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@ -0,0 +1,45 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Lemon.GenericLib.VFX;
|
||||||
|
|
||||||
|
public class BoardVisuals : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Runtime")]
|
||||||
|
[Space]
|
||||||
|
[Header("Refereces")]
|
||||||
|
[SerializeField] private float shakeDuration = 0.1f;
|
||||||
|
private GameBoard gameBoard;
|
||||||
|
private CameraController cameraController;
|
||||||
|
|
||||||
|
|
||||||
|
private bool initialized = false;
|
||||||
|
|
||||||
|
private void CheckInit()
|
||||||
|
{
|
||||||
|
if (!initialized)
|
||||||
|
{
|
||||||
|
//initialization code here
|
||||||
|
gameBoard = GetComponent<GameBoard>();
|
||||||
|
cameraController = CameraController.instanceCC;
|
||||||
|
gameBoard.onDrop += shakeOnDrop;
|
||||||
|
initialized = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
CheckInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
CheckInit();
|
||||||
|
gameBoard.onDrop -= shakeOnDrop;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void shakeOnDrop() {
|
||||||
|
CheckInit();
|
||||||
|
if (gameBoard.controlledByPlayer) cameraController?.ApplyScreenShake(shakeDuration, true);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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externalObjects: {}
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executionOrder: 0
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icon: {instanceID: 0}
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,84 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Lemon.GenericLib.VFX;
|
||||||
|
|
||||||
|
public class TileVisuals : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Runtime")]
|
||||||
|
[Space]
|
||||||
|
[Header("Refereces")]
|
||||||
|
private TileDrawer tileDrawer;
|
||||||
|
[SerializeField] private HitFlash frontFlash;
|
||||||
|
[SerializeField] private HitFlash backFlash;
|
||||||
|
[SerializeField] private float flashDuration;
|
||||||
|
[SerializeField] private float shakeDuration = 0.2f;
|
||||||
|
private float entireDuration = 1.5f;
|
||||||
|
private VFX_Manager vfxManager;
|
||||||
|
private CameraController cameraController;
|
||||||
|
private bool isPlayer;
|
||||||
|
private bool initialized = false;
|
||||||
|
|
||||||
|
|
||||||
|
private void CheckInit()
|
||||||
|
{
|
||||||
|
if (!initialized)
|
||||||
|
{
|
||||||
|
//initialization code here
|
||||||
|
tileDrawer = GetComponent<TileDrawer>();
|
||||||
|
entireDuration = tileDrawer.board.CollapseCycleTime;
|
||||||
|
isPlayer = tileDrawer.board.controlledByPlayer;
|
||||||
|
tileDrawer.onStateChange += updateVisuals;
|
||||||
|
vfxManager = VFX_Manager.insatnceVFXM;
|
||||||
|
cameraController = CameraController.instanceCC;
|
||||||
|
initialized = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
CheckInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void updateVisuals(TileDrawer.TileState tileState){
|
||||||
|
CheckInit();
|
||||||
|
switch (tileState)
|
||||||
|
{
|
||||||
|
case TileDrawer.TileState.idle:
|
||||||
|
break;
|
||||||
|
case TileDrawer.TileState.pending:
|
||||||
|
StopCoroutine(FlashingCoroutine());
|
||||||
|
StartCoroutine(FlashingCoroutine());
|
||||||
|
break;
|
||||||
|
case TileDrawer.TileState.poof:
|
||||||
|
vfxManager?.spawnVFX("Explosion", transform.position);
|
||||||
|
vfxManager?.spawnVFX("ParticlePuff", transform.position);
|
||||||
|
if (isPlayer) {
|
||||||
|
Debug.Log("bro!!!'");
|
||||||
|
cameraController?.ApplyScreenShake(shakeDuration,10, true); //why does this not work!!!
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case TileDrawer.TileState.dropped:
|
||||||
|
vfxManager?.spawnVFX("ParticlePound", transform.position + (Vector3.down * 0.5f));
|
||||||
|
break;
|
||||||
|
case TileDrawer.TileState.none:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator FlashingCoroutine() {
|
||||||
|
frontFlash.Flash(flashDuration);
|
||||||
|
//backFlash.Flash(flashDuration);
|
||||||
|
yield return new WaitForSeconds(entireDuration - (flashDuration * 3));
|
||||||
|
frontFlash.Flash(flashDuration);
|
||||||
|
// backFlash.Flash(flashDuration);
|
||||||
|
yield return new WaitForSeconds(flashDuration * 2);
|
||||||
|
frontFlash.Flash(flashDuration);
|
||||||
|
//backFlash.Flash(flashDuration);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba56949b19f58e34da285c0974ae5092
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7bdec22f29afa8245899160b77f09c8f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -207,6 +207,7 @@ namespace Lemon.GenericLib.VFX {
|
||||||
public void ApplyScreenShake(float duration, float newShakePower, bool isSmall = false)
|
public void ApplyScreenShake(float duration, float newShakePower, bool isSmall = false)
|
||||||
{
|
{
|
||||||
//cb.enabled = false;
|
//cb.enabled = false;
|
||||||
|
Debug.Log("shake man!!!'");
|
||||||
StopCoroutine("Screenshake");
|
StopCoroutine("Screenshake");
|
||||||
StartCoroutine(Screenshake(duration, newShakePower, isSmall));
|
StartCoroutine(Screenshake(duration, newShakePower, isSmall));
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,57 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Lemon.GenericLib.VFX {
|
||||||
|
public class HitFlash : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float flashDuration = 0.1f;
|
||||||
|
public SpriteRenderer sr;
|
||||||
|
public Material flashMaterial;
|
||||||
|
private Material defaultMaterial;
|
||||||
|
public bool getSR = false;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (getSR) sr = GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
|
defaultMaterial = sr.material;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetFlash(bool isFlashing = true)
|
||||||
|
{
|
||||||
|
if (isFlashing) sr.material = flashMaterial;
|
||||||
|
else sr.material = defaultMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Flash()
|
||||||
|
{
|
||||||
|
StartCoroutine(FlashRoutine());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Flash(float duration)
|
||||||
|
{
|
||||||
|
StartCoroutine(FlashRoutine(duration));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator FlashRoutine()
|
||||||
|
{
|
||||||
|
sr.material = flashMaterial;
|
||||||
|
yield return new WaitForSeconds(flashDuration);
|
||||||
|
sr.material = defaultMaterial;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator FlashRoutine(float duration)
|
||||||
|
{
|
||||||
|
sr.material = flashMaterial;
|
||||||
|
yield return new WaitForSeconds(duration);
|
||||||
|
sr.material = defaultMaterial;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48efeb9de946548478eb2727ae3f55eb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8e3cbd1de7025044a7a92113d6e88f0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -20,7 +20,6 @@ public class BoardUIScript : MonoBehaviour
|
||||||
[SerializeField] private TextMeshPro warningTMP;
|
[SerializeField] private TextMeshPro warningTMP;
|
||||||
[SerializeField] private GameObject warningOBJ;
|
[SerializeField] private GameObject warningOBJ;
|
||||||
[SerializeField] private GameObject comboOBJ;
|
[SerializeField] private GameObject comboOBJ;
|
||||||
[SerializeField] private int playerIndex;
|
|
||||||
[SerializeField] private float scoreJumpDistance = 0.25f;
|
[SerializeField] private float scoreJumpDistance = 0.25f;
|
||||||
[SerializeField] private float scoreJumpTime = 0.5f;
|
[SerializeField] private float scoreJumpTime = 0.5f;
|
||||||
[SerializeField] private float comboUITimer = 3f;
|
[SerializeField] private float comboUITimer = 3f;
|
||||||
|
@ -33,7 +32,7 @@ public class BoardUIScript : MonoBehaviour
|
||||||
if (!initialized)
|
if (!initialized)
|
||||||
{
|
{
|
||||||
//initialization code here
|
//initialization code here
|
||||||
titleTMP.text = "Player " + playerIndex;
|
titleTMP.text = "Player";
|
||||||
scoreTMP.text = "0";
|
scoreTMP.text = "0";
|
||||||
comboTMP.text = "x0";
|
comboTMP.text = "x0";
|
||||||
warningTMP.text = "x0";
|
warningTMP.text = "x0";
|
||||||
|
@ -101,6 +100,11 @@ public class BoardUIScript : MonoBehaviour
|
||||||
warningTMP.transform.LeanMoveLocalY(warningTextOriginY + scoreJumpDistance, scoreJumpTime).setLoopPingPong(1).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => warningTMP.transform.LeanMoveLocalY(warningTextOriginY, 0));
|
warningTMP.transform.LeanMoveLocalY(warningTextOriginY + scoreJumpDistance, scoreJumpTime).setLoopPingPong(1).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => warningTMP.transform.LeanMoveLocalY(warningTextOriginY, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetPlayerName(string value)
|
||||||
|
{
|
||||||
|
titleTMP.text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Hashtable = ExitGames.Client.Photon.Hashtable; // Compatibility
|
using Hashtable = ExitGames.Client.Photon.Hashtable; // Compatibility
|
||||||
|
@ -61,6 +62,9 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
public AIPhase aiPhase = AIPhase.None;
|
public AIPhase aiPhase = AIPhase.None;
|
||||||
public enum AIPhase { None, Thinking, LocationC, LocationB, LocationA, Drop }
|
public enum AIPhase { None, Thinking, LocationC, LocationB, LocationA, Drop }
|
||||||
|
|
||||||
|
//public delegates for lemon
|
||||||
|
public Action onDrop;
|
||||||
|
|
||||||
void UpdateControls() {
|
void UpdateControls() {
|
||||||
// Scan the board for tile activations
|
// Scan the board for tile activations
|
||||||
board = board.Activate(out int activations);
|
board = board.Activate(out int activations);
|
||||||
|
@ -229,6 +233,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
Next = new Move().Set(Random,Random,Random);
|
Next = new Move().Set(Random,Random,Random);
|
||||||
|
|
||||||
board = board.Collapse(out _);
|
board = board.Collapse(out _);
|
||||||
|
|
||||||
|
onDrop?.Invoke();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -213,6 +213,12 @@ public class GameBoardDrawer : MonoBehaviour {
|
||||||
tile.amountInStack = amt.Count;
|
tile.amountInStack = amt.Count;
|
||||||
tile.stackedBelow = amt.Count(point => y > point.y);
|
tile.stackedBelow = amt.Count(point => y > point.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//amt = tile.board.board.Clusterize(x, y);
|
||||||
|
//if (amt != null)
|
||||||
|
//{
|
||||||
|
// tile.isIncludedInMatch = amt.Contains((x, y));
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
var tileT = tile.transform;
|
var tileT = tile.transform;
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System.Collections;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -22,6 +23,8 @@ public class TileDrawer : MonoBehaviour {
|
||||||
// This is called BEFORE the tile detail is updated
|
// This is called BEFORE the tile detail is updated
|
||||||
public void OnBreakFX() {
|
public void OnBreakFX() {
|
||||||
// Texel - Little test diagonal debug line :)
|
// Texel - Little test diagonal debug line :)
|
||||||
|
UpdateState(TileState.poof);
|
||||||
|
|
||||||
Debug.DrawLine(
|
Debug.DrawLine(
|
||||||
transform.TransformPoint(new Vector3(1, 1)),
|
transform.TransformPoint(new Vector3(1, 1)),
|
||||||
transform.TransformPoint(new Vector3(-1, -1)),
|
transform.TransformPoint(new Vector3(-1, -1)),
|
||||||
|
@ -51,12 +54,20 @@ public class TileDrawer : MonoBehaviour {
|
||||||
[Header("Updated Externally")]
|
[Header("Updated Externally")]
|
||||||
public int stackedBelow = 0; // Used to select overlays
|
public int stackedBelow = 0; // Used to select overlays
|
||||||
public int amountInStack = 0; // Updated externally
|
public int amountInStack = 0; // Updated externally
|
||||||
|
public bool isIncludedInMatch = false;
|
||||||
|
|
||||||
SpriteRenderer Underlay, Overlay;
|
SpriteRenderer Underlay, Overlay;
|
||||||
|
|
||||||
[Range(0, 1)]
|
[Range(0, 1)]
|
||||||
public float opacity = 1f, smearOpacity = 1f;
|
public float opacity = 1f, smearOpacity = 1f;
|
||||||
|
|
||||||
|
public enum TileState { idle, pending, poof, dropped, none, }
|
||||||
|
[Space]
|
||||||
|
[Header("Lemon's Variables")]
|
||||||
|
//lemon's tileState and exposed delegates
|
||||||
|
[SerializeField] private TileState currentTileState = TileState.none;
|
||||||
|
public Action<TileState> onStateChange;
|
||||||
|
|
||||||
#region Deferred setup under/overlays
|
#region Deferred setup under/overlays
|
||||||
void SetUnderlay(Sprite sp) {
|
void SetUnderlay(Sprite sp) {
|
||||||
if (Underlay) {
|
if (Underlay) {
|
||||||
|
@ -192,19 +203,31 @@ public class TileDrawer : MonoBehaviour {
|
||||||
|
|
||||||
Sprite sprite = null;
|
Sprite sprite = null;
|
||||||
if (deets != null) {
|
if (deets != null) {
|
||||||
sprite = deets.Generic;
|
|
||||||
// Base of stack
|
// Base of stack
|
||||||
if (amountInStack > 2) {
|
if (amountInStack > 2)
|
||||||
|
{
|
||||||
sprite = deets.ThirdOrLower;
|
sprite = deets.ThirdOrLower;
|
||||||
if (stackedBelow == 1)
|
if (stackedBelow == 1)
|
||||||
sprite = deets.SecondFromTop;
|
sprite = deets.SecondFromTop;
|
||||||
if (stackedBelow == 2)
|
if (stackedBelow == 2)
|
||||||
sprite = deets.TopOfStack;
|
sprite = deets.TopOfStack;
|
||||||
|
UpdateState(TileState.pending);
|
||||||
|
}
|
||||||
|
else if (detail.HasFlag(TileDetail.Poofed))
|
||||||
|
{
|
||||||
|
sprite = deets.Puff;
|
||||||
|
UpdateState(TileState.poof);
|
||||||
|
isIncludedInMatch = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
sprite = deets.Generic;
|
||||||
|
//if (isIncludedInMatch) UpdateState(TileState.pending); else UpdateState(TileState.idle);
|
||||||
|
UpdateState(TileState.idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
// non-snowman-y states
|
|
||||||
if (detail.HasFlag(TileDetail.Poofed))
|
|
||||||
sprite = deets.Puff;
|
|
||||||
|
|
||||||
if (Application.isPlaying)
|
if (Application.isPlaying)
|
||||||
if (detail.HasFlag(TileDetail.Pending)) {
|
if (detail.HasFlag(TileDetail.Pending)) {
|
||||||
|
@ -235,6 +258,12 @@ public class TileDrawer : MonoBehaviour {
|
||||||
sr.sprite = sprite;
|
sr.sprite = sprite;
|
||||||
SetSmear(sprite, sprite == null ? 0 : smearOpacity);
|
SetSmear(sprite, sprite == null ? 0 : smearOpacity);
|
||||||
|
|
||||||
|
if (!sprite) {
|
||||||
|
UpdateState(TileState.none);
|
||||||
|
isIncludedInMatch = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Handle Overlays
|
// Handle Overlays
|
||||||
|
|
||||||
bool hasOverlay = false;
|
bool hasOverlay = false;
|
||||||
|
@ -260,4 +289,11 @@ public class TileDrawer : MonoBehaviour {
|
||||||
if (!hasUnderlay)
|
if (!hasUnderlay)
|
||||||
SetUnderlay(null);
|
SetUnderlay(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UpdateState(TileState newState) {
|
||||||
|
if (newState != currentTileState) {
|
||||||
|
onStateChange?.Invoke(newState);
|
||||||
|
currentTileState = newState;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,6 +11,8 @@ GameObject:
|
||||||
- component: {fileID: 6929433238081324630}
|
- component: {fileID: 6929433238081324630}
|
||||||
- component: {fileID: 6929433238081324625}
|
- component: {fileID: 6929433238081324625}
|
||||||
- component: {fileID: 6929433238081324624}
|
- component: {fileID: 6929433238081324624}
|
||||||
|
- component: {fileID: 8959932463831801682}
|
||||||
|
- component: {fileID: 6988747586453390074}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: TileDrawer
|
m_Name: TileDrawer
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -56,6 +58,7 @@ MonoBehaviour:
|
||||||
amountInStack: 0
|
amountInStack: 0
|
||||||
opacity: 1
|
opacity: 1
|
||||||
smearOpacity: 0
|
smearOpacity: 0
|
||||||
|
currentTileState: 0
|
||||||
SmearDistance: 1
|
SmearDistance: 1
|
||||||
--- !u!212 &6929433238081324624
|
--- !u!212 &6929433238081324624
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
|
@ -96,9 +99,9 @@ SpriteRenderer:
|
||||||
m_SortingLayerID: 662872267
|
m_SortingLayerID: 662872267
|
||||||
m_SortingLayer: 4
|
m_SortingLayer: 4
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_Sprite: {fileID: -6936698821596298334, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
m_Sprite: {fileID: -8095011478633053862, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
||||||
type: 3}
|
type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 0.251}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
m_DrawMode: 0
|
m_DrawMode: 0
|
||||||
|
@ -108,3 +111,34 @@ SpriteRenderer:
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!114 &8959932463831801682
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6929433238081324627}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 48efeb9de946548478eb2727ae3f55eb, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
flashDuration: 0.1
|
||||||
|
sr: {fileID: 6929433238081324624}
|
||||||
|
flashMaterial: {fileID: 2100000, guid: 7c591a335b592dd40ba17fb7b26e0bc2, type: 2}
|
||||||
|
getSR: 0
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--- !u!114 &6988747586453390074
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6929433238081324627}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ba56949b19f58e34da285c0974ae5092, type: 3}
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m_Name:
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frontFlash: {fileID: 8959932463831801682}
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backFlash: {fileID: 0}
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flashDuration: 0.1
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@ -50,9 +50,12 @@ TagManager:
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- name: SL_Panel
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uniqueID: 143672873
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uniqueID: 143672873
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locked: 0
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locked: 0
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- name: SL_Player
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uniqueID: 662872267
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uniqueID: 662872267
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locked: 0
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locked: 0
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uniqueID: 4133415273
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locked: 0
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- name: SL_FrontFX
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uniqueID: 3802972149
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locked: 0
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locked: 0
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