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CheckInit(); + } + + private void OnDestroy() + { + CheckInit(); + gameBoard.onDrop -= shakeOnDrop; + } + + private void shakeOnDrop() { + CheckInit(); + if (gameBoard.controlledByPlayer) cameraController?.ApplyScreenShake(shakeDuration, true); + } +} diff --git a/Assets/Scripts/EntityScripts/BoardVisuals.cs.meta b/Assets/Scripts/EntityScripts/BoardVisuals.cs.meta new file mode 100644 index 0000000..70db58a --- /dev/null +++ b/Assets/Scripts/EntityScripts/BoardVisuals.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 638bc47cbd1ff1d4ca0da9eb2373d01d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EntityScripts/TileVisuals.cs b/Assets/Scripts/EntityScripts/TileVisuals.cs new file mode 100644 index 0000000..23778e6 --- /dev/null +++ b/Assets/Scripts/EntityScripts/TileVisuals.cs @@ -0,0 +1,84 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lemon.GenericLib.VFX; + +public class TileVisuals : MonoBehaviour +{ + + [Header("Runtime")] + [Space] + [Header("Refereces")] + private TileDrawer tileDrawer; + [SerializeField] private HitFlash frontFlash; + [SerializeField] private HitFlash backFlash; + [SerializeField] private float flashDuration; + [SerializeField] private float shakeDuration = 0.2f; + private float entireDuration = 1.5f; + private VFX_Manager vfxManager; + private CameraController cameraController; + private bool isPlayer; + private bool initialized = false; + + + private void CheckInit() + { + if (!initialized) + { + //initialization code here + tileDrawer = GetComponent(); + entireDuration = tileDrawer.board.CollapseCycleTime; + isPlayer = tileDrawer.board.controlledByPlayer; + tileDrawer.onStateChange += updateVisuals; + vfxManager = VFX_Manager.insatnceVFXM; + cameraController = CameraController.instanceCC; + initialized = true; + } + } + + private void Start() + { + CheckInit(); + } + + + private void updateVisuals(TileDrawer.TileState tileState){ + CheckInit(); + switch (tileState) + { + case TileDrawer.TileState.idle: + break; + case TileDrawer.TileState.pending: + StopCoroutine(FlashingCoroutine()); + StartCoroutine(FlashingCoroutine()); + break; + case TileDrawer.TileState.poof: + vfxManager?.spawnVFX("Explosion", transform.position); + vfxManager?.spawnVFX("ParticlePuff", transform.position); + if (isPlayer) { + Debug.Log("bro!!!'"); + cameraController?.ApplyScreenShake(shakeDuration,10, true); //why does this not work!!! + } + + break; + case TileDrawer.TileState.dropped: + vfxManager?.spawnVFX("ParticlePound", transform.position + (Vector3.down * 0.5f)); + break; + case TileDrawer.TileState.none: + break; + default: + break; + } + } + + IEnumerator FlashingCoroutine() { + frontFlash.Flash(flashDuration); + //backFlash.Flash(flashDuration); + yield return new WaitForSeconds(entireDuration - (flashDuration * 3)); + frontFlash.Flash(flashDuration); + // backFlash.Flash(flashDuration); + yield return new WaitForSeconds(flashDuration * 2); + frontFlash.Flash(flashDuration); + //backFlash.Flash(flashDuration); + } +} diff --git a/Assets/Scripts/EntityScripts/TileVisuals.cs.meta b/Assets/Scripts/EntityScripts/TileVisuals.cs.meta new file mode 100644 index 0000000..0ebc3ea --- /dev/null +++ b/Assets/Scripts/EntityScripts/TileVisuals.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ba56949b19f58e34da285c0974ae5092 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameManagerScripts.meta b/Assets/Scripts/GameManagerScripts.meta new file mode 100644 index 0000000..94c2b87 --- /dev/null +++ b/Assets/Scripts/GameManagerScripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7bdec22f29afa8245899160b77f09c8f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LemonGenericLib/Visual Effects/CameraController.cs b/Assets/Scripts/LemonGenericLib/Visual Effects/CameraController.cs index 477f513..2bf913a 100644 --- a/Assets/Scripts/LemonGenericLib/Visual Effects/CameraController.cs +++ b/Assets/Scripts/LemonGenericLib/Visual Effects/CameraController.cs @@ -207,6 +207,7 @@ namespace Lemon.GenericLib.VFX { public void ApplyScreenShake(float duration, float newShakePower, bool isSmall = false) { //cb.enabled = false; + Debug.Log("shake man!!!'"); StopCoroutine("Screenshake"); StartCoroutine(Screenshake(duration, newShakePower, isSmall)); diff --git a/Assets/Scripts/LemonGenericLib/Visual Effects/HitFlash.cs b/Assets/Scripts/LemonGenericLib/Visual Effects/HitFlash.cs new file mode 100644 index 0000000..070fc7a --- /dev/null +++ b/Assets/Scripts/LemonGenericLib/Visual Effects/HitFlash.cs @@ -0,0 +1,57 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lemon.GenericLib.VFX { + public class HitFlash : MonoBehaviour + { + public float flashDuration = 0.1f; + public SpriteRenderer sr; + public Material flashMaterial; + private Material defaultMaterial; + public bool getSR = false; + + private void Start() + { + if (getSR) sr = GetComponent(); + + defaultMaterial = sr.material; + } + + public void SetFlash(bool isFlashing = true) + { + if (isFlashing) sr.material = flashMaterial; + else sr.material = defaultMaterial; + } + + public void Flash() + { + StartCoroutine(FlashRoutine()); + + } + + public void Flash(float duration) + { + StartCoroutine(FlashRoutine(duration)); + + } + + IEnumerator FlashRoutine() + { + sr.material = flashMaterial; + yield return new WaitForSeconds(flashDuration); + sr.material = defaultMaterial; + + } + + IEnumerator FlashRoutine(float duration) + { + sr.material = flashMaterial; + yield return new WaitForSeconds(duration); + sr.material = defaultMaterial; + + } + + } +} + diff --git a/Assets/Scripts/LemonGenericLib/Visual Effects/HitFlash.cs.meta b/Assets/Scripts/LemonGenericLib/Visual Effects/HitFlash.cs.meta new file mode 100644 index 0000000..db3b568 --- /dev/null +++ b/Assets/Scripts/LemonGenericLib/Visual Effects/HitFlash.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 48efeb9de946548478eb2727ae3f55eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ScriptableObjectScripts.meta b/Assets/Scripts/ScriptableObjectScripts.meta new file mode 100644 index 0000000..d95b53f --- /dev/null +++ b/Assets/Scripts/ScriptableObjectScripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e8e3cbd1de7025044a7a92113d6e88f0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UiScripts/BoardUIScript.cs b/Assets/Scripts/UiScripts/BoardUIScript.cs index ee14d40..0516baf 100644 --- a/Assets/Scripts/UiScripts/BoardUIScript.cs +++ b/Assets/Scripts/UiScripts/BoardUIScript.cs @@ -20,7 +20,6 @@ public class BoardUIScript : MonoBehaviour [SerializeField] private TextMeshPro warningTMP; [SerializeField] private GameObject warningOBJ; [SerializeField] private GameObject comboOBJ; - [SerializeField] private int playerIndex; [SerializeField] private float scoreJumpDistance = 0.25f; [SerializeField] private float scoreJumpTime = 0.5f; [SerializeField] private float comboUITimer = 3f; @@ -33,7 +32,7 @@ public class BoardUIScript : MonoBehaviour if (!initialized) { //initialization code here - titleTMP.text = "Player " + playerIndex; + titleTMP.text = "Player"; scoreTMP.text = "0"; comboTMP.text = "x0"; warningTMP.text = "x0"; @@ -101,6 +100,11 @@ public class BoardUIScript : MonoBehaviour warningTMP.transform.LeanMoveLocalY(warningTextOriginY + scoreJumpDistance, scoreJumpTime).setLoopPingPong(1).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => warningTMP.transform.LeanMoveLocalY(warningTextOriginY, 0)); } + public void SetPlayerName(string value) + { + titleTMP.text = value; + } + } diff --git a/Assets/Texel/Gameplay/GameBoard.cs b/Assets/Texel/Gameplay/GameBoard.cs index 571cdd3..f1c8350 100644 --- a/Assets/Texel/Gameplay/GameBoard.cs +++ b/Assets/Texel/Gameplay/GameBoard.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System; using System.Linq; using Hashtable = ExitGames.Client.Photon.Hashtable; // Compatibility @@ -61,6 +62,9 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize { public AIPhase aiPhase = AIPhase.None; public enum AIPhase { None, Thinking, LocationC, LocationB, LocationA, Drop } + //public delegates for lemon + public Action onDrop; + void UpdateControls() { // Scan the board for tile activations board = board.Activate(out int activations); @@ -229,6 +233,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize { Next = new Move().Set(Random,Random,Random); board = board.Collapse(out _); + + onDrop?.Invoke(); return true; } diff --git a/Assets/Texel/Gameplay/GameBoardDrawer.cs b/Assets/Texel/Gameplay/GameBoardDrawer.cs index 4eadda2..e78eb0c 100644 --- a/Assets/Texel/Gameplay/GameBoardDrawer.cs +++ b/Assets/Texel/Gameplay/GameBoardDrawer.cs @@ -213,6 +213,12 @@ public class GameBoardDrawer : MonoBehaviour { tile.amountInStack = amt.Count; tile.stackedBelow = amt.Count(point => y > point.y); } + + //amt = tile.board.board.Clusterize(x, y); + //if (amt != null) + //{ + // tile.isIncludedInMatch = amt.Contains((x, y)); + //} } var tileT = tile.transform; diff --git a/Assets/Texel/Gameplay/TileObjects/TileDrawer.cs b/Assets/Texel/Gameplay/TileObjects/TileDrawer.cs index d4c66be..2f8dc22 100644 --- a/Assets/Texel/Gameplay/TileObjects/TileDrawer.cs +++ b/Assets/Texel/Gameplay/TileObjects/TileDrawer.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; @@ -22,6 +23,8 @@ public class TileDrawer : MonoBehaviour { // This is called BEFORE the tile detail is updated public void OnBreakFX() { // Texel - Little test diagonal debug line :) + UpdateState(TileState.poof); + Debug.DrawLine( transform.TransformPoint(new Vector3(1, 1)), transform.TransformPoint(new Vector3(-1, -1)), @@ -51,12 +54,20 @@ public class TileDrawer : MonoBehaviour { [Header("Updated Externally")] public int stackedBelow = 0; // Used to select overlays public int amountInStack = 0; // Updated externally + public bool isIncludedInMatch = false; SpriteRenderer Underlay, Overlay; [Range(0, 1)] public float opacity = 1f, smearOpacity = 1f; + public enum TileState { idle, pending, poof, dropped, none, } + [Space] + [Header("Lemon's Variables")] + //lemon's tileState and exposed delegates + [SerializeField] private TileState currentTileState = TileState.none; + public Action onStateChange; + #region Deferred setup under/overlays void SetUnderlay(Sprite sp) { if (Underlay) { @@ -192,19 +203,31 @@ public class TileDrawer : MonoBehaviour { Sprite sprite = null; if (deets != null) { - sprite = deets.Generic; + // Base of stack - if (amountInStack > 2) { + if (amountInStack > 2) + { sprite = deets.ThirdOrLower; if (stackedBelow == 1) sprite = deets.SecondFromTop; if (stackedBelow == 2) sprite = deets.TopOfStack; + UpdateState(TileState.pending); + } + else if (detail.HasFlag(TileDetail.Poofed)) + { + sprite = deets.Puff; + UpdateState(TileState.poof); + isIncludedInMatch = false; + } + else { + sprite = deets.Generic; + //if (isIncludedInMatch) UpdateState(TileState.pending); else UpdateState(TileState.idle); + UpdateState(TileState.idle); } - // non-snowman-y states - if (detail.HasFlag(TileDetail.Poofed)) - sprite = deets.Puff; + + if (Application.isPlaying) if (detail.HasFlag(TileDetail.Pending)) { @@ -235,6 +258,12 @@ public class TileDrawer : MonoBehaviour { sr.sprite = sprite; SetSmear(sprite, sprite == null ? 0 : smearOpacity); + if (!sprite) { + UpdateState(TileState.none); + isIncludedInMatch = false; + } + + // Handle Overlays bool hasOverlay = false; @@ -260,4 +289,11 @@ public class TileDrawer : MonoBehaviour { if (!hasUnderlay) SetUnderlay(null); } + + private void UpdateState(TileState newState) { + if (newState != currentTileState) { + onStateChange?.Invoke(newState); + currentTileState = newState; + } + } } diff --git a/Assets/Texel/Resources/TileDrawer.prefab b/Assets/Texel/Resources/TileDrawer.prefab index b9d9530..c4c60b9 100644 --- a/Assets/Texel/Resources/TileDrawer.prefab +++ b/Assets/Texel/Resources/TileDrawer.prefab @@ -11,6 +11,8 @@ GameObject: - component: {fileID: 6929433238081324630} - component: {fileID: 6929433238081324625} - component: {fileID: 6929433238081324624} + - component: {fileID: 8959932463831801682} + - component: {fileID: 6988747586453390074} m_Layer: 0 m_Name: TileDrawer m_TagString: Untagged @@ -56,6 +58,7 @@ MonoBehaviour: amountInStack: 0 opacity: 1 smearOpacity: 0 + currentTileState: 0 SmearDistance: 1 --- !u!212 &6929433238081324624 SpriteRenderer: @@ -96,9 +99,9 @@ SpriteRenderer: m_SortingLayerID: 662872267 m_SortingLayer: 4 m_SortingOrder: 0 - m_Sprite: {fileID: -6936698821596298334, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, + m_Sprite: {fileID: -8095011478633053862, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 0.251} + m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 @@ -108,3 +111,34 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!114 &8959932463831801682 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6929433238081324627} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 48efeb9de946548478eb2727ae3f55eb, type: 3} + m_Name: + m_EditorClassIdentifier: + flashDuration: 0.1 + sr: {fileID: 6929433238081324624} + flashMaterial: {fileID: 2100000, guid: 7c591a335b592dd40ba17fb7b26e0bc2, type: 2} + getSR: 0 +--- !u!114 &6988747586453390074 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6929433238081324627} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ba56949b19f58e34da285c0974ae5092, type: 3} + m_Name: + m_EditorClassIdentifier: + frontFlash: {fileID: 8959932463831801682} + backFlash: {fileID: 0} + flashDuration: 0.1 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 348f80f..3ba955b 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -50,9 +50,12 @@ TagManager: - name: SL_Panel uniqueID: 143672873 locked: 0 - - name: SL_Player + - name: SL_Blocks uniqueID: 662872267 locked: 0 + - name: SL_PanelBorder + uniqueID: 4133415273 + locked: 0 - name: SL_FrontFX uniqueID: 3802972149 locked: 0