WinterJamSnowman/Assets/Runtime/Networking/NetworkManagerDebug.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NetworkManagerDebug : MonoBehaviour {
// Debug out the current state for visibility
[Header("Current state")]
public ExitGames.Client.Photon.LoadBalancing.ClientState currentState;
private void Update() {
if (NetworkManager.net != null) {
currentState = NetworkManager.net.State;
GetComponentInChildren<TMPro.TextMeshPro>().text = currentState.ToString();
}
}
}