a335b592dd40ba17fb7b26e0bc2, type: 2}
|
||||
getSR: 0
|
||||
--- !u!114 &6988747586453390074
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6929433238081324627}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ba56949b19f58e34da285c0974ae5092, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
frontFlash: {fileID: 8959932463831801682}
|
||||
backFlash: {fileID: 0}
|
||||
flashDuration: 0.1
|
||||
|
|
|
@ -50,9 +50,12 @@ TagManager:
|
|||
- name: SL_Panel
|
||||
uniqueID: 143672873
|
||||
locked: 0
|
||||
- name: SL_Player
|
||||
- name: SL_Blocks
|
||||
uniqueID: 662872267
|
||||
locked: 0
|
||||
- name: SL_PanelBorder
|
||||
uniqueID: 4133415273
|
||||
locked: 0
|
||||
- name: SL_FrontFX
|
||||
uniqueID: 3802972149
|
||||
locked: 0
|
||||
|
|